• What are you working on? V10
    2,002 replies, posted
[QUOTE=darkrei9n;21972919]Moving a camera is easy in DirectX, rotating it is a whole other thing. I've looked up matrices and they just make me go what and make me look for a wall to bang my head against.[/QUOTE] Matrices are simpler than they appear... trust me
[QUOTE=raccoon12;21972967]Matrices are simpler than they appear... trust me[/QUOTE] The math behind them looks simple, the actual use of them for rotation is making the structural integrity of the walls around me weaken due to attempted combining of head and wall.
[IMG]http://dl.dropbox.com/u/3591152/images/screenshot27.jpg[/IMG] [IMG]http://dl.dropbox.com/u/3591152/images/screenshot28.jpg[/IMG] [IMG]http://dl.dropbox.com/u/3591152/images/screenshot29.jpg[/IMG] [IMG]http://dl.dropbox.com/u/3591152/images/screenshot30.jpg[/IMG] [IMG]http://dl.dropbox.com/u/3591152/images/screenshot31.jpg[/IMG] [B]*DRAMATIC SOUND*[/B]
How many are there?
I've lost count =(
And... Its done! [media]http://www.youtube.com/watch?v=1UK03y--7KA[/media] I added a nice little icon and I emailed turb about some problems with the JSON. It was great experience making this! I learned a lot and had fun! :D
[QUOTE=Xerios3;21973347]I've lost count =([/QUOTE] Looks like it's time to add a counter for them :holy:
[QUOTE=i300;21973479]And... Its done! [media]http://www.youtube.com/watch?v=1UK03y--7KA[/media] I added a nice little icon and I emailed turb about some problems with the JSON. It was great experience making this! I learned a lot and had fun! :D[/QUOTE] Looking good (by the way it's turby). Anyone know if you can develop for the iphone on a hackintosh?
Is it just me or is Chad [b]ALWAYS[/b] working on something different each time he posts?
[QUOTE=r4nk_;21973636]Anyone know if you can develop for the iphone on a hackintosh?[/QUOTE] yes. i don't see why you couldn't.
[QUOTE=Joshyy;21973727]Is it just me or is Chad [B]ALWAYS[/B] working on something different each time he posts?[/QUOTE] I have a short attention span. lol
[QUOTE=Chad Mobile;21973766]I have a short attention span. lol[/QUOTE] maybe just retarded instead. [highlight](User was banned for this post ("Flaming" - birkett))[/highlight]
[QUOTE=r4nk_;21973636]Looking good (by the way it's turby). Anyone know if you can develop for the iphone on a hackintosh?[/QUOTE] Turby [img]http://www.facepunch.com/fp/rating/heart.png[/img] Thanks! I am still fixing some performance issues, but its just about done!! And you can develop for iPhone on a hackintosh. 1. Go to [url]http://developer.apple.com/[/url] 2. Click on iPhone Dev Center 3. Download the SDK 4. Your in! (If you want to publish to the store and test on your device, you need to pay $99)
[QUOTE=Chad Mobile;21973766]I have a short attention span. lol[/QUOTE] Then why are you programming?
Because I like making stuff. [editline]01:40AM[/editline] Like legos but not incredibly gay.
[QUOTE=Chad Mobile;21974082] [B]Like legos but not incredibly gay.[/B][/QUOTE] You better be trollin' boy.
Hey i300, that's my design. [B]Bitch.[/B]
[QUOTE=andersonmat;21974161]Hey i300, that's my design. [B]Bitch.[/B][/QUOTE] Oh your in the credits (accessible via info button in bottom left, I just added that). Unless you want me to have someone else do the design. Sorry for completely forgetting to ask.
[QUOTE=andersonmat;21974161]Hey i300, that's my design. [B]Bitch.[/B][/QUOTE] really? i was wondering why it was mediocre.
[QUOTE=pondefloor;21974224]really? i was wondering why it was mediocre.[/QUOTE] What. Mediocre? Haha funny. Honestly I was planning on using my own design but matts is [b]so must better.[/b] Its nice, minimalistic and stuff.
[QUOTE=pondefloor;21974224]really? i was wondering why it was mediocre.[/QUOTE] Here's pndefloor again with nothing to say except a snide remark. [editline]09:53PM[/editline] [QUOTE=i300;21974194]Oh your in the credits (accessible via info button in bottom left, I just added that). Unless you want me to have someone else do the design. Sorry for completely forgetting to ask.[/QUOTE] No, it's all good. I'm just kidding. :P I like the app.
[QUOTE=darkrei9n;21974105]You better be trollin' boy.[/QUOTE] If you didn't catch the joke, then here it is.
[QUOTE=andersonmat;21974273]Here's pndefloor again with nothing to say except a snide remark.[/QUOTE] ya get used to it [editline]03:37AM[/editline] he's right most the time anyway
Working on a little pandora-like app for iTunes. [b]You need .net, this will NOT work on Mono[/b] [url]http://anyhub.net/file/itunestest.rar[/url] (updated link, forgot to distribute the iTunes COM wrapper) [img]http://ahb.me/1Kb[/img] When you heart or dumb a song, it adds it to a like/dislike list (respectively) When iTunes changes song, it applies a crappy 5 minute heuristic to the new song to see if you should skip it or not.
I'm still struggling to get over the OpenGL lighting hill. I sort of understand how to actually calculate the surface normals now, given three vertexes, but I really don't understand how you're supposed to work them out if you use something like a triangle fan. Seeing as you only have to add one more vertex for it to create a whole new face, how do you work out the normals for that new face? I think what I'm asking is how do I get the vertices for a certain face.
[QUOTE=turb_;21978490]Working on a little pandora-like app for iTunes. [b]You need .net, this will NOT work on Mono[/b] [url]http://anyhub.net/file/itunestest.exe[/url] [url]http://ahb.me/1Kb[/url] When you heart or dumb a song, it adds it to a like/dislike list (respectively) When iTunes changes song, it applies a crappy 5 minute heuristic to the new song to see if you should skip it or not.[/QUOTE] I might use that, thanks!
[QUOTE=Robert64;21979148]I might use that, thanks![/QUOTE] Keep in mind the algorithm for deciding whether to autoskip a song or not is very dodgy. Here's the implementation: [cpp] var t = itunes.CurrentTrack; if ( (like.Where(x => x.Genre == t.Genre).Count() >= 3) || (like.Where(x => x.Artist == t.Artist).Count() >= 3) || (t.Rating >= 4) ) return; if ( (dislike.Where(x => x.Genre == t.Genre).Count() >= 3) || (dislike.Where(x => x.Artist == t.Artist).Count() >= 3) || (t.Rating <= 1 && t.Rating != 0) ) { itunes.NextTrack(); return; } [/cpp]
[QUOTE=Chris220;21978854]I'm still struggling to get over the OpenGL lighting hill. I sort of understand how to actually calculate the surface normals now, given three vertexes, but I really don't understand how you're supposed to work them out if you use something like a triangle fan. Seeing as you only have to add one more vertex for it to create a whole new face, how do you work out the normals for that new face? I think what I'm asking is how do I get the vertices for a certain face.[/QUOTE] Well, you were using gluSolidSphere, right? It's not possible for you to calculate own normals for that, since it uses immediate mode to immediately draw it. Make your own algorithm to load a sphere into a vertex buffer.
[QUOTE=ZeekyHBomb;21980108]Well, you were using gluSolidSphere, right? It's not possible for you to calculate own normals for that, since it uses immediate mode to immediately draw it. Make your own algorithm to load a sphere into a vertex buffer.[/QUOTE] Alright, so that fixes that one. Now to try and draw a sphere ^:v:^
You could look at the source-code for glutSolidSphere from freeglut.
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