• What are you working on? v15
    5,001 replies, posted
[media]http://www.youtube.com/watch?v=Pu3UHlBl8Ck[/media] Ittss aliveeeee! Toobad about the flickering from the chunk updates, and the random holes the chunks.. cant find out why....
Currently working on making an Top Down shooter, but I try to make it as advanced as possible. And perhaps add some kind of scripting language to it. I finished the console, no auto complete for now, I will work on it later. [img]http://puu.sh/R1N[/img] Before you ask why I added a console to a game with not much content, I made it to know if I can do it.
I really need to write a quad blitter for my engine but, Crysis is taking all my time...
Nevermind, figured it out.
[QUOTE=bromvlieg;27819457][media]http://www.youtube.com/watch?v=Pu3UHlBl8Ck[/media] Ittss aliveeeee! Toobad about the flickering from the chunk updates, and the random holes the chunks.. cant find out why....[/QUOTE] It's probably because the one who implemented the spatial partitioning (or the frustum) didn't know what he was doing. To me it seems like it checks the viewers position (not the frustum itself) to find out which partitions to render. And the holes don't seem to be that random. If you haven't noticed the hole is always located at the last row and column of that specific partition.
[QUOTE=Sakarias88;27822375] And the holes don't seem to be that random. If you haven't noticed the hole is always located at the last row and column of that specific partition.[/QUOTE] That would be a tessellation problem which is fairly easy to fix.
[QUOTE=geel9;27816786]Somebody said make the background darker.[/QUOTE] I said to make it either lighter or darker, assuming you'd change the font color to white were you to make it darker.
Well, my modified Xbox 360 is no more. With under 12 hours of runtime it has got the RROD. I'm looking at consumer waste development kits but, so far I've lost all my time.
[url=https://market.android.com/details?id=com.newgrounds.audio]My Android app is out.[/url]
[QUOTE=bromvlieg;27819457][media]http://www.youtube.com/watch?v=Pu3UHlBl8Ck[/media] Ittss aliveeeee! Toobad about the flickering from the chunk updates, and the random holes the chunks.. cant find out why....[/QUOTE] Are you making your own minecraft?
[QUOTE=geel9;27826077][url=https://market.android.com/details?id=com.newgrounds.audio]My Android app is out.[/url][/QUOTE] [img]http://gyazo.com/846b385174afe638c470a4c8ee164e8a.png[/img] Oh, phew. I was expecting in the thousands. [img]http://gyazo.com/1508cd6564a0a639f29e99d65c8cef26.png[/img] I was kidding. :p
It looks like shit, you could have spent more time and made an audio visualizer.
[QUOTE=geel9;27826077][url=https://market.android.com/details?id=com.newgrounds.audio]My Android app is out.[/url][/QUOTE] I liked the idea of your app, its just that I wish you would have polished it more before releasing it. First impressions are important, and you might have lost a lot of potential downloads because your initial release is not as strong as it could have been.
[QUOTE=polkm;27826495]I liked the idea of your app, its just that I wish you would have polished it more before releasing it. First impressions are important, and you might have lost a lot of potential downloads because your initial release is not as strong as it could have been.[/QUOTE] Like what?
[QUOTE=DevBug;27826481]It looks like shit, you could have spent more time and made an audio visualizer.[/QUOTE] When did this become an appropriate way to converse with another member of the community? "It looks like shit", yeah, and you're an asshole.
It's free and works, what more can you ask for? A full audio visualizer? Seriously? [editline]2nd February 2011[/editline] Oh also geel9, your app is set to Android 2.2-2.3 compatibility, but it worked fine on my 2.1 phone. Might want to fix that.
[IMG]http://i56.tinypic.com/2ryj34h.png[/IMG] Some character customization up in this piece. [editline]3rd February 2011[/editline] hard to show with just a picture though, so here's a video. [media]http://www.youtube.com/watch?v=mvfLDECvOP4[/media]
I've run into a bit of a snag with my scripting language. The issue is with boolean statements. Because the control statements are all performed internally, there is no if, else keyword, or while, do, etc. This causes a bit of an issue when something like the following happens [code] vector3 clone initWith:0, 2, 3 == vector3 clone initWith:0, 2, 1 if_true:[|print:'True'] if_false:[|print:'False'] [/code] Because there is no way for me to guarantee that the vector3 object does not have an if_true method, and in this case the if_false method is never run. What *should* happen is the boolean expression is evaluated to false, the if_true method effectively does a nop and returns the boolean type, then runs the if_false method. What smalltalk does to get around this is the use of a period at the end of a message chain (i.e. vector3 clone initWith:0, 2, 3. would be one statement), but I want to keep the terminator characters to a minimum, and forcing people to add a period at the end of a statement for a boolean expression like above might turn it into a semi-colon issue where people come to hate it because they keep forgetting it. I just don't know how to fix this without changing the grammar too much :( [editline]2nd February 2011[/editline] I should also mention that parentheses are currently used for tuple declarations, so a (vec2 == vec3) would produce a tuple with a single entry of type boolean.
[QUOTE=RyanDv3;27826827]When did this become an appropriate way to converse with another member of the community? "It looks like shit", yeah, and you're an asshole.[/QUOTE] cry more [highlight](User was banned for this post ("Trolling" - Lithifold))[/highlight]
[QUOTE=RyanDv3;27826827]When did this become an appropriate way to converse with another member of the community? "It looks like shit", yeah, and you're an asshole.[/QUOTE] It's called being honest.
Anyone going to create a game for D.B.P 2011? I'm thinking I toy with avatars.
Saw that someone posted a MC clonethingish and thougt i could post this experiment i did using hardware instancing to draw alot of objects without any lag if you use the the regular way of drawing models you will probably only be able to draw a few hundred blocks and only one or two faces of it with hardware instancing i can draw all faces of 50,000 blocks in one screen with 60 fps SCREENS ! [img]http://filesmelt.com/dl/MCClone_2011-02-03_08-52-55-42.png[/img] [img]http://filesmelt.com/dl/MCClone_2011-02-03_08-53-06-95.png[/img]
I love just coming in to this thread and sifting through the pages. I see all kinds of really cool little applications and games. It's amazing.
Yeah, it seems all I ever do is keep on making my Mandelbrot renderer faster. I wish I had good ideas (and good programming ability).
Anyone else think it would be a good idea if C-style languages would have some sintax similar to this: [code]if (somevalue == [onevalue || othervalue]) { //do stuff }[/code] which would be the same as [code] if (somevalue == onevalue || somevalue == othervalue) { //do stuff }[/code] ? I'd often find it useful and can't really see any flaws in it.
How many times would somevalue be evaluated? I mean in [code]if (somevalue == onevalue || somevalue == othervalue) { //do stuff }[/code] it's evaluated twice, but in the former I'd assume it to be equal to something like [code]a = somevalue if (a == onevalue || a == othervalue) {}[/code] because somevalue only appears in the code once [editline]3rd February 2011[/editline] I think it'd be a better idea in functional languages where functions wouldn't have side-effects.
[QUOTE=Darwin226;27829396]Anyone else think it would be a good idea if C-style languages would have some sintax similar to this: [code]if (somevalue == [onevalue || othervalue]) { //do stuff }[/code] which would be the same as [code] if (somevalue == onevalue || somevalue == othervalue) { //do stuff }[/code] ? I'd often find it useful and can't really see any flaws in it.[/QUOTE] Ruby: [code] if [onevalue, othervalue].include? somevalue # stuff end [/code] :eng101:
[QUOTE=geel9;27816087]If you could link me to the guidelines where it says exactly how I should do that, please do.[/QUOTE] Ill just post it again then... HIG: [url]http://developer.android.com/guide/practices/ui_guidelines/index.html[/url]
[QUOTE=Venice Queen;27829920]Ruby: [code] if [onevalue, othervalue].include? somevalue # stuff end [/code] :eng101:[/QUOTE] Or the very readable one-liner alternative: [lua]stuff if [onevalue, othervalue].include? somevalue[/lua] Ruby :love:
[QUOTE=geel9;27826077][url=https://market.android.com/details?id=com.newgrounds.audio]My Android app is out.[/url][/QUOTE] Why does that incredibly simple app require 2.2? Some people have 2.1 you know
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