• What are you working on? May 2012
    2,222 replies, posted
[QUOTE=BlkDucky;36132335]His steam profile says he's in the UK, though.[/QUOTE] Still might be a job from the US. [SUB][SUB][SUP]Damn yankes stealing all our jobs! :v:[/SUP][/SUB][/SUB]
[QUOTE=dije;36132558]So facepunch, I need your help again: [url]http://dl.dropbox.com/u/41041550/C%23/3DTest.exe[/url] Give me the FPS and eventual errors. (For the people that do not like Bundler: [url]http://dl.dropbox.com/u/41041550/C%23/3DTest/3DTest.zip[/url] )[/QUOTE] About 1000-2000fps at 1920x1018 and no errors.
[QUOTE=Map in a box;36132592]Still might be a job from the US. [SUB][SUB][SUP]Damn yankes stealing all our jobs! :v:[/SUP][/SUB][/SUB][/QUOTE] Yeah, I know. I'm [I]just saying[/I], is all.
[QUOTE=dije;36132558]So facepunch, I need your help again: [url]http://dl.dropbox.com/u/41041550/C%23/3DTest/3DTest.zip[/url] )[/QUOTE] ..why does your decompiled code have goto in it? what did you do in your original code that could make it turn out like this haha. [img]http://i.imgur.com/rQe5O.png[/img] I'm also not sure if it's supposed to look like this, as you gave no example picture of the desired results: (win7 x64 - ati radeon hd 4670) [img]http://i.imgur.com/DprdZ.png[/img] Either way I get ~400 fps.
[img]http://new.tinygrab.com/7cfbd51783ca7657cb3c58688623f94c0fa279c4fb.png[/img] Windows 7 x64 nVidia GTX 560 3.3GHz Quadcore 8GB DDR3 RAM While running Minecraft and server on the background with 2GB dedicated to both
[QUOTE=dije;36132558]So facepunch, I need your help again: [url]http://dl.dropbox.com/u/41041550/C%23/3DTest.exe[/url] Give me the FPS and eventual errors. (For the people that do not like Bundler: [url]http://dl.dropbox.com/u/41041550/C%23/3DTest/3DTest.zip[/url] )[/QUOTE] 3k - 4k FPS, No errors. 1440x900 resolution
[QUOTE=Map in a box;36132592]Still might be a job from the US. [SUB][SUB][SUP]Damn yankes stealing all our jobs! :v:[/SUP][/SUB][/SUB][/QUOTE] 1 British pound (£) is worth $1.60 at the moment.
[QUOTE=synthiackup;36131654]because they were utter garbage[/QUOTE] As opposed to the current ones?
[QUOTE=HeroicPillow;36132823]..why does your decompiled code have goto in it? what did you do in your original code that could make it turn out like this haha. [img]http://i.imgur.com/rQe5O.png[/img] [/QUOTE]I have no idea :v:
[QUOTE=Speedfalcon;36132960]1 British pound (£) is worth $1.60 at the moment.[/QUOTE] According to Google: 1 British pound = 1.5533 U.S. dollars But I don't see what that has to do with the quote.
Textures. [img]http://i45.tinypic.com/2rpbi1u.png[/img]
[QUOTE=dije;36132558]So facepunch, I need your help again: [URL]http://dl.dropbox.com/u/41041550/C%23/3DTest.exe[/URL] Give me the FPS and eventual errors. (For the people that do not like Bundler: [URL]http://dl.dropbox.com/u/41041550/C%23/3DTest/3DTest.zip[/URL] )[/QUOTE] 1700~ FPS with no errors at 1920x1080
Working on emitters and sponges for v1.1 of Phyzicle: [vid]http://puu.sh/xK89[/vid]
[QUOTE=icantread49;36133921]Working on emitters and sponges for v1.1 of Phyzicle:[/QUOTE] seeing as this is a WIP, i can only assume that the "sponge" will be visible once it's done? As it works now it seems kind of odd that the liquid just abruptly stops due to an invisible wall.
[QUOTE=HeroicPillow;36134096]seeing as this is a WIP, i can only assume that the "sponge" will be visible once it's done? As it works now it seems kind of odd that the liquid just abruptly stops due to an invisible wall.[/QUOTE] I just toggled the shape's "Hidden" option, you can do whatever you want with it :) [editline]30th May 2012[/editline] You can tell since it's partially see-through in build-mode, along with the pins on the gears
[QUOTE=dije;36132558]So facepunch, I need your help again: [url]http://dl.dropbox.com/u/41041550/C%23/3DTest.exe[/url] Give me the FPS and eventual errors. (For the people that do not like Bundler: [url]http://dl.dropbox.com/u/41041550/C%23/3DTest/3DTest.zip[/url] )[/QUOTE] ~1200 FPS no errors. Also, I take it you haven't gotten around to not rendering the adjacent faces right? because that alone saves on a lot of performance, passing the whole thing to a VBO or a DisplayList before rendering it saves even more.
After two days I finally coded my skeleton animation updates. This was the detailed diagram of how to do it: [img]http://i.imgur.com/RXluj.png[/img]
[img]http://i.imgur.com/Oe9Jw.png[/img] god damn it notch
I had to create a maze for programming class: [img]http://i.imgur.com/WEhEF.png[/img] So I made a maze where you're a glowing ball in the dark. Looking forward to do more stuff with graphics and moving objects, it's a lot less boring than the calculator I last posted :v:
[thumb]http://i.imgur.com/IshwB.png[/thumb] Automatic face normal generation if the file lacks them. When adding these features, I seem to spend about 1% of the time implementing them (face normals are just a cross product afterall) and the other 99% of the time working out how the hell to jam them into the horrible monster that is my obj file parser. On that note, XCode's diff viewer is the coolest I've seen so far: [thumb]http://i.imgur.com/OQIn2.png[/thumb] (Yes, that's a for (int i = 0 loop. Yes, I'm a hypocrite. In my defense this is a test file full of terrible variable names like "v", "vert", "vert2", "vertex" and "vertexz" so an teeny unlabeled loop that's going to be removed just as soon as I work out a clean way of parsing polygons is hardly [i]that[/i] bad...Right?)
[QUOTE=Lexic;36135271][thumb]http://i.imgur.com/IshwB.png[/thumb] Automatic face normal generation if the file lacks them. When adding these features, I seem to spend about 1% of the time implementing them (face normals are just a cross product afterall) and the other 99% of the time working out how the hell to jam them into the horrible monster that is my obj file parser. On that note, XCode's diff viewer is the coolest I've seen so far: [thumb]http://i.imgur.com/OQIn2.png[/thumb] (Yes, that's a for (int i = 0 loop. Yes, I'm a hypocrite. In my defense this is a test file full of terrible variable names like "v", "vert", "vert2", "vertex" and "vertexz" so an teeny unlabeled loop that's going to be removed just as soon as I work out a clean way of parsing polygons is hardly [i]that[/i] bad...Right?)[/QUOTE] It looks so... Perfect. It's the only program that makes me wish I had an OS X to try.
[QUOTE=Eudoxia;36135295]It looks so... Perfect. It's the only program that makes me wish I had an OS X to try.[/QUOTE] XCode is awful and amazing at the same time.
[QUOTE=Sir Whoopsalot;36131741]I'm gonna say dollars. Which is fucking nice. Also, I hate you.[/QUOTE] Since when is $20/hour "fucking nice" for a programming job? My friend makes $20/hour doing manual labour with no high school diploma.
[QUOTE=slime73;36135416]Since when is $20/hour "fucking nice" for a programming job? My friend makes $20/hour doing manual labour with no high school diploma.[/QUOTE] I was making $12 an hour doing labour last summer. (Canada ftw ;))
[QUOTE=i300;36135369]XCode is awful and amazing at the same time.[/QUOTE] Really? What's bad about it? Admittedly I've been using it for pure C++ work with no actual cocoa interactiones, but so far it's actually been more pleasant than Visual Studio in terms of general usage and I had become quite a fan of VS lately.
[QUOTE=Topgamer7;36135542]I was making $12 an hour doing labour last summer. (Canada ftw ;))[/QUOTE] Gah I make $8/hour taking care of little children with 5 years experience.
[QUOTE=supersnail11;36135155][img]http://i.imgur.com/Oe9Jw.png[/img] god damn it notch[/QUOTE] What [B]is[/B] his issue with UDP Does he not grasp the concept of datagrams or something
Thought you guys might get a kick out of this. [img]http://i.imgur.com/gAMdN.jpg[/img]
That reminds me of this [T]http://exitcreative.net/blog/wp-content/uploads/2011/02/IMG_0123.jpg[/T]
Datagram is a nice word.
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