[QUOTE=Wipmuck;22410449]Well, hopefully chad will learn a lesson?[/QUOTE]
I doubt that, but you know that it'll end with a moderator coming in.
I actually thought everybody got past the stage of randomly shouting at Chad. Cookies, your about a couple of weeks late.
[QUOTE=TheBoff;22410540]Wow calm down. He's slightly irritating, but not that bad anymore, and [b]his FPS was really quite decent.[/b][/QUOTE]
Not that he has posted anything new on it at all.
[QUOTE=Joshyy;22411017]Not that he has posted anything new on it at all.[/QUOTE]
That's what I mean, Post one or two images, next day, post something really different. I'm getting sick of his fake "games"
[QUOTE=iPope;22411014]I actually thought everybody got past the stage of randomly shouting at Chad. Cookies, your about a couple of weeks late.[/QUOTE]
I don't care. He's fucking annoying and needs to leave.
[QUOTE=Joshyy;22411009]I doubt that, but you know that it'll end with a moderator coming in.[/QUOTE]
Hopefully not, It's just that he needs to stop posting half-assed shit.
Wow, it only seams like a few days ago this thread was created, now its almost auto locked.
Have we even decided who is up to do V11? D:
I'll have a stab at it, unless anybody minds...
[QUOTE=arienh4;22401361]Why not put it on Github or another site for the CVS of your choice? We can help you fix bugs.[/QUOTE]
It doesn't feel ready yet. It's still missing some major features like rendering images at angles and scaled, loading resources on Android, only updating on events instead of a fixed frequency, etc...
When I'll release it, I will definitely release it open source though.
[QUOTE=COBRAa;22411622]Wow, it only seams like a few days ago this thread was created, now its almost auto locked.[/QUOTE]
I know. Its really been 4 Weeks.
[QUOTE=TheBoff;22412187]I'll have a stab at it, unless anybody minds...[/QUOTE]
+1 Boff Army
Jesus how did we get to page 49 this goddamn fast :<
[QUOTE=TheBoff;22412187]I'll have a stab at it, unless anybody minds...[/QUOTE]
You may want to start collecting images and stuff, once it closes you can't quote people as easily.
Am I the only one who likes Chad Mobiles posts...?
Sorry to bring this here, but it's not worth starting a new thread over, just a heads up too, this is a very noob question, I only JUST started learning C.
[CODE]
#include <stdio.h>
int main(void)
{
char c1, c2, c3;
int i;
float x;
double y;
printf("\n%s\n%s", "Input three characters,"
"an integer, a floating-point and a double: ");
scanf("%c%c%c%d%f%lf", &c1, &c2, &c3, &i, &x, &y);
printf("\nHere is the data that you typed in:\n");
printf("%3c%3c%3c%5d%17e%17e\n\n", c1, c2, c3, i, x, y);
return 0;
}
[/CODE]When I execute this, (using Visual Studio 2008 Command Prompt) I get the following error from Just-In-Time Debugger:
"An unhandled win32 exception occurred in echotest.exe [3416]"
Aswell as:
Unhandled exception at 0x0040358f in echotest.exe: 0xC0000005: Access violation reading location 0xfffffffe.
After turning off the debugger I get the error:
"An unhandled win32 exception occured in echotest.exe [3560]
I've been over the code and it seems to match exactly as what I am reading in the book, and since I don't have a clue how to use the debugger I'm a little confused.
[editline]07:39PM[/editline]
[QUOTE=NorthernGate;22412875]Am I the only one who likes Chad Mobiles posts...?[/QUOTE]
I understand the anger over his "games" but I don't know if that's the only reason why every single post of his gets rated "dumb"
Starting work on a small window manager within SFML. Mostly because I want to get more comfortable with c++. First test screenshot:
[IMG]http://www.grlira.com/fenster/fenster1.png[/IMG]
[IMG]http://www.grlira.com/images/fenster/fenster1.png[/IMG]
Right now, no moving or resizing windows, that's work for later today. Haven't figured a way of deciding which window is rendered first(aka give focus) either. Going to think about it over lunch I guess.
The code to initialize the environment and add widgets (windows) is really quite simple:
[cpp]
fenster* Fenster = new fenster;
Fenster->addWidget(sf::Vector2f, sf::Vector2f, sf::Color, sf::RenderWindow*);
[/cpp]
Where the vectors are origin and size of the widget respectively, color is the color you want. The render window pointer is there so that the widget knows how big the workspace is.
Criticism and ideas are very much welcome :)
Oh and... the cross to close widgets is programmer art, sorry for the crapiness of it.
[IMG]http://www.grlira.com/images/fenster/fenster.png[/IMG]
please don't forget the comic for the next topic :) I read it everytime there's a new topic version up and it's just so funny ^.^
Gah. I was going for a programming related OP. If you want to read it, find one of the old threads :P
[editline]02:03PM[/editline]
[QUOTE=CarlBooth;22412281]+1 Boff Army[/QUOTE]
Rated friendly :D. I've collected all the quotes, so everyone fill up the thread with shit, pronto so I don't need to get anymore.
[QUOTE=grlira;22413406][IMG_thumb]http://www.grlira.com/images/fenster/fenster1.png[/IMG_thumb][/QUOTE]
Reminds me of the colours used in Windows 1.01;
[img_thumb]http://netdna.webdesignerdepot.com/uploads/2009/03/windows-1.gif[/img_thumb]
[QUOTE=CarlBooth;22414106]Reminds me of the colours used in Windows 1.01;
[img_thumb]http://netdna.webdesignerdepot.com/uploads/2009/03/windows-1.gif[/img_thumb][/QUOTE]
Heheh, sorry if it looks retro, I just went with red green and blue because sf::Color uses RGBA so it's easy to get those without even thinking. Bad marketing policy? xD
Could anyone that made a shoot 'em up / bullet hell game explain how they managed creation / removal of the bullets?
I use a List and remove the bullets from the List when they're destroyed, but sometimes the game crashes or has random slowdowns.
[QUOTE=grlira;22414194]Heheh, sorry if it looks retro, I just went with red green and blue because sf::Color uses RGBA so it's easy to get those without even thinking. Bad marketing policy? xD[/QUOTE]
To be honest I think that's exactly what Microsoft did
[QUOTE=grlira;22414194]Heheh, sorry if it looks retro, I just went with red green and blue because sf::Color uses RGBA so it's easy to get those without even thinking. Bad marketing policy? xD[/QUOTE]
That doesn't look like #FF0000, #00FF00 and #0000FF
[IMG]http://www.novaprinting.ca/images/RGB.gif[/IMG]
[QUOTE=Darwin226;22414243]That doesn't look like #FF0000, #00FF00 and #0000FF[/QUOTE]
Yeh, it looks a lot more like #BF3F7F, #3FBF7F and #7F7FFF.
[QUOTE=blankthemuffin;22409213]People who say shit like this should be banned from programming.[/QUOTE]
Stop hating programming languages just because you don't use them
Hurry up and die, I've already made the new one!!! (!!!)
Bit premature, but I wasn't sure how long it was going to take, or how long I'd got so thought I might as well.
Fuck, I'm gonna miss v11, travelling in two hours
[QUOTE=TheBoff;22414522]Hurry up and die, I've already made the new one!!! (!!!)[/QUOTE]
Kinda early, isn't it? :v:
Awww rite,
[URL]http://dl.dropbox.com/u/3658432/numberguess.exe[/URL]
First one to post the number gets a heart <3
11!
[QUOTE=CarlBooth;22414216]To be honest I think that's exactly what Microsoft did[/QUOTE]
The difference is I'm not putting the finished product out there with these colors :P
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