• What are you working on? v15
    5,001 replies, posted
uploading another ~4 minute video on this weeks progress. I've decided I'll make it a weekly thing, it'll help us stay on track. On most tasks we're ahead of schedule, but the friend I put on XML parsing duty is lagging a bit. Mainly because he couldn't come over to my home today to program. He said it'll be done by tomorrow. If that happens, we'll be on schedule. But I somehow doubt that, since we've all been swamped with homework/tests/projects in all of our classes recently. 99 minutes until upload is done, and probably another 15 or so for it to process the HD version.
[QUOTE=RagingHadron;27888971]Looks suspiciously similar to [img_thumb]http://img217.imageshack.us/img217/831/minecraaaft.png[/img_thumb][/QUOTE] Pixel fonts are pretty common.
Finally finished image parsing for my A*. Next is to create an output image based on an array, however here's the result: [img]http://i920.photobucket.com/albums/ad43/Portal2121/image.jpg[/img] turns into: [code]1000000101111110010110100111111001011010011001100111111010000001[/code] 0's are black, 1's are white and they're separated properly (after every 8 digits will be a new line).
[code]0110000001100111011001110000000000000000111001001110010000000100[/code] hohohoho
I'm dropping work on my scripting language. I can't fix this problem, not in an easily discernible manner anyhow. Oh well. There go my hopes :smith:
It just finished processing HD. 2nd update, we're going for a weekly update, probably every Saturday, maybe the occasional Sunday. AI (pathfinding, probably with manually-defined nodes and A*, for speed and simplicity) is the next major hurdle, and we'll be simultaneously working on getting separate puzzles running in a different activity as well. Once we have those two things, as well as a level parser working, it'll be almost entirely very specific bits of code for the different types of entities we have, and all the art we need to add. Since we got the OK from our charity, I'd like to let you all know that on the release of this game, which will most likely be March 30, 100% of the proceeds will go to the [url=http://www.youthfortechnology.org/]Youth for Technology Foundation[/url]. [hd]http://www.youtube.com/watch?v=Wnxy3xpt618[/hd] And yes, I know... March 30 is a really, really close deadline, but I think we can make it if we work hard enough.
[QUOTE=Maurice;27884950]So I got my Rimshot, a program to make drumbeats, and I got a half finished Rockband clone with no functional midi reading. ... [img_thumb]http://filesmelt.com/dl/rimband.png[/img_thumb] genius. Took me way too long. 2 hours maybe.[/QUOTE] I'm curious as to how you got the transparency to work...
[QUOTE=robmaister12;27890039]It just finished processing HD. 2nd update, we're going for a weekly update, probably every Saturday, maybe the occasional Sunday. AI (pathfinding, probably with manually-defined nodes and A*, for speed and simplicity) is the next major hurdle, and we'll be simultaneously working on getting separate puzzles running in a different activity as well. Once we have those two things, as well as a level parser working, it'll be almost entirely very specific bits of code for the different types of entities we have, and all the art we need to add. Since we got the OK from our charity, I'd like to let you all know that on the release of this game, which will most likely be March 30, 100% of the proceeds will go to the [url=http://www.youthfortechnology.org/]Youth for Technology Foundation[/url]. [hd]http://www.youtube.com/watch?v=Wnxy3xpt618[/hd] And yes, I know... March 30 is a really, really close deadline, but I think we can make it if we work hard enough.[/QUOTE] That still looks really well made, and it seems like it's progressing very well.
To check collisions in a tile-based game (where the player moves in real-time) should I follow this [url]http://www.tonypa.pri.ee/tbw/tut05.html[/url] or should I make every "solid" tile a new entity and put them in a foreach loop?
[media]http://www.youtube.com/watch?v=BHRDFKSMD2E[/media] New features include covering your shame.
[QUOTE=Chandler;27889944]I'm dropping work on my scripting language. I can't fix this problem, not in an easily discernible manner anyhow. Oh well. There go my hopes :smith:[/QUOTE] Wait.. you're on facepunch, why not ask for help? :buddy: [editline]6th February 2011[/editline] That aside, I opened up an old IRC client and it auto-joined a server and a channel: [QUOTE]Topic for #solace-dev is: Welcome to the Solace: Star Requiem DevTeam channel! :: Developers are either @Straight or +Gay (or both)[/QUOTE] Does anyone know what happened to this? [editline]6th February 2011[/editline] [QUOTE=SupahVee;27890484]To check collisions in a tile-based game (where the player moves in real-time) should I follow this [url]http://www.tonypa.pri.ee/tbw/tut05.html[/url] or should I make every "solid" tile a new entity and put them in a foreach loop?[/QUOTE] IMO the first option would be better.
[QUOTE=Parakon;27890687][media]http://www.youtube.com/watch?v=BHRDFKSMD2E[/media] New features include covering your shame.[/QUOTE] Looks nice an all, but the feet really don't fit into the whole thing.
[QUOTE=Perl;27890804]Does anyone know what happened to this?[/QUOTE] It's dead.
[QUOTE=DrLuke;27890919]Looks nice an all, but the feet really don't fit into the whole thing.[/QUOTE] Do you mean the walking animation? It's pretty terrible, it is however just a place holder for now, animation really isn't my thing.
[QUOTE=Perl;27890804]Wait.. you're on facepunch, why not ask for help? :buddy: [editline]6th February 2011[/editline] That aside, I opened up an old IRC client and it auto-joined a server and a channel: Does anyone know what happened to this? [editline]6th February 2011[/editline] IMO the first option would be better.[/QUOTE] Turb?
[QUOTE=Darwin226;27891196]Turb?[/QUOTE] More like a nova of some sort.
[QUOTE=Perl;27890804]Does anyone know what happened to this?[/QUOTE] Well, the channel's dead now. If you're talking about the topic, we had it like that for ages. Apparently it was funny to call each other gay, so I made it clear every voiced user was gay, and ever op (i.e me) was straight.
[QUOTE=Overv;27871075]How do you even write 300 lines of that without realising at some point that there might be a better way to do it?[/QUOTE] I would like to hear some ways other than if/switch statements :O
You could use a dictionary. Or arithmetically map some of the keys (if your enums are ordered logically, such as the virtual keys are, you can just calculate the enum from the character - for example ASCII's alphanumeric characters can be directly translated to their corresponding virtual keys).
[QUOTE=Chandler;27883593][/QUOTE] Don't look to the Camls - there's no actual statement sequencing in syntax.
How to commit suicide with a python program: I wrote a directory tree explorer in python. I found it fun, so I added that it would delete each file it would encounter. I ran it on my dad's pc. When he discovered, he grabbed me by the neck and almost chocked me, simpsons style. My neck still hurts.
You deserved it. Why would you delete all his data?
[QUOTE=Robber;27893376]You deserved it. Why would you delete all his data?[/QUOTE] For fun, he had nothing important anyway.
Nothing important to you. In the end it means that it's a complete pain.
I slept on my side all night, so my right arm is killing me and I can't type well. Oh well.. :(
[media]http://www.youtube.com/watch?v=6FJEgmeGAzg[/media] C++ OBJ loader About half way into the video you can see I try to run it in Release mode, and the first time it DOES display the model, but the lighting looks really dark. The 2nd and 3rd times it's all just black - I can't see anything. I switch it over to debug mode and it works perfectly. Anyone have any ideas why it did that?
[QUOTE=TerabyteS;27893326]I ran it on my dad's pc. When he discovered, he grabbed me by the neck and almost chocked me, simpsons style. My neck still hurts.[/QUOTE] good.
[QUOTE=TerabyteS;27893420]For fun, he had nothing important anyway.[/QUOTE] How do you know? That "New Text Document (3).txt" could have been an incredibly important note that he needed to remember. [editline]6th February 2011[/editline] [QUOTE=Chris220;27893500][media]http://www.youtube.com/watch?v=6FJEgmeGAzg[/media] C++ OBJ loader About half way into the video you can see I try to run it in Release mode, and the first time it DOES display the model, but the lighting looks really dark. The 2nd and 3rd times it's all just black - I can't see anything. I switch it over to debug mode and it works perfectly. Anyone have any ideas why it did that?[/QUOTE] I notice you use Soft7. Nice choice.
[QUOTE=TerabyteS;27893420]For fun, he had nothing important anyway.[/QUOTE] Did you learn nothing from that massive "Leet School Kid Hacker" vs Sysadmin argument we had at the start of this WAYWO?
Hey, [QUOTE=TerabyteS;27893326]How to commit suicide with a python program: I wrote a directory tree explorer in python. I found it fun, so I added that it would delete each file it would encounter. I ran it on my dad's pc. When he discovered, he grabbed me by the neck and almost chocked me, simpsons style. My neck still hurts.[/QUOTE] Nobody likes the "lawl i write program delete all files it so funny xD i good hacker" kid.
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