[QUOTE=r4nk_;22322018]Nothing wrong with that. Concept art is part of game design and as far as I'm concerned it's welcome here. (considering the majority of people are making games)[/QUOTE]
I was just saying that pure concept art isn't related to to programming, pictures of the actual game are.
It's generally accepted though. I remember when r4nk_ just posted his robot-model, no one said a thing about it not being programming.
Concept art gives you an idea of the project people are programming imo.
[QUOTE=layla;22323134]ewww neoaxis, stay away[/QUOTE]
Whats wrong with neoaxis?
[editline]05:11PM[/editline]
[QUOTE=ZeekyHBomb;22324159]It's generally accepted though. I remember when r4nk_ just posted his robot-model, no one said a thing about it not being programming.
Concept art gives you an idea of the project people are programming imo.[/QUOTE]
Thanks
[editline]05:13PM[/editline]
[QUOTE=ryandaniels;22323103]Ah, yeah, this is just demonstrating that I've got separate viewports working in my project. Although I haven't really said anything about it yet, so it's also demonstrating the hex grid, and technically my system for dealing with user input.[/QUOTE]
ahh makes sense now :) Nice one!
[QUOTE=ZeekyHBomb;22324159]It's generally accepted though. I remember when r4nk_ just posted his robot-model, no one said a thing about it not being programming.
Concept art gives you an idea of the project people are programming imo.[/QUOTE]
Meh, I guess.
In other news Finite State Machines. Finite states, infinite fun. Seriously, most fun I have had programming in a while.
[code]
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy stops walking around.
Puppy goes to the bed
Puppy falls to sleep.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy wakes up.
Puppy goes to the room
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy stops walking around.
Puppy goes to the bed
Puppy falls to sleep.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy wakes up.
Puppy goes to the room
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy stops walking around.
Puppy goes to the bed
Puppy falls to sleep.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
[/code]
Just a test I did, Isn't my puppy cute?
[QUOTE=iPope;22325500]Meh, I guess.
In other news Finite State Machines. Finite states, infinite fun. Seriously, most fun I have had programming in a while.
[code]
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy stops walking around.
Puppy goes to the bed
Puppy falls to sleep.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy wakes up.
Puppy goes to the room
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy stops walking around.
Puppy goes to the bed
Puppy falls to sleep.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy wakes up.
Puppy goes to the room
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy walkes around the room some.
Puppy stops walking around.
Puppy goes to the bed
Puppy falls to sleep.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
Puppy goes ZZZZZZZZZZZZZZZZZZZZZZZZ.
[/code]
Just a test I did, Isn't my puppy cute?[/QUOTE]
Does he just keep looping?
-meh snip-
That's a kind of grim summary of a dog's life.
Yeh he keeps looping as it's only two states. It's not really grim, maybe if I added chewing everything it would be more like my puppy.
Back to C++: adding buttons with text rather than just images to my SFML GUI framework. It's not been too difficult: I've managed to use quite a lot of code from my button class.
Suddenly my render library's unit tests stopped working on Linux, which turned out to be a driver issue. But now that I know what was wrong, I managed to fix it.
[img]http://anyhub.net/file/1passion-deform.png[/img]
The next library I'm going to work on is the scripting library. Is Lua(JIT) still the way to go or should I start looking into scripting languages like Javascript using V8?
V8 is not a language, it's a JavaScript engine.
Time to post some pics again heh..
If anyone remembers I've been working on an android game (some sort of Bomberman clone)
After writing my own collision/physics engine for android (other libs like jBox2d cause way too much garbage, mine doesn't dereference objects at all)
I started working on the actual game assets today:
[img]http://www.cubeupload.com/files/9b4000screen.jpg[/img]
First version of the first level. I'm shit at modeling and texturing but I think it turned out alright :D
[QUOTE=animorten;22327232]V8 is not a language, it's a JavaScript engine.[/QUOTE]
I believe that's why he said javascript using V8.
You should turn that puppy thing into a mass puppy swarm simulator, and have them interact with eachother. It'd be like Conway's game of life, except with more adorableness.
[QUOTE=Borsty;22328094]Time to post some pics again heh..
If anyone remembers I've been working on an android game (some sort of Bomberman clone)
After writing my own collision/physics engine for android (other libs like jBox2d cause way too much garbage, mine doesn't dereference objects at all)
I started working on the actual game assets today:
[img_thumb]http://www.cubeupload.com/files/9b4000screen.jpg[/img_thumb]
First version of the first level. I'm shit at modeling and texturing but I think it turned out alright :D[/QUOTE]
What? Milkshape? I thought it died long time ago D:
[QUOTE=AzLaN;22328229]I believe that's why he said javascript using V8.[/QUOTE]
Post #1707
52 Minutes Ago Last edited by Overv; 38 Minutes Ago at 07:46PM..
[QUOTE=Overv;22327127]Suddenly my render library's unit tests stopped working on Linux, which turned out to be a driver issue. But now that I know what was wrong, I managed to fix it.
The next library I'm going to work on is the scripting library. Is Lua(JIT) still the way to go or should I start looking into scripting languages like Javascript using V8?[/QUOTE]
Lua.
[QUOTE=Xerios3;22328706]What? Milkshape? I thought it died long time ago D:[/QUOTE]
I bought it 4 or 5 years ago. It's still nice for low poly modeling like I need for Android :P
Last update is from "Jul 08 2009" ;)
thought this looked pretty cool
[img]http://dl.dropbox.com/u/99765/toolblox_7.png[/img]
Anyone know how to set notepad++ to use just a "Line Feed" and not a "Carriage Return" when doing new lines?
[QUOTE=Overv;22327127]Suddenly my render library's unit tests stopped working on Linux, which turned out to be a driver issue. But now that I know what was wrong, I managed to fix it.
[img_thumb]http://anyhub.net/file/1passion-deform.png[/img_thumb]
The next library I'm going to work on is the scripting library. Is Lua(JIT) still the way to go or should I start looking into scripting languages like Javascript using V8?[/QUOTE]
You could always use mono, and then people could use whatever language they want (python, lua, scheme, F#, haskell.net, C#, VB) :buddy:
Or you could just go with Lua :v:
[QUOTE=high;22329709]Anyone know how to set notepad++ to use just a "Line Feed" and not a "Carriage Return" when doing new lines?[/QUOTE]
Set it to use Unix line endings
[QUOTE=high;22329709]Anyone know how to set notepad++ to use just a "Line Feed" and not a "Carriage Return" when doing new lines?[/QUOTE]
If you mean file-wide for new documents, go to Settings -> Preferences -> "New Document/Default Directory" -> Format -> Unix. If you want to convert an existing file, go to Edit -> EOL Conversion -> UNIX Format.
I went back to level 1 to try out some nice textures and they look quite nice...
[img]http://img576.imageshack.us/img576/8362/ojetextured.jpg[/img]
Just finished writing the final DWITE programming contest of the school year, and got 4th place in Canada with a perfect score. One of the problems was to write an expression evaluator ala reverse polish notation :v:
What's with the yellow outline? [IMG]http://www.facepunch.com/fp/rating/emoticon_tongue.png[/IMG]
Has anyone worked with GLSL in C#?
Do you know any good tutorials to get me started?
Currently following [URL="http://www.lighthouse3d.com/opengl/glsl/index.php?oglinfo"]this[/URL] but I'm getting "Attempted to read or write protected memory." on glCreateShader().
[media]http://www.youtube.com/watch?v=QzrNE7s9Kf8[/media]
Further informations inside the annotations. ^^
Eugh, I just had one of those days where everything goes wrong with my code. Will have to see if I can salvage my mess tomorrow :(
[QUOTE=BAZ;22335852]Eugh, I just had one of those days where everything goes wrong with my code. Will have to see if I can salvage my mess tomorrow :([/QUOTE]
I'm having one of those days too. :v:
I'm having one of those days. Whats funny is the codes near straight from the book, all thats changed are file names.
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