[QUOTE=AntonioR;35806532]So lonely :([/QUOTE]
Dont worry, hopefully he will have lots of science to do soon
Whats a good webm hoster? puush appears down at the moment, and I'm not going to risk my Dropbox account with garry's auto-play bullshit
[QUOTE=icantread49;35806608]Whats a good webm hoster? puush appears down at the moment, and I'm not going to risk my Dropbox account with garry's auto-play bullshit[/QUOTE]
Why not just youtube the video?
I don't want to spam my Youtube account with what are essentially short GIFs for WAYWO
[QUOTE=icantread49;35806608]Whats a good webm hoster? puush appears down at the moment, and I'm not going to risk my Dropbox account with garry's auto-play bullshit[/QUOTE]
can't you just put it on nullular.com
[editline]3rd May 2012[/editline]
ooof page king, have some content: [url]http://codepad.org/ytBv4UwR[/url]
[editline]3rd May 2012[/editline]
this one might also give y'all a thrill: [url]http://codepad.org/gqoOMXZV[/url]
[editline]3rd May 2012[/editline]
my personal favourite: [url]http://codepad.org/jgg9NrKu[/url]
[QUOTE=swift and shift;35806644]ooof page king, have some content: [url]http://codepad.org/ytBv4UwR[/url][/QUOTE]
How... I dont even...
[QUOTE=Naelstrom;35802178]I thought we've been over this.[/QUOTE]
Yes, we did go over it, and we established that anyone who included loud pointless irritating music in their webm videos was a douchebag.
[QUOTE=Richy19;35806670]How... I dont even...[/QUOTE]
[url]http://codepad.org/lgfIfGOe[/url]
[QUOTE=icantread49;35806536]It looks like most of these issues come from Marmalade failing to set the correct GLES context.
And then it goes:
Which also explains the debug screen showing while the actual game is all black (until it exits).
I gotta investigate these context issues. Marmalade 5.2.4 supposedly fixed them, but I guess not.
[editline]3rd May 2012[/editline]
Do you mind if I post your log on the Marmalade developer forums?[/QUOTE]
Don't mind at all.
[QUOTE=Ziks;35806701][url]http://codepad.org/lgfIfGOe[/url][/QUOTE]
Just to clarify, I assume the *(pi+1) increases pi and points to b (isn't memory assigned backwards normally? that is from high address space to low) and then sets its value to (int)3.14 (floored to 3).
[QUOTE=COBRAa;35806823](isn't memory assigned backwards normally? that is from high address space to low)[/QUOTE]
yeah the x86 stack grows downwards
What is the reason they made it descend?
[QUOTE=COBRAa;35806867]What is the reason they made it descend?[/QUOTE]
it's x86, nobody has a clue
Also, a doesn't need to be volatile.
snip
[QUOTE=icantread49;35806628]I don't want to spam my Youtube account with what are essentially short GIFs for WAYWO[/QUOTE]
Unlisted?
I just fucking [B]FIXED[/B] the damn depth testing issue by just moving one line 5 lines down. :dance: Just that after messing with matrices and vertices for many hours.
Now i can actually start working on a better map generating, point sprites, collision, lighting, player, GUI, menus and all kinds of cool stuff.
[editline]3rd May 2012[/editline]
I have now separated the controls from the camera to a player class, took a while to figure out how to send variables to each other.
[QUOTE=Funley;35807482]I just fucking [B]FIXED[/B] the damn depth testing issue by just moving one line 5 lines down. :dance: Just that after messing with matrices and vertices for many hours.
Now i can actually start working on a better map generating, point sprites, collision, lighting, player, GUI, menus and all kinds of cool stuff.[/QUOTE]
[IMG]http://cache.ohinternet.com/images/0/0a/Feelsgoodmangreen.jpg[/IMG]
I've been working on getting fonts to render in an efficient way for days now. Hopefully I won't be sick of C++/OpenGL when I get it to work properly. Looking forward to creating a GUI of some sort afterwards.
bonus realtime version of that video i posted on the last page (warning: requires oracle® java™)
[url]http://synthiac.net/stuff/tetra.win32.rar[/url]
[QUOTE=Matt-;35795497]Oops I'm late but:
[img]http://dl.dropbox.com/u/3659637/fpwaywo/apr.png[/img]
Rating winners of the last thread.[/QUOTE]
So most of my posts were either wrong or not programming :v
[QUOTE=synthiackup;35807890]bonus realtime version of that video i posted on the last page (warning: requires oracle® java™)
[url]http://synthiac.net/stuff/tetra.win32.rar[/url][/QUOTE]
Is stuff like this more often done with realtime beat detection, or are the timings hardcoded? I'd assume the latter because the demo only has to work well with that one song, and it cuts out the fact that beat detection is rarely perfect.
Computer Science at school:
5% programming, 95% this:
[img]http://i50.tinypic.com/mmy7aa.png[/img]
Phone picture beats screenshot when you need to tell a story.
[QUOTE=DrLuke;35808398]snip[/QUOTE]
Computer science at my school:
[QUOTE=Icedshot;35808465]Computer science at my school:[/QUOTE]
I was waiting for an image to load for a good few seconds there.
[QUOTE=DrLuke;35808398]Computer Science at school:
5% programming, 95% this:
[dicks][/QUOTE] Computer Science at school:
5% do something with Office, 95% play games on Facebook
[QUOTE=ahdge;35808450]Phone picture beats screenshot when you need to tell a story.[/QUOTE]
Also I was too lazy to take a screenshot and paste it into paint and then save it onto my usb-drive
New version: [url]http://filesmelt.com/dl/Phyzicle3.apk[/url]
[release]It should now work for all you guys that reported a black screen/crash/nothing happening![/release]
For the guys with the screen corruption, I'll look into it. I believe it might just be your old device, though :v:
[QUOTE=DrLuke;35808511]Also I was too lazy to take a screenshot and paste it into paint and then save it onto my usb-drive[/QUOTE]
Just want to point out that you copy and pasted a throbbing member [I]14 times.[/I]
Oh man, seeing this makes me happy :dance:
[thumb]http://i.imgur.com/PxOyx.png[/thumb]
Upgrading the map generator also allowed to have a maximum map size of 342x341, that's one wider that the last one! Though depending on the amount of wall pieces generated, this much can crash because the vertice list getting too big.
Now just to figure out how to flip vertices 180 degrees around to make a roof.
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