[QUOTE=mechanarchy;27850104]I'm guessing you're drawing wireframe and that there's no quad or triangle lines to draw in the empty spots. So it'd be large flat sections on the model causing the 'holes' to appear - if you draw without wireframe and with texturing the holes should disappear.[/QUOTE]
Wireframe is off (set to fill) and color material is enabled :S
[QUOTE=COBRAa;27850165]Wireframe is off (set to fill) and color material is enabled :S[/QUOTE]
:iiam:
Okay, so that suggestion is out then. Given you were just asking about .obj format, perhaps it's an issue with your model loading code? You could try messing about with that, maybe, or looking up an obj format reference online; but I'm not much help with 3D stuff.
I saw a similar problem in an earlier version of sculptris where the obj loader wasn't able to work with quads. Try opening the mesh in your modeller and triangulating it to see if the problem still occurs.
Yeah. You shouldn't use quads anyways.
Don't know why but they're deprecated in newer versions of OGL and those guys probably know better than me.
Well they don't really serve a purpose. A modern video card is designed to process triangles, and since all 3 points on a triangle must lie on a plane, which isn't true of a quad, and wrapping up quads in a class or whatever as triangles is trivial, it makes sense really that it becomes deprecated.
The only thing GL_QUADS really serves for is convenience.
I thought most model loaders triangulate it first?
[QUOTE=Ortzinator;27851677]I thought most model loaders triangulate it first?[/QUOTE]
Triangulating won't help when the parser doesn't support quads in .obj files.
[img]http://i.imgur.com/x4tKf.gif[/img]
There's a long story behind this. I was first trying out some physics stuff in LÖVE. Then I decided I wanted to make a 2d platform game, with physically simulated things. Then I tried to make a hang bridge and then I created this physically simulated monster. :iia:
(it follows the mouse)
Why the comb artifacts? That's not a recording of an interlaced TV signal.
[QUOTE=Wyzard;27852106]Why the comb artifacts? That's not a recording of an interlaced TV signal.[/QUOTE]
It looks cool though.
[QUOTE=eXeC64;27849283]You do know that 'touche' is [I]not[/I] a pretentious way of saying 'you too', right? Its meaning is closer to 'You got me there!'.[/QUOTE]
He said the word "touche", how exactly did you determine he was using it incorrectly?
If someone is disliked around here, everyone actively skews reality to make it convenient hate-fodder.
[QUOTE=RyanDv3;27852137]He said the word "touche", how exactly did you determine he was using incorrectly?
If someone is disliked around here, everyone actively skews reality to make it convenient hate-fodder.[/QUOTE]
Im finding that if 2 people say the exact same thing, but in slightly different ways, everyone will disagree with one person and then agree with the other..
[QUOTE=mmavipc;27846453]It's called learning. Posts like these make me want to hit that big ignore button of yours[/QUOTE]
[url]http://gyazo.com/499a4aa15e78d55b8d08f5ad983030ae.png[/url]
Well to be fair, most of what I've seen supersnail say is rather asshattish, and the the post of his that elicited the argument on this page was jerky. However, I merely submit that letting some douche strip you of your rationality is stupid.
[QUOTE=Wyzard;27852106]Why the comb artifacts? That's not a recording of an interlaced TV signal.[/QUOTE]
That's Adobe Premiere and Camstudio for ya. Camstudio thought it would be a good idea to record at 200 fps, and I couldn't stretch it to the whole frame, that's why you see the black outline.
If one of you guys is proficient in OpenGL ES and iPhone development, then here's something for you:
[url]http://taptaptap.com/blog/how-not-to-hire-a-consultant-to-create-your-iphone-app/[/url]
[QUOTE=PiXeN;27853638]If one of you guys is proficient in OpenGL ES and iPhone development, then here's something for you:
[url]http://taptaptap.com/blog/how-not-to-hire-a-consultant-to-create-your-iphone-app/[/url][/QUOTE]
I'm neither of those, but that made me a laugh a lot.
[QUOTE=PiXeN;27853638]If one of you guys is proficient in OpenGL ES and iPhone development, then here's something for you:
[url]http://taptaptap.com/blog/how-not-to-hire-a-consultant-to-create-your-iphone-app/[/url][/QUOTE]
So he releases the source as public domain, then suggests that after you turn it into a rad app you give it back to them and get 40%? Would I be willing to give up 60% for the advantages of a known publisher? Well okay probably..
[QUOTE=Maurice;27854129]So he releases the source as public domain, then suggests that after you turn it into a rad app you give it back to them and get 40%? Would I be willing to give up 60% for the advantages of a known publisher? Well okay probably..[/QUOTE]
Except you won't get as much publicity and sales.
Working on a terminal-based RPG. It's really simple at the moment though.
[img]http://v.yey.nu/38d/60ce3.png[/img]
Right now you can press W, A, S or D and then press enter to move. Is there any way to make it so that you don't have to press enter when moving?
You might want to look into a curses library.
I heavilly suspect from the tone of that post, it would be "okay here is the 40% of expected sales. Oh and we are not putting your name on it."
[QUOTE=nekosune;27854329]I heavilly suspect, from the tone of that post, it would be, okay here is the 40% of expected sales, oh and we are not putting your name on it.[/QUOTE]
When you talk, like this it, is quite hard to understand, what you are saying, for quite a, while.
[QUOTE=Kondor58;27854459]When you talk, like this it, is quite hard to understand, what you are saying, for quite a, while.[/QUOTE]
I have got to stop doing that.
[QUOTE=thelinx;27854320]You might want to look into a curses library.[/QUOTE]
This. It makes console manipulation sooo much easier. For both input and output.
Edit: Last edited by nekosune; 6 Minutes Ago at 05:47PM. (Edited for Grammer)
Heh. Grammer. :v:
And apparently spelling too ...
[editline]4th February 2011[/editline]
Not doing too well today.
Got any good curses tutorial for windows & c++?
[QUOTE=Awwent;27854854]Got any good curses tutorial for windows & c++?[/QUOTE]
[url]http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/[/url] maybe help?
[QUOTE=nekosune;27854900][url]http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/[/url] maybe help?[/QUOTE]
This is the best one. Doesn't matter if you use NCurses or PDCurses, they're identical as far as I know.
Also I posted this at the top of page 78.
[QUOTE=BlkDucky;27855016]This is the best one. Doesn't matter if you use NCurses or PDCurses, they're identical as far as I know.
Also I posted this at the top of page 78.[/QUOTE]
Oh sorry about that. Rated myself late then.
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