[QUOTE=false prophet;36084849]I've tried Send and PostMessage, didn't work. Spy++ says it was posting WM_KEYDOWN but whenever I would send the key nothing happened.[/QUOTE]
You should send key by wParam of SendMessage and check HWND if its 0.
It could using raw input messages more information;
[url]http://www.toymaker.info/Games/html/raw_input.html[/url]
or there is other apis like;
[url]http://msdn.microsoft.com/en-us/library/windows/desktop/ms646310(v=vs.85).aspx[/url]
[url]http://msdn.microsoft.com/en-us/library/windows/desktop/ms646304(v=vs.85).aspx[/url]
And we're back.
[img]http://puu.sh/wF7j[/img]
I doesn't look like much, but it will. Right now it has Megaman style variable-height jumping, movement, ladders (although none are shown). Thankfully I'm not the one doing the sprites.
[QUOTE=T3hGamerDK;36079173]LLVM can do that? Enable any language to understand C headers, link and compile with them, and you can make your own language too?[/QUOTE]
LLVM can be compiled with libffi support, and you can use the clang libraries to parse the C headers (specifically to get the various function signatures). The part that would most likely bite you in the ass is anything involving the specific platform calling conventions related to the ABI.
Additionally, they've also got a lot of stuff that actually lets you do that in 3.1 (as well as handle PE/COFF, ELF, MACH-O, etc. binaries and parse them).
Basically, LLVM owns bones.
Climbing is working now, yuhu, but still much to do:
[video=youtube;U34Of4CMPfk]http://www.youtube.com/watch?v=U34Of4CMPfk[/video]
[img]http://img824.imageshack.us/img824/2968/upd22222.png[/img]
[QUOTE=Sebixxx;36085922]Climbing is working now, yuhu, but still much to do:
[t]http://img824.imageshack.us/img824/2968/upd22222.png[/t][/QUOTE]
Nice going with the graphic direction! Looks nice and sleek and subtly interesting.
Very pleasant to look at, great job.
[QUOTE=Sebixxx;36085922]Climbing is working now, yuhu, but still much to do:
-video-
-image-[/QUOTE]
IMO, climbing animation goes through frames too fast compared to walking animation. Also camera instantly teleports itself before and after climbing
[IMG]http://puu.sh/wQls[/IMG]
Marching Cubes
I need to fix the cracks in between the chunks
Working on a serializable database class. Should be useful for saving/loading games.
Here's a snippet showing usage:
[url]http://pastebin.com/jvHRSCwu[/url]
Finally managed to get a new project started with XCode.
[thumb]http://i.imgur.com/ocjJW.png[/thumb]
May not be overly impressive but I'm rather used to both Visual Studio and Vim (woo VSVim!), so it was a bit of a culture shock.
[QUOTE=vombatus;36086720]IMO, climbing animation goes through frames too fast compared to walking animation. Also camera instantly teleports itself before and after climbing[/QUOTE]
Thanks for the hint, already going to fix that :)
Have been working on making collisions work better yesterday, and here is the current build:
[vid]http://dl.dropbox.com/u/26379807/javaw%202012-05-26%2018-04-08-51.webmvp8.webm[/vid]
Got bored with making that isometric farming game for the same reasons I stop making everything else: can't draw stuff and don't know any computer artists so the game works technically but has no decent art.
Anyway, shaders with GLSL seemed cool and LÖVE can use them so I tried adding a simple edge shadow:
[img]http://thetree.site90.net/uploads/shaders.png[/img]
It works pretty well but has a slight band on the edge of the shadows which I can't work out yet.
Been working on my little indie game since I've got all summer til my Masters in comp sci.
It's a lot like the tile based game i worked on last summer, but in 3D this time. and the levels generate from textures instead of a text matrix
The plane on the left is just something i put there to check if it was reading correctly. :)
[img]http://grimpunch.breezinstein.com/wp-content/uploads/2012/05/workinglevelloader.png[/img]
Been further refining the rightclick menu. It's totally awesome now.
[img]http://i.imgur.com/GcENa.gif[/img]
And the code for that rightclickmenu is
[img]http://i.imgur.com/GUaRM.png[/img]
Pretty simple if you ask me.
Anyone know of any papers/materials about sound and how it relates to sound hardware/programming? Sound is an area I'm lacking in, I don't just mean PLAYING or manipulating sound. I mean how sound works, how music is put together etc.
[QUOTE=Lexic;36088610]Finally managed to get a new project started with XCode.
[thumb]http://i.imgur.com/ocjJW.png[/thumb]
May not be overly impressive but I'm rather used to both Visual Studio and Vim (woo VSVim!), so it was a bit of a culture shock.[/QUOTE]
geel9-tier content right here
I thought cloudflare would at least use obfuscated javascript.
[code]<form id="ChallengeForm" action="http://www.facepunch.com/forumdisplay.php?f=240" method="POST">
<input type="hidden" name="act" value="jschl"/>
<input type="hidden" name="jschl_vc" value="b385c228c4037bc628dd72ab9008c143"/>
<input type="hidden" id="jschl_answer" name="jschl_answer"/>
</form>
<script type="text/javascript" src="/cdn-cgi/scripts/jquery-1.4.2.min.js"></script>
<script type="text/javascript">
//<![CDATA[
$('#challenge').show();
$(function(){setTimeout(
function(){
$('#jschl_answer').val(21+3*2);
$('#ChallengeForm').submit();
},
5850
)});
//]]>
</script>[/code]
[QUOTE=high;36089465]I thought cloudflare would at least use obfuscated javascript to mitigate ddos[/QUOTE]
What the fuck would the point be?
[QUOTE=synthiackup;36089293]geel9-tier content right here[/QUOTE]
Significantly more effort involved, but it was a reference to that, yes.
[QUOTE=esalaka;36089488]What the fuck would the point be?[/QUOTE]
Would require a javascript engine to evaluate. Right now you can just grab it with regex.
[vid]http://dl.dropbox.com/u/4093439/playercollisions.webm[/vid]
Got player->player collisions working. Also separated the server and client code completely.
[QUOTE=high;36089547]Would require a javascript engine to evaluate. Right now you can just grab it with regex.[/QUOTE]
I think the point was just to generate a random number that then has to be submitted somewhere. The additional connection you need is probably enough to fuck up the whole DDoS attempt.
Or alternatively [B]both[/B] FP [B]and[/B] CloudFlare go down.
[QUOTE=esalaka;36089901]Or alternatively [B]both[/B] FP [B]and[/B] CloudFlare go down.[/QUOTE]
I don't really think people DDoS'ing facepunch because they're angsty teenagers is going to bring down Cloudflare
[img]http://puu.sh/wWOG[/img]
It was about time I did this.
[QUOTE=geel9;36089673][vid]http://dl.dropbox.com/u/4093439/playercollisions.webm[/vid]
Got player->player collisions working. Also separated the server and client code completely.[/QUOTE]
An easy way to make it obvious whether or not a tile is solid is to put an outline between solid and air tiles. When I first watched the video I was wondering why the arrows were going through the ground.
So, Phyzicle has a 5-star rating on PlayBook App World.
4.6-star rating on Google Play.
And a 3.5-star rating on the App Store - a good portion of the ratings being 1-stars with no textual review. The [i]only[/i] textual review that gave me 1-star went like this:
[img]http://i.imgur.com/lOdad.png[/img]
If you're going to rate an app 1-star, at least give the developer [i]some[/i] idea of why you think the app deserves 1-star...
[editline]26th May 2012[/editline]
Well, besides "developer asked for $2 for non-essential upgrades, app sucks, 1-star"
[QUOTE=icantread49;36090241]So, Phyzicle has a 5-star rating on PlayBook App World.
4.6-star rating on Google Play.
And a 3.5-star rating on the App Store - a good portion of the ratings being 1-stars with no textual review. The [i]only[/i] textual review that gave me 1-star went like this:
[img]http://i.imgur.com/lOdad.png[/img]
If you're going to rate an app 1-star, at least give the developer [i]some[/i] idea of why you think the app deserves 1-star...
[editline]26th May 2012[/editline]
Well, besides "developer asked for $2 for non-essential upgrades, app sucks, 1-star"[/QUOTE]
So, if I may ask, how is the app doing so far?
[QUOTE=Dotmister;36089994]I don't really think people DDoS'ing facepunch because they're angsty teenagers is going to bring down Cloudflare[/QUOTE]
That was a joke :saddowns:
So I pulled out some old flashdrives of mine, and I happened to have found this
[img]http://filesmelt.com/dl/oldrpg.jpg[/img]
It's nothing super spectacular or anything, but I was thinking about going back through it and maybe making it into a simple RPG game.
It was originally made for a game on a different forum I go to, but I never got around to finishing it. I'll probably just re-do it though. But this is probably the biggest C++ project I've ever done. Can't believe I forgot about it.
[editline]26th May 2012[/editline]
ps. I am not a good coder
I'm thinking of coding a game played ON a forum or twitter or something. Like a strategy or political game.
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