• What are you working on? V10
    2,002 replies, posted
[QUOTE=Xeon06;21835189]Post your code? Also, might I recommend not using Processing for anything complex? It's great for quick prototyping, but I've had headaches previously trying to develop a complete game in it.[/QUOTE] Nah I figured out that the line() function is incredibly slow, so now the blocks don't have the little shade effect but it runs a lot smoother.
An engine? To do what? Make a goddamn game
Respect++
Some people like making their own engines. Why would making a game be better?
I don't have any ideas for a game, and if I make an engine it'll make my life a little easier
Because you know exactly what you need. The whole point in making an engine in my eyes is to cut down development time. For someone who's learning why not start by moving a textured quad around, would you call that an engine? I've said all this before anyway and it just causes drama.
I'm making an engine just because I'm more into the technical stuff than the actual gamemaking.
[QUOTE=layla;21835537]Because you know exactly what you need. The whole point in making an engine in my eyes is to cut down development time. For someone who's learning why not start by moving a textured quad around, would you call that an engine? I've said all this before anyway and it just causes drama.[/QUOTE] alright
So why wouldn't he make an engine if it would cut down the development time of that one game he makes and every other that will use the same engine? Why would he want to make a hacky first game using only a graphic api? If he wanted to make a different game he would have to do the same things he already did in the first one.
[QUOTE=Darwin226;21835641]So why wouldn't he make an engine if it would cut down the development time of that one game he makes and every other that will use the same engine? Why would he want to make a hacky first game using only a graphic api? If he wanted to make a different game he would have to do the same things he already did in the first one.[/QUOTE] Because he would be learning OpenGL or DirectX maybe? Call me crazy but since when was it sensible to run before you can walk? I don't know what you mean by ONLY a graphics API. An engine isn't some magical entity that writes games for you, it could be as simple as a wrapper for opengl stuff or a model class. [editline]04:12PM[/editline] That's all i have to say on it really, just the way i see things.
Why do you think making an engine would be more advanced than making a game? How won't magically learn OpenGL if he makes a game you know.
I'll just wait till you guys are done arguing before posting my new stuff...
Make games not engines. Even if it is just a hacky mess of a game. Once you finish, refactor everything into modular classes, and build an "engine" using the parts of your game. Repeat, adding to the engine each time, and after a few short games, you'll have a half-decent engine.
[QUOTE=Dlaor;21835838]I'll just wait till you guys are done arguing before posting my new stuff...[/QUOTE] Well I'm done for today :P I'd rather argue with someone who has actually made something so they know what they're going on about. Call me elitist but it's true.
I don't have anything more to say. We probably have different definitions of a game engine. Please post your stuff. Edit: I've made plenty of hacky games until I realized that I'm doing the same thing over and over again. Then I decided to start making an engine (I prefer to call it a framework) and making anything is much easier now. I don't think you have the right to say I never made anything. I don't have anything I think is worthy for this thread since people here make a lot better stuff but that doesn't mean I don't do anything. Another edit: Actually, forget all that. You're better than me and I don't deserve to argue with you. Argument over.
[QUOTE=layla;21835871]Call me elitist[/QUOTE] Just about in every post
I added lighting to my MC ripoff :buddy: [img]http://www.cubeupload.com/files/29be00mclone2.jpg[/img]
Holy shit!
That looks great. How do you generate the terrain and does water "work" yet?
[QUOTE=Dlaor;21836032]I added lighting to my MC ripoff :buddy: [img]http://www.cubeupload.com/files/29be00mclone2.jpg[/img][/QUOTE] That looks awesome! Are you planning on making the clone multiplayer?
[media]http://www.youtube.com/watch?v=XlelKPNXebo[/media] I'm gonna keep reading this book
Isn't it funny when you think you know a lot about a language, but then you go and find something that would of made your life so much easier if you knew it? Like today I found that you can do this: [code] class Foo(): @classmethod def a(): print "LOL" class Bar() def b(): Foo.a() Bar().b() [/code]rather than this fucked up shit (which is what I've been doing): [code] class Foo() def a(): print "LOL" class Bar() def b(foo): foo.a() Bar().b(Foo()) [/code]I am the largest retard in the python world.
How can you possibly make an engine if you don't have a game to use the engine? Essentially, you're going to say, "hey, I think I'll need key-frame animations, so I'll add those." and then one day you'll decide, "hey, let's make a cool game with my engine." But guess what? Your game needs skeleton-based animations! You just wasted a whole bunch of time writing something you don't need, instead of writing something you do need.
oh god i didn't mean to start this
Wow, brilliant. So it's better to make a game using key-frame animations and then when you some day want to make a game using skeleton based animations you need to write the animation code again anyway. Of course it's stupid to make an engine that you don't use but if he's the one making it he will know what to add and what not to. Believe me I do understand what you mean but, when I have an idea for a game, I know what I'll need for it and then make an engine that supports it and is more reusable than the game itself.
I guarantee he'll run into issues with his engine because he "knows" what he wants. Heck, even I ran into issues with my grapher because I "knew" what I want.
One quick question: Is Unity a full C++? See, I only just started, and the only thing I've made from absolute top to bottom is a turtle that screams when you click the screen which is actually three hundred and seventy times more hilarious then you'd think.
He could just the same be making a game that uses key frame animations and the suddenly decide to use something else instead. Only difference is that if he wrote it in an engine he can use it for something else later because engines are meant to be used more than once and are coded with that in mind. Game code, not that much.
[QUOTE=Darwin226;21836076]That looks great. How do you generate the terrain and does water "work" yet?[/QUOTE] It's just us an (if perlinnoise > 0.5) for the terrain, and no, the water is just one level at the moment. [QUOTE=Shanethe13;21836167]That looks awesome! Are you planning on making the clone multiplayer?[/QUOTE] That's far in the future. I haven't even made a player object yet :v:
[IMG]http://i41.tinypic.com/28in6nq.png[/IMG]
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