[QUOTE=kraffslol;27865745]How do you calculate the dps?[/QUOTE]
That's a question I'd expect from geel
Lay off him a bit, being a freshman is hard work..
[QUOTE=Venice Queen;27866242]That's a question I'd expect from geel[/QUOTE]
Hi, we have differing skillsets and capabilities when it comes to math and programming.
Good day.
[QUOTE=geel9;27866596]Hi, we have differing skillsets and capabilities when it comes to math and programming.
Good day.[/QUOTE]
skillsets and capabilities being: using division to find a rate?
how geel9 perceives basic math problems:
[IMG]http://i.imgur.com/YiypV.gif[/IMG]
in reality:
[IMG]http://i.imgur.com/wEE9N.gif[/IMG]
Speaking of geel9, I've decided to implement zlib compression for my Unifont file format. So far I've got it to compress and decompress the text file, but I have to tweak it to compress my binary file format. A rough estimate of the file size will be 814KB. Pretty good considering it was originally 3.7MB.
Four hours and 12 minutes later I finally have it working! :D
you know you need to get some sleep when...
you attempt to set one event listener from inside another.
I ran into a NullPointerException, because a class storing all the game data wasn't initialized by the time I set the event. Right now I just set that specific event as static, and it works. I pass the listener to the system of Triggers we have (extend a Cause class and an Effect class, Trigger just checks if the cause has happened yet and fires the Effect if it has). So now nearly anything can end the game, whether it's the player being within a certain boundary, there being a specific number of enemies left, or even a button being pressed.
I'll probably be posting another video tomorrow. I'm considering regularly posting updates, like once a week. It'll help keep the entire team on task and motivated. We'll probably get a death screen done by tomorrow, and sound.
[editline]4th February 2011[/editline]
I'll wake up tomorrow morning and realize I did something terribly wrong with a very quick fix. I just have a feeling...
I'm going to mess around with android development and get an android phone to test my app. There was a phone mentioned earlier -- can you repost it?
[QUOTE=DevBug;27868989]I'm going to mess around with android development and get an android phone to test my app. There was a phone mentioned earlier -- can you repost it?[/QUOTE]
There are Android dev phones for $400 and ~$520. Fully unlocked, any carrier, etc.
[QUOTE=geel9;27869019]There are Android dev phones for $400 and ~$520. Fully unlocked, any carrier, etc.[/QUOTE]
I was expecting more, thats nothing.
What's the difference between buying a "dev phone" and buying a normal android phone sim-free, and then rooting it?
[QUOTE=Chris220;27869168]What's the difference between buying a "dev phone" and buying a normal android phone sim-free, and then rooting it?[/QUOTE]
I would imagine nothing.
[QUOTE=geel9;27869200]I would imagine nothing.[/QUOTE]
Time.
True, but not that much. It only took me about 5 minutes to root my Desire using the Revoked program.
In terms of cost, I found it for ~£100 less than it usually is
I still don't have an Android. I need a job.
-snip-
overlooked a whole page of replies
[QUOTE=geel9;27869256]I need a job.[/QUOTE]
you can't get one when you're 11 you know
[highlight](User was banned for this post ("Trolling" - verynicelady))[/highlight]
[QUOTE=iNova;27869429]you can't get one when you're 11 you know[/QUOTE]
Hi!
You're an asshole!
[highlight](User was banned for this post ("Report trolls, don't reply" - verynicelady))[/highlight]
Can we stop pissing on geel for some time ? it's getting annoying;
I quickly looked at Lugaru's source code...
I found this
[cpp]
int campaignchoices[5000];
int levelorder[5000];
[/cpp]
I don't remember Lugaru having five thousand levels.
Actually I can't even find any reason why you'd need an array of size 5000.
[QUOTE=PiXeN;27869686]Can we stop pissing on geel for some time ? it's getting annoying;
I quickly looked at Lugaru's source code...
I found this
[cpp]
int campaignchoices[5000];
int levelorder[5000];
[/cpp]
I don't remember Lugaru having five thousand levels.
Actually I can't even find any reason why you'd need an array of size 5000.[/QUOTE]
Mod support. David was a highschooler, remember.
[QUOTE=Richy19;27858511]Are you using any tutorials for this?[/QUOTE]
Not really
[QUOTE=PiXeN;27869686]Can we stop pissing on geel for some time ? it's getting annoying;
I quickly looked at Lugaru's source code...
I found this
[cpp]
int campaignchoices[5000];
int levelorder[5000];
[/cpp]
I don't remember Lugaru having five thousand levels.
Actually I can't even find any reason why you'd need an array of size 5000.[/QUOTE]
I think that's so people could add their own levels without worrying if there'd be too many to fit inside the array.
[QUOTE=Jacko2007;27870828]Case statement[/QUOTE]
I'm pretty sure there's an equivalent to Dictionary<string, Action> in C++.
[editline]5th February 2011[/editline]
std::map ?
[QUOTE=sLysdal;27871048]WinInput.cpp in Lagrau
[editline]5th February 2011[/editline]
And there are a lot of those functions
Sorry for making you scroll btw[/QUOTE]
How do you even write 300 lines of that without realising at some point that there might be a better way to do it?
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