[QUOTE=CarlBooth;21971142]You're only supposed to blow the BLOODY DOORS OFF[/QUOTE]
HEHE HEHE. I get it
[img]http://i44.tinypic.com/2uix6l2.png[/img]
I made a post a few pages back saying I was working on a mini tank game: Well I got the movement of my tank done, and a cursor :D
Here's a youtube vid showing the movement too
[url]http://www.youtube.com/watch?v=r5aVir8fGKo[/url]
[QUOTE=turb_;21979570]Keep in mind the algorithm for deciding whether to autoskip a song or not is very dodgy.
Here's the implementation:
[cpp]
var t = itunes.CurrentTrack;
if ( (like.Where(x => x.Genre == t.Genre).Count() >= 3)
|| (like.Where(x => x.Artist == t.Artist).Count() >= 3)
|| (t.Rating >= 4)
)
return;
if ( (dislike.Where(x => x.Genre == t.Genre).Count() >= 3)
|| (dislike.Where(x => x.Artist == t.Artist).Count() >= 3)
|| (t.Rating <= 1 && t.Rating != 0)
)
{
itunes.NextTrack();
return;
}
[/cpp][/QUOTE]
Funny, I'm actually working on something like this, only using a naive Bayes classifier, and a bit more polished classification
[QUOTE=turb_;21978490]Working on a little pandora-like app for iTunes.
[b]You need .net, this will NOT work on Mono[/b]
[url]http://anyhub.net/file/itunestest.rar[/url] (updated link, forgot to distribute the iTunes COM wrapper)
[img]http://ahb.me/1Kb[/img]
When you heart or dumb a song, it adds it to a like/dislike list (respectively)
When iTunes changes song, it applies a crappy 5 minute heuristic to the new song to see if you should skip it or not.[/QUOTE]
[IMG]http://i44.tinypic.com/1zn62ax.png[/IMG]
[QUOTE=pondefloor;21982968][IMG]http://i44.tinypic.com/1zn62ax.png[/IMG][/QUOTE]
Well done, you learned to press "Open" on .NET reflector *claps*
[editline]06:14PM[/editline]
[QUOTE=ZeekyHBomb;21980962]You could look at the source-code for glutSolidSphere from freeglut.[/QUOTE]
Will do, thanks.
[QUOTE=pondefloor;21982968][IMG]http://i44.tinypic.com/1zn62ax.png[/IMG][/QUOTE]
The funny thing is this is actually illegal. (Can't decompile somebody elses work without permission)
woop woop thats the sound of da internet police
Some one called me?
Oh wait you said [B]internet[/B] police
[QUOTE=Poodle;21985574]The funny thing is this is actually illegal. (Can't decompile somebody elses work without permission)[/QUOTE]
Actually, this is completely legal. It's not even decompiling, .NET assemblies aren't compiled until they're run. If you start editing/distributing it as your own, that's when you start breaking laws.
[QUOTE=Poodle;21985574]The funny thing is this is actually illegal. (Can't decompile somebody elses work without permission)[/QUOTE]
default form names should be illegal.
[QUOTE=i300;21951691]What about a feature where you can draw a graph with your mouse, and then the it generates a function for that? :smug:[/QUOTE]
I'm like several pages late, but if he includes a system to graph equations from a table, it would make it very simple. Just store the X,Y coords into a table.
[quote=wikipedia]In the United States and many other countries, even if an artifact or process is protected by trade secrets, reverse-engineering the artifact or process is often lawful as long as it is obtained legitimately.[/quote]
[editline]11:13AM[/editline]
Of course, this could be a load of bullshit, as I don't see a source... I think it makes sense though; as long as you aren't distributing, why should the law care if you use the software in ways it wasn't necessarily intended to be used?
[editline]11:15AM[/editline]
[QUOTE=Agent766;21986461]I'm like several pages late, but if he includes a system to graph equations from a table, it would make it very simple. Just store the X,Y coords into a table.[/QUOTE]
I was thinking of saying something but I thought it was too late; there are ways to form a best fit curve for a set of data, I've used a program called "graphical analysis" that does just that.
[QUOTE=Agent766;21986461]I'm like several pages late, but if he includes a system to graph equations from a table, it would make it very simple. Just store the X,Y coords into a table.[/QUOTE]
You can already graph points and lines from a table. But then it's not really an equation, so what's the point?
[editline]02:36PM[/editline]
[QUOTE=ryandaniels;21986573]
I was thinking of saying something but I thought it was too late; there are ways to form a best fit curve for a set of data, I've used a program called "graphical analysis" that does just that.[/QUOTE]
That program is $80?
I'm adding curve fitting (polynomials of any degree and exponentials) for much cheaper :v:
[QUOTE=nullsquared;21987054]You can already graph points and lines from a table. But then it's not really an equation, so what's the point?
[editline]02:36PM[/editline]
That program is $80?
I'm adding curve fitting (polynomials of any degree and exponentials) for much cheaper :v:[/QUOTE]
I think it's a pretty generic name, the one I had was for my physics class; I'm not sure if they had some arrangement, but I more inclined to believe it was freeware.
Just getting to know löve. I'm making a little physics thing.
[IMG]http://filesmelt.com/dl/ppshot01.png[/IMG]
The hollow circle is where I'm adding a circle. I need to finish the "New Polygon" tool and then I can add some way of adding constraints.
[QUOTE=r0b0tsquid;21988097]Just getting to know löve. I'm making a little physics thing.
[IMG]http://filesmelt.com/dl/ppshot01.png[/IMG]
The hollow circle is where I'm adding a circle. I need to finish the "New Polygon" tool and then I can add some way of adding constraints.[/QUOTE]
Thats awesome. I löve it.
I'm making a minigolf game in LOVE. Nothing worthwhile to post yet though.
here's a trailer for the gravity bot game I had to make hella quick, and dropbox it so I thought I'd post it here (I'll youtube it later, no time right now, have to submit it in 1 hour and do an oral presentation [we're just gonna wing it])
[url]http://dl.dropbox.com/u/3589897/GravityBotTrailerHQ.wmv[/url]
These are a few visual basic programs back when I was taking programming 1, since r4nk_ wanted content.
[img]http://i40.tinypic.com/mw2z9c.jpg[/img]
[img]http://i41.tinypic.com/1z6w2l5.jpg[/img][img]http://i41.tinypic.com/2isuknp.jpg[/img]
The GUI's there are really nice, i also did a auto typer in a dedicated notepad app i made. It was complete within 1hr:30mins, the cool thing about it is it inserts a new character into the file every time you press a key, looks like those movie and cartoon guis.
Idea: imagine a movie style program contest in the forum
[QUOTE=r4nk_;21998709]here's a trailer for the gravity bot game I had to make hella quick, and dropbox it so I thought I'd post it here (I'll youtube it later, no time right now, have to submit it in 1 hour and do an oral presentation [we're just gonna wing it])
[url]http://dl.dropbox.com/u/3589897/GravityBotTrailerHQ.wmv[/url][/QUOTE]
Looks frickin' amazing.
Awesome job.
[QUOTE=r4nk_;21998709]here's a trailer for the gravity bot game I had to make hella quick, and dropbox it so I thought I'd post it here (I'll youtube it later, no time right now, have to submit it in 1 hour and do an oral presentation [we're just gonna wing it])
[url]http://dl.dropbox.com/u/3589897/GravityBotTrailerHQ.wmv[/url][/QUOTE]
Looks awesome can't wait to play it and good luck.
[QUOTE=r4nk_;21998709]here's a trailer for the gravity bot game I had to make hella quick, and dropbox it so I thought I'd post it here (I'll youtube it later, no time right now, have to submit it in 1 hour and do an oral presentation [we're just gonna wing it])
[URL]http://dl.dropbox.com/u/3589897/GravityBotTrailerHQ.wmv[/URL][/QUOTE]
That Windows "Device Detected" sound in there made me constantly switch my view to the address bar :(
[QUOTE=r4nk_;21998709]here's a trailer for the gravity bot game I had to make hella quick, and dropbox it so I thought I'd post it here (I'll youtube it later, no time right now, have to submit it in 1 hour and do an oral presentation [we're just gonna wing it])
[url]http://dl.dropbox.com/u/3589897/GravityBotTrailerHQ.wmv[/url][/QUOTE]
awesome
[QUOTE=r4nk_;21998709]here's a trailer for the gravity bot game I had to make hella quick, and dropbox it so I thought I'd post it here (I'll youtube it later, no time right now, have to submit it in 1 hour and do an oral presentation [we're just gonna wing it])
[url]http://dl.dropbox.com/u/3589897/GravityBotTrailerHQ.wmv[/url][/QUOTE]
Needs less shitty sounds, and the walking animation is too slow for the actual walking speed.
I think this is mostly opinionated but that's why I wanted to come here to ask. I'm working on my 'engine' in Java and I basically have a set time that I want the engine to update the world, and I have it render as fast as possible -- giving the most FPS without an increase in world speed.
1. Is using Thread.sleep() a reliable way of timing events or should I look into using a class such as Timer() and just have the Timer class call a method to update the world at a set interval?
2. What would be the best way to use two threads? One to update and the other to render the world. That means I also have to set up thread waiting and thread notification for when one's done otherwise I may get thread data inconsistencies.
3. Should I even bother using JOGL (OpenGL wrapper for Java) or should I just move to C++ to use OpenGL?
Thanks for any input. :smile:
Why would you wanna re-draw when nothing was updated?
Either lock the framerate and tie it to the logic and the graphics or use the frametime to update the logic and do both as fast as possible.
It'd make more sense to do the logic as fast as possible and render a set amount of FPS to get input calculated as soon as possible, but even 20 FPS would probably be enough for this.
1. I think both are just as reliable. Choose what you prefer.
Timer might even use Thread.sleep. EDIT: Nope, Timer uses a different method (Object.wait).
EDIT2: [url=http://stackoverflow.com/questions/1453295/timer-timertask-versus-thread-sleep-in-java]Stackoverflow on this[/url].
You should not have too much stuff as a TimerTask though, as according to the Javadocs all tasks are executed in one thread, so you might then experience too much delay.
2. Use Mutexes to restrict access of certain data, not the whole. Blocking one thread until the other is finished would defeat the purpose here. EDIT: Java doesn't seem to have a Mutex-class. Look up the synchronized-keyword instead.
3. Choose what you like more :)
If you prefer Java, [url=http://lwjgl.org/]LWJGL[/url] might also be worth a look.
[QUOTE=andersonmat;22001359]I think this is mostly opinionated but that's why I wanted to come here to ask. I'm working on my 'engine' in Java and I basically have a set time that I want the engine to update the world, and I have it render as fast as possible -- giving the most FPS without an increase in world speed.
1. Is using Thread.sleep() a reliable way of timing events or should I look into using a class such as Timer() and just have the Timer class call a method to update the world at a set interval?
2. What would be the best way to use two threads? One to update and the other to render the world. That means I also have to set up thread waiting and thread notification for when one's done otherwise I may get thread data inconsistencies.
3. Should I even bother using JOGL (OpenGL wrapper for Java) or should I just move to C++ to use OpenGL?
Thanks for any input. :smile:[/QUOTE]
[url]http://gafferongames.com/game-physics/fix-your-timestep/[/url]
[IMG]http://filesmelt.com/dl/Capture1234567891011121314151617.PNG[/IMG]
Lightning on the ship is sort of broken i don't know why. But doesn't the lightning on the planet looks sexy ?
Artistic sun ray thing.
[img]http://www.cubeupload.com/files/b22e00ray01.png[/img]
It's based on a slowly changing perlin noise pattern, so it looks pretty epic in motion. Unfortunately, the FPS is extremely slow, which, fortunately, can be fixed by reducing the quality to this:
[img]http://www.cubeupload.com/files/92e000ray02.png[/img]
You can also show the sun itself.
[img]http://www.cubeupload.com/files/2adc00ray03.png[/img]
And to top it all off...
[img]http://www.cubeupload.com/files/193800ray04.png[/img]
[editline]08:10PM[/editline]
I'm gonna make it save every frame and put them together with Adobe AE and have an epic animation :buddy:
[editline]08:19PM[/editline]
I swear the above post wasn't there when I posted! :eek:
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