[QUOTE=andersonmat;22206975]Technically that's correct, but how does one become experienced without practice?[/QUOTE]
By learning ASM before trying to mess with things you should let the compiler optimize itself?
The compiler may be damn good, but good luck finding a compiler that will do SSE3, SSSE3, SSE4 optimizations. All of those are hand coded. And don't get me started on other architectures, like the AltiVecs for PPC (especially the Cell) and NEON for ARM.
[QUOTE=andersonmat;22207067]The compiler may be damn good, but good luck finding a compiler that will do SSE3, SSSE3, SSE4 optimizations. All of those are hand coded. And don't get me started on other architectures, like the AltiVecs for PPC (especially the Cell) and NEON for ARM.[/QUOTE]
C# can optimize for whatever hardware the computer has since it's JIT compiled.
[QUOTE=andersonmat;22206377]Then how the fuck do you expect to use SSE instructions when visual studio has fucked up intrinsics?[/QUOTE]
I don't think you have the slightest clue about what you're talking about.
i'm not that much into java, but c# has XNA and [url=http://www.flatredball.com/frb/blog/]flatredball[/url], which is awesomesauce.
[QUOTE=nullsquared;22211185]I don't think you have the slightest clue about what you're talking about.[/QUOTE]
You go try and do SSE optimizations in Visual Studio using the built-in SSE C functions, look at the ASM dumps, and tell me it's perfect. Try it. Read the VirtualDub guy's blog if you don't believe me, especially: [url]http://www.virtualdub.org/blog/pivot/entry.php?id=310#body[/url]
You are an idiot, too ignorant to know when someone that's actually done this crap helps others, and then tries to put them down. Good luck with that.
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