I got working terrain clusters working on my game. (Which I will probably be naming "Death & Taxes", think dwarf fortress mixed with haven & hearth). I'll post content later when I get buildings working.
I'll be making building creation dynamic, as in the player designs the layout... Less work for me, and more fun for the player.
[QUOTE=Dotmister;36089994]I don't really think people DDoS'ing facepunch because they're angsty teenagers is going to bring down Cloudflare[/QUOTE]
I seem to remember noticeable portions of CloudFlare's network going out of commission during the DDoS FP received after Garry VAC'd a large number of Seth's customers.
They've probably beefed it all up since then, but I wouldn't underestimate the stopping power of angry skiddies using their parents ccards to buy runtime on multiple botnets.
[QUOTE=Lexic;36090557]I seem to remember noticeable portions of CloudFlare's network going out of commission during the DDoS FP received after Garry VAC'd a large number of Seth's customers.
They've probably beefed it all up since then, but I wouldn't underestimate the stopping power of angry skiddies using their parents ccards to buy runtime on multiple botnets.[/QUOTE]
I doubt it; CloudFlare didn't go down during LulzSec's reign of terror, though they caused them loads of trouble.
[QUOTE=Jawalt;36090543]I'm thinking of coding a game played ON a forum or twitter or something. Like a strategy or political game.[/QUOTE]
Twitter game seems pretty interesting. A game you play by tweeting certain sorts of tweets, perhaps not even by @mentions but some absurd hashtags?
[QUOTE=icantread49;36090241]So, Phyzicle has a 5-star rating on PlayBook App World.
4.6-star rating on Google Play.
And a 3.5-star rating on the App Store - a good portion of the ratings being 1-stars with no textual review. The [i]only[/i] textual review that gave me 1-star went like this:
[img]http://i.imgur.com/lOdad.png[/img]
If you're going to rate an app 1-star, at least give the developer [i]some[/i] idea of why you think the app deserves 1-star...
[editline]26th May 2012[/editline]
Well, besides "developer asked for $2 for non-essential upgrades, app sucks, 1-star"[/QUOTE]
I'm sure apple has some way to deal with this. It seems like letting this happen would allow people to make a pile of accounts and carpet bomb random apps with 1-star ratings.
[QUOTE=icantread49;36090241]So, Phyzicle has a 5-star rating on PlayBook App World.
4.6-star rating on Google Play.
And a 3.5-star rating on the App Store - a good portion of the ratings being 1-stars with no textual review. The [i]only[/i] textual review that gave me 1-star went like this:
[img]http://i.imgur.com/lOdad.png[/img]
If you're going to rate an app 1-star, at least give the developer [i]some[/i] idea of why you think the app deserves 1-star...
[editline]26th May 2012[/editline]
Well, besides "developer asked for $2 for non-essential upgrades, app sucks, 1-star"[/QUOTE]
The best rating I've ever seen was "Completely useless" with five stars.
[QUOTE=Maurice;36089150]Been further refining the rightclick menu. It's totally awesome now.
-gif-
And the code for that rightclickmenu is
[img]http://i.imgur.com/GUaRM.png[/img]
Pretty simple if you ask me.[/QUOTE]
For the direction buttons, you should make things set to false grayed out and unclickable
[QUOTE=esalaka;36090621]Twitter game seems pretty interesting. A game you play by tweeting certain sorts of tweets, perhaps not even by @mentions but some absurd hashtags?[/QUOTE]
You could make like a little RPG thing, and find bosses from what they hashtag, and have hashtags that give items and such.
Woo sweet, I got my text renderer to pack glyphs into a single texture properly. Before it would just make a really long texture and pack them side by side.
[img]http://bit.ly/JMiadg[/img]
You can see the full texture atlas rendered at the top, and the text string rendered over the button. This should allow for other languages to be efficiently rendered, but I'm having trouble with Unicode.
Jookia can you help me? You seem to be the Unicode king around here.
[editline]asdf[/editline]
Oh yeah I also added 3d functionality.
[vid]http://bit.ly/JMjPj0[/vid]
I got shaders working hurr durr
[video=youtube;4YGvnXjcI5M]http://www.youtube.com/watch?v=4YGvnXjcI5M[/video]
[editline]27th May 2012[/editline]
Rather than them being in a seperate file for vertex and fragment, it uses a preprocessor.
This shader is:
[cpp]uniform float time;
#ifdef VERTEX
void main(void)
{
vec4 v = vec4(gl_Vertex);
v.x = v.x + (cos(time + (v.x + v.z) * 5.0) * 0.05);
gl_Position = gl_ModelViewProjectionMatrix * v;
gl_TexCoord[0] = gl_MultiTexCoord0;
}
#endif
#ifdef FRAGMENT
uniform sampler2D tex;
void main(void)
{
gl_FragColor = texture2D(tex, gl_TexCoord[0].xy);
}
#endif[/cpp]
I finally understand how shaders work and in the process I also learned how diffuse lighting is calculated, ended up writing a basic shader from scratch that places a diffuse texture, a detail texture and applies diffuse lighting to the model, it was a productive day.
Now onto learning more complicated stuff.
i found out that my sharpen filter is VERY similar to [url=http://neuron2.net/xsharp.html]xsharpen[/url], although i'm going to say mine is better since the result is nowhere near as coarse.
[QUOTE=high;36089547]Would require a javascript engine to evaluate. Right now you can just grab it with regex.[/QUOTE]
If you look closer there is a timer with some amount of time. If you skip the timer it probably ban your IP. So If you wait the timer, you can't ddos. I don't know their internals though.
[QUOTE=Darwin226;36090289]So, if I may ask, how is the app doing so far?[/QUOTE]
It's doing alright, nothing too exciting. PlayBook sales are leading by far (even before the featured game spike), iOS sales are second, and Android sales third. That said, Android is leading the "interested userbase" - lots of interested users, lots of 5-star reviews, lots of users making feature requests and bug reports, etc. PlayBook interest is second, and iOS interest is last.
I don't really know why people don't like the iOS version. I tried it on an iPad 2 and an iPad 3 at the Apple Store and it looks and performs absolutely great on both (I don't own an iPad myself).
Overall, sales are a little disappointing, but it's only the second week since releases, so there's a lot to come. My partner is finishing up the website and then we're going to go on a social media rampage (lots of tweets and posts everywhere). Version 1.1 is going to come out soon with support for objectives and a set of official levels, which will turn Phyzicle into a game that might interest users not so interested in a pure sandbox.
[editline]27th May 2012[/editline]
I feel like everyone who tries Phyzicle likes it (for the most part), but it's just not wide-spread enough. So hopefully the social media rampage will help with that.
[img]http://i.imgur.com/Lz6Om.jpg[/img]
lol
Just dropping my latest progress pic.
Nothing from the display department has changed, however the back end development has changed loads.
Clustering of the map is working as planned, and now a simple camera is now implemented.
Next up: Setting up the wall/building framework. Then after that I'll start pathfinding and starting the player class.
One weird thing that is bothering me is that the updated position of objects(like these chests) are delayed in relation to the grid :/
[t]http://i.imgur.com/oMv2O.png[/t]
[QUOTE=geel9;36092601][img]http://puu.sh/wZlW[/img]
[img]http://puu.sh/wZlJ[/img]
lol[/QUOTE]
one was a private video just posted in waywo, one is a promotional video to be viewed by as many people as possible.
[editline]27th May 2012[/editline]
lol
[editline]27th May 2012[/editline]
also completely irrelevant and no-one cares
waywo: marketing and advertisement
be sure to check out my pipboy wallpaper on the android market everyone. so far i'm getting mostly positive reviews and it seems that everyone who has a chance to use my app enjoys it!
[QUOTE=Jawalt;36090543]I'm thinking of coding a game played ON a forum or twitter or something. Like a strategy or political game.[/QUOTE]
That's kind of how mine was.
I would draw out the scene and characters, and then the forum people would decide what to do next. I didn't get far with the drawings or anything, but it was an interesting idea.
[QUOTE=slayer20;36094530]That's kind of how mine was.
I would draw out the scene and characters, and then the forum people would decide what to do next. I didn't get far with the drawings or anything, but it was an interesting idea.[/QUOTE]
You mean like YAAT?
Anyways, I'd wonder what type of game you'd play on twitter, that wouldn't be just a port of a console game. To be interesting, it would be a game that could only be done using twitter.
[QUOTE=supersnail11;36094654]You mean like YAAT?
Anyways, I'd wonder what type of game you'd play on twitter, that wouldn't be just a port of a console game. To be interesting, it would be a game that could only be done using twitter.[/QUOTE]
I've never heard of YAAT.
But actually incorporating a game into Twitter or something would be way beyond my level of skill.
[QUOTE=slayer20;36094732]I've never heard of YAAT.
But actually incorporating a game into Twitter or something would be way beyond my level of skill.[/QUOTE]
[url=http://facepunch.com/showthread.php?t=1160578]You Are A Tiger[/url]
[QUOTE=supersnail11;36094783][URL="http://facepunch.com/showthread.php?t=1160578"]You Are A Tiger[/URL][/QUOTE]
Oh that! Yeah, it was kind of like that.
The little forum game I started ended with the main character entering a book store, which they burned down and "rescued" the book store owner so they could join their party.
Basically, the idea was to burn the store down without getting caught, save the bookstore owner, and then ask them to join the main character to look for a certain book.
Yeah, it was fun while it lasted.
I don't feel like trawling through the HTTP standards to implement a simple HTTP server. Is there a cheatsheet for the fields? It doesn't need to be an exhaustive one, just the essentials
Just finished simple scanline-based quadrangle rasterizer.
[img_thumb]http://i.imgur.com/a8BVn.gif[/img_thumb]
[QUOTE=ThePuska;36094998]I don't feel like trawling through the HTTP standards to implement a simple HTTP server. Is there a cheatsheet for the fields? It doesn't need to be an exhaustive one, just the essentials[/QUOTE]
None are really that essential, but you'll want to at least send Content-Type and maybe Content-Length
[QUOTE=Naelstrom;36091249]Jookia can you help me? You seem to be the Unicode king around here.[/QUOTE]
Where's the problem at? Rendering? Encoding?
Don't forget to send the Server header to gloat about your ability to make an HTTP server.
[QUOTE=Naelstrom;36091249]Jookia can you help me? You seem to be the Unicode king around here.[/QUOTE]
you could just post your problem so anyone could try helping you
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