[QUOTE=nullsquared;21953311]Yeah, in terms of actual graphing, I'm sort of running out of ideas. If you guys have any feature requests or ideas, please do say so.[/QUOTE]
stereoscopic/anaglyph rendering
[QUOTE=pondefloor;21953835]stereoscopic/anaglyph rendering[/QUOTE]
I actually saw another grapher (not really, but it had a few hardcoded functions) with steroscopic rendering and I wanted to add it :v: Just need to find some red/blue glasses
[QUOTE=nullsquared;21953941]I actually saw another grapher (not really, but it had a few hardcoded functions) with steroscopic rendering and I wanted to add it :v: Just need to find some red/blue glasses[/QUOTE]
you can always implement cross-eye.
Woot! Learned how to move a camera around using direct X and Direct input. Now I need to rotate it with a rotation matrix that sounds complex.
Yay, working on mockups for the new image picker!
[img]http://img30.imageshack.us/img30/7029/placeholder.png[/img]
(Placeholder art ftw!)
You can tap on the boxes to see a bigger preview of the images with zooming and panning!
[img]http://filebox.me/files/y2nyyrqdj_screen.png[/img]
screenshot of progress. This is our least-favored project this semester (we are more interested in the game engine project), so we left this shit till last minute, and we have an extension until monday, and are coding our pants off.
Blue platforms disappear when you walk on them.
[QUOTE=nullsquared;21953718]web development field experience[/quote]
Coming from Mr. I-don't-think-anything-these-days-is-written-in-HTML :v:
[quote]
Really cheaply. Similar applications I've seen are in the $50 range whereas I'm going for around $5-15.[/QUOTE]
Don't shortchange yourself, $5 - $15 won't make you very much at all. If I were you I'd go for about $30
Good to see the web development section moved out of the programming section...
:smug:
[QUOTE=r4nk_;21955625]Good to see the web development section moved out of the programming section...
:smug:[/QUOTE]
:smug::hf::smug:
[QUOTE=efeX;21955636]:smug::hf::smug:[/QUOTE]
:smug::hf::smug::hf::smug:
Threesome.
[editline]11:05PM[/editline]
I am super bored with wallpapers right now. Working on a small side project. I expect to be done tonight or tomorrow.
BIG OBVIOUS HINT:
[img]http://ahb.me/1DQ[/img]
Oh god the irony of this is killing me (Check the URL)
[QUOTE=r4nk_;21955024]
-Picture-
screenshot of progress. This is our least-favored project this semester (we are more interested in the game engine project), so we left this shit till last minute, and we have an extension until monday, and are coding our pants off.
Blue platforms disappear when you walk on them.[/QUOTE]
Looks a lot like Kula World. Keep up the good work.
-snip of misunderstanding-
[QUOTE=X-Neon;21956071]Looks a lot like Kula World. Keep up the good work.[/QUOTE]
Holy fuck it does. Replace the robot with a ball. Now.
[QUOTE=Joshyy;21956553]Holy fuck it does. Replace the robot with a ball. Now.[/QUOTE]
Haha it does doesn't it.
Except Kula World has a nice definite art direction and we just have a bunch of programmer art.
[QUOTE=r4nk_;21956755]Haha it does doesn't it.
Except Kula World has a nice definite art direction and we just have a bunch of programmer art.[/QUOTE]
True.
[QUOTE=r4nk_;21955024][img]http://filebox.me/files/y2nyyrqdj_screen.png[/img]
screenshot of progress. This is our least-favored project this semester (we are more interested in the game engine project), so we left this shit till last minute, and we have an extension until monday, and are coding our pants off.
Blue platforms disappear when you walk on them.[/QUOTE]
Epic stuff right there.
[editline]01:01PM[/editline]
Too much bloom though, and it needs more contrast.
[editline]01:02PM[/editline]
Also, inconsistent art style with the arrows :v:
[QUOTE=iRzilla;21958167]
Just experimenting with XNA. Suprised at how easy it is to use.[/QUOTE]
can u teach me lua ?
[QUOTE=Poodle;21958853]can u teach me lua ?[/QUOTE]
Random ?
[QUOTE=Xeon06;21952889]Are you guys high or is it just me? It doesn't work like that at all. Nobody would ever draw perfect lines or parabolas or whatever, and the "function" would only be a series of segments or points.[/QUOTE]
It would be possible to simply plot two points and have it create a formula from that. I've seen it done before. Would work for linear graphs and parabolas.
Been playing with physics, going to make a slice-em-up physics kinda game.
[img]http://www.cubeupload.com/files/9ec000porky.png[/img]
Here's a screenshot of the protagonist. The sword is completely loose on a hinge and you swing it around by moving in circles. I'll upload a gif when I've added some enemies.
[editline]02:03PM[/editline]
Did I mention he's a pork viking?
[QUOTE=r4nk_;21955024][img]http://filebox.me/files/y2nyyrqdj_screen.png[/img][/QUOTE]
Not enough bloom
[QUOTE=turb_;21955250]Coming from Mr. I-don't-think-anything-these-days-is-written-in-HTML :v:
[/quote]
Well all the actual "writing" is in CSS or javascript and what-not. The HTML just kind of "puts it together" with the tags telling what goes where.
[quote]
Don't shortchange yourself, $5 - $15 won't make you very much at all. If I were you I'd go for about $30[/QUOTE]
I was thinking about that, but I want to make it within reach for everyone. For example, I would have to really [i]really[/i] [i][b]really[/b][/i] want a piece of software to buy it for $30, whereas if it's $15 I might buy it just to check it out and have some fun.
[editline]09:32AM[/editline]
Also, I can't decide between limited functionality demo, or limited time trial. The demo would be easier to implement, but then I'd have to pick which features keep or leave out.
[QUOTE=nullsquared;21960327]Also, I can't decide between limited functionality demo, or limited time trial. The demo would be easier to implement, but then I'd have to pick which features keep or leave out.[/QUOTE]
Do X number of launches.
[editline]0[/editline]
We all get a free copy anyway though, right? :v:
[QUOTE=nullsquared;21960327]Well all the actual "writing" is in CSS or javascript and what-not. The HTML just kind of "puts it together" with the tags telling what goes where.[/QUOTE]
I see it as the other way round.
[QUOTE=Poodle;21958853]can u teach me lua ?[/QUOTE]
Have you tried emailing John Lua? He may be able to help you.
[QUOTE=TheBoff;21960638]Have you tried emailing John Lua? He may be able to help you.[/QUOTE]
I had to dig it out, it's too funny not to; [url]http://www.garry.tv/?p=386[/url]
Anyone else experiencing extremely slow Intellisense on VS2010?
I'm running the final version.
[editline]03:18PM[/editline]
I've just tried it with a new project, and it seems to work fine, however it only has two methods.
Either vs2010 doesn't like imported projects, or it doesn't like big projects.
Some people just don't understand quality jokes..
[QUOTE=Poodle;21961029]Some people just don't understand quality jokes..[/QUOTE]
I think a joke has to be understood by the target audience for it to be "quality"
In XNA I have a grid of "tiles" (cuboids of varying height) which are viewed from above. I've got them rendering, but when I try to apply a different texture to the walls compared to the top face EVERY face drawn on-screen is either the wall texture or the floor one.
Here is my rendering code:
[code]-snip-[/code]
[editline]03:59PM[/editline]
Never mind, just saw BasicEffect.CommitChanges();
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