• What are you working on? May 2012
    2,222 replies, posted
[QUOTE=horsedrowner;36098881]With open.gl and some help from Overv, I finally got openGL drawing triangles. Then this happened: [t]http://s.horsedrowner.net/NANO/Desktop/201205271734387035-1280x720.png[/t][/QUOTE] On a similar note, I constantly had my cursor getting fragmented when I was experimenting with openGL. A ton of various other winAero features were also wigging out every once in a while, even after I had terminated the program. The only way I could capture it was from a poorly focused camera, as a screenshot would not capture the mouse correctly. [img]http://img12.imageshack.us/img12/9708/20120527110225.jpg[/img] the two vertical white lines are what is supposed to be the standard white resizeHorizontal cursor. It's on the edge of a steam window. basically it should look like this: [img]http://img232.imageshack.us/img232/2906/20120527110433.png[/img]
[QUOTE=r0b0tsquid;36099090] I'm not even sure if that's valid Lisp, I'm just going off Wikipedia for the moment.[/QUOTE] It is, and it's pretty cool.
[QUOTE=Jookia;36099102]I'm not trying to be offensive, but I scrolled down for this, and just had some urge to say "Fuck you." to my computer screen upon seeing that image.[/QUOTE] I would've thumbed it, but then it wouldn't be obvious until you open the image.
[QUOTE=Jookia;36097184]Yeah, that's what I thought, but then I did this in a portable way: [img]http://i.imgur.com/N3hZz.png[/img] (Excuse the bad font, I was trying to find ANYTHING that supported Japanese.) Hopefully I'll get the code cleaned up in a bit, then send it off.[/QUOTE] Oh wonderful, thank you! Haha, I had no idea I was using macros wrong; that explains a lot... Unicode I thought was very confusing, after you send the fixed project over I'll probably understand it more. Thanks again!
[QUOTE=HeroicPillow;36099117]On a similar note, I constantly had my cursor getting fragmented when I was experimenting with openGL. A ton of various other winAero features were also wigging out every once in a while, even after I had terminated the program. The only way I could capture it was from a poorly focused camera, as a screenshot would not capture the mouse correctly. [img]http://img12.imageshack.us/img12/9708/20120527110225.jpg[/img] the two vertical white lines are what is supposed to be the standard white resizeHorizontal cursor. It's on the edge of a steam window. basically it should look like this: [img]http://img232.imageshack.us/img232/2906/20120527110433.png[/img][/QUOTE] I'm taking a confident guess you are using a ATI card?
[QUOTE=benjojo;36099713]I'm taking a confident guess you are using a ATI card?[/QUOTE] They make the best drivers for openGL after all!
[QUOTE=HeroicPillow;36099735]They make the best drivers for openGL after all![/QUOTE] Yeah I had that issue on my dual monitor setup all the fucking time. Sometimes the pointer would become full garbage and the paint each monitor a colour and hang the system. Fun times.
[QUOTE=ThePuska;36094998]I don't feel like trawling through the HTTP standards to implement a simple HTTP server. Is there a cheatsheet for the fields? It doesn't need to be an exhaustive one, just the essentials[/QUOTE] [img]http://i47.tinypic.com/jf9ppc.png[/img] It doesn't serve yet. But it [i]monitors[/i].
[vid]http://dl.dropbox.com/u/1010868/video/mapper.webm[/vid] getting myself acquainted with drawing pixels to textures in love2d. video codec obviously loves randomness. [IMG]http://i.imgur.com/osL6x.gif[/IMG] now it makes tv static edit: [URL="https://dl.dropbox.com/u/1010868/l/tv.zip"]tv.love[/URL]
Progress :D [img]http://i.imgur.com/r1p0v.png[/img] Strings are tokenized properly, done a lot of back end stuff to make sure there's a clean distinction between strings and symbols. I'm not sure whether the plus should be able to do that in Lisp? At the moment I'm just eval'ing the arguments and letting js handle the overloads, probably not a good way to do it.
Oh god all those parentheses
I have no idea what i'm doing in Unity. I feel like it's needlessly complicated. also, my friend is saying that Blizzard is stupid to not update the original Starcraft to run optimally on Windows 7. i'm like, dude, it's almost 15 years old.
More fluff, more gore. [IMG]http://jaanus.cc/pictures/fluff1.jpg[/IMG] [IMG]http://jaanus.cc/pictures/fluff2.jpg[/IMG] [IMG]http://jaanus.cc/pictures/fluff3.jpg[/IMG] Yellow dots on the ground are food, freshly killed fluffballs also count as food (you can kill your own if you're low). Small bar under health is hunger. NPCs don't mind you unless you get too close to their food and try to kill you/take over yours if they run out.
[QUOTE=Jaanus;36102592]More fluff, more gore. [IMG]http://jaanus.cc/pictures/fluff1.jpg[/IMG] [IMG]http://jaanus.cc/pictures/fluff2.jpg[/IMG] [IMG]http://jaanus.cc/pictures/fluff3.jpg[/IMG] Yellow dots on the ground are food, freshly killed enemies also count as food. Small bar under health is hunger. NPCs don't mind you unless you get too close to their food and try to kill you/take over your food if they run out.[/QUOTE] It looks a lot like this game where you're a Gray Goo thingee: [url]http://www.dingogames.com/tastyplanet/[/url]
[QUOTE=Eudoxia;36102722]It looks a lot like this game where you're a Gray Goo thingee: [url]http://www.dingogames.com/tastyplanet/[/url][/QUOTE] Some of those sounds are ridiculously cheesy.
I have written a very basic controller for sidescrolling in Unity. Yay, I guess.
Might release a beta version of my graphing calculator app to the android market for testing. I still can't figure out what to call it, though. Gimme names.
[QUOTE=ScreenNamesSuck;36103621]Might release a beta version of my graphing calculator app to the android market for testing. I still can't figure out what to call it, though. Gimme names.[/QUOTE] Nullular Grapher. Oh, wait.
[QUOTE=ShaunOfTheLive;36103714]Nullular Grapher. Oh, wait.[/QUOTE] Even better... Screenular Grapher. Seriously though, I'm clueless.
Graphatouille
Been working on the movement code for my game and linking it to the scripting system. I did have smooth movement forward and back too but it broke somewhere between "finished rotation" and "Added to scripting interface". :p -Sigh- oh well... I'll fix it later. :) [vid]http://puu.sh/xcnK[/vid]
Faithplate configuration and paths! [img]http://i.imgur.com/oh2Tm.gif[/img] [img]http://i.imgur.com/3Ojr9.gif[/img]
[QUOTE=Darkwater124;36101637]Oh god all those parentheses[/QUOTE] [img]http://imgs.xkcd.com/comics/lisp_cycles.png[/img]
Alright, here goes attempt #5693 on a reliable UDP network library. I really hope the force is with me this time.
Sweet, Jookia tipped me off to physfs. A library that lets you seamlessly access files within an archive as if they were already extracted to the current directory. [vid]http://bit.ly/JHvOVI[/vid] You can see here my program loading all of it's resources from data.zip.
Been playing around with Google V8. Took me a while to get it working, but now that it is, it's really nice! [img]http://dl.dropbox.com/u/11093974/Junk/v82.png[/img]
I have now updated my serializable database class to be able to work together with my filepackage class. Now I can store multiple databases and other files in one .ipf file. I've also noticed that the format of my .ipf files is very similar to Quake/HL1's .pak. [editline]28th May 2012[/editline] [QUOTE=Naelstrom;36105825]Sweet, Jookia tipped me off to physfs. A library that lets you seamlessly access files within an archive as if they were already extracted to the current directory. You can see here my program loading all of it's resources from data.zip.[/QUOTE] Keep in mind that if compression is used, it may have an impact on the speed of your program. (Obviously)
Back to work on my game. [img]http://puu.sh/xfQi[/img] Does this look right for a component based entity? [url]https://gist.github.com/2818097[/url]
[QUOTE=Ziks;36107050]Back to work on my game. [img]http://puu.sh/xfQi[/img] Does this look right for a component based entity? [url]https://gist.github.com/2818097[/url][/QUOTE] This looks beautiful.
[QUOTE=Naelstrom;36105825]Sweet, Jookia tipped me off to physfs. A library that lets you seamlessly access files within an archive as if they were already extracted to the current directory. [vid]http://bit.ly/JHvOVI[/vid] You can see here my program loading all of it's resources from data.zip.[/QUOTE] That is the grittiest UI that I have ever seen
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