Finally bothered to try and implement an auto-update system into FluffyApp.
God, it took hours for me to work out what was wrong with SparkleDotNET, but here I am:
[img]http://cl.ly/3sSd/Screen_shot_2011-01-05_at_9.55.31_PM.png[/img]
[editline]5th January 2011[/editline]
Now what I have left to do is the installer, and making it support SparkleDotNET's silent installation stuff
[img]http://dl.dropbox.com/u/3605545/anyhubblock3.png[/img]
They re-evaluated, and still "found malware"
Maybe contact them and ask what files they found threats in.
What i dont get is why anyhub is blocked, when services as megaupload and rapidshare are still unblocked.. They have bigger threats
[img_thumb]http://a.yfrog.com/img612/7421/qyt.png[/img_thumb]
Still working on design wise.
[QUOTE=ifaux;27212969][img_thumb]http://a.yfrog.com/img612/7421/qyt.png[/img_thumb]
Still working on design wise.[/QUOTE]
no backbutton?
[QUOTE=sLysdal;27213117]no backbutton?[/QUOTE]
Still WIP :P However; one of the things I'm considering is instead of having a button to have to get to everything, you just slide over and the next thing is there. For example, you're on the Timeline (the default open view). Use two fingers to do a horizontal slide, and there's your Mentions. Slide again, Direct Messages, Slide again, Search. Slide again, and you go to the Compose Tweet view. Or, from the timeline, slide left and you're at the Compose Tweet view.
Sort of like Windows Phone 7's UI.
If you have too many pages it could get very messy, maybe add a quickbar at the bottom with all pages(by logo) like in the Music app
Here's a little game i'm working on for my Games Development university course. I know it looks horrible, but keep in mind we have to use provided models and stick to a strict specification :p
[media]http://www.youtube.com/watch?v=SQu85RUq9zk[/media]
Looks decent to me, may i ask where you got those models? i need a few placeholders
[QUOTE=Tobba;27214887]Looks decent to me, may i ask where you got those models? i need a few placeholders[/QUOTE]
They're ones that we were provided by my university. Not allowed to share them, sorry :(
[QUOTE=esalaka;27212084]No, god, fuck, agh.
You won't get the linker error if you compile with that. Without that the headers disable POSIX functions.
I don't care if this has been said earlier I just wanted to note you could've just tried it first.[/QUOTE]
Is still don't think you know what you're talking about.
[QUOTE=r4nk_;27210433]I thought you were making an object oriented C++ library[/QUOTE]
Sorry, just thought people weren't too fond of exceptions.
[QUOTE=iRzilla;27215003]Do the models not have animations or have you not gotten around to that yet?[/QUOTE]
No animations. It's my first proper project, don't think we get around to animation until next year.
CSIS? That's the name of the Canadian intelligence service :canada:
[QUOTE=Overv;27215099]Sorry, just thought people weren't too fond of exceptions.[/QUOTE]
I'd imagine that compile failure would be an exceptional circumstance, so throwing an exception would be appropriate
[QUOTE=AaRoNg11;27214584]Here's a little game i'm working on for my Games Development university course. I know it looks horrible, but keep in mind we have to use provided models and stick to a strict specification :p
[media]http://www.youtube.com/watch?v=SQu85RUq9zk[/media][/QUOTE]
May I suggest writing "Kisses Left: 10" instead, I literally thought it was a negative amount of kisses.
[QUOTE=AaRoNg11;27214584]Here's a little game i'm working on for my Games Development university course. I know it looks horrible, but keep in mind we have to use provided models and stick to a strict specification :p
[media]http://www.youtube.com/watch?v=SQu85RUq9zk[/media][/QUOTE]
May I suggest not making the text bright pink comic sans, and perhaps giving the text some kind of outline or background to make it look nicer?
[QUOTE=ifaux;27212969][img_thumb]http://a.yfrog.com/img612/7421/qyt.png[/img_thumb]
Still working on design wise.[/QUOTE]
iPhone :buddy:
[editline]5th January 2011[/editline]
I really like it dude. The design looks sort of like the device standard yet unique.
[QUOTE=i300;27219157]iPhone :smug:
[/QUOTE]
Aha, you're that kind of human.
What I'm trying to say is, your penis isn't longer because you own an iphone.
[QUOTE=likesoursugar;27219315]Aha, you're that kind of human.
What I'm trying to say is, your penis isn't longer because you own an iphone.[/QUOTE]
Uh, yeah. A physical device doesn't affect my dick. I like to see more iPhone devs on facepunch!
I fucking hate the Android vs iPhone or Mac vs PC type arguments. We're all human and we all have our own god damned opinion.
It now works like this:
[cpp]GL::Shader shader( GL::ShaderType::Fragment );
shader.Source( "lool" );
try {
shader.Compile();
} catch ( GL::ShaderException& e ) {
std::cerr << "Shader compilation failed:" << std::endl << e.what() << std::endl;
}[/cpp]
[code]Shader compilation failed:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error (#132) Syntax error: 'lool' parse error
ERROR: error (#273) 1 compilation errors. No code generated[/code]
[QUOTE=i300;27219465]Uh, yeah. A physical device doesn't affect my dick. I like to see more iPhone devs on facepunch!
I fucking hate the Android vs iPhone or Mac vs PC type arguments. We're all human and we all have our own god damned opinion.[/QUOTE]
Penis pump? :buddy:
Also, my main reason for liking Android more than iOS is that Android is FOSS. I have never dev'd for either though, as such I can't bring any real arguments, but if I could choose I would definitely choose an Android-device or also take a closer look on Openmoko.
[QUOTE=ZeekyHBomb;27219952]Penis pump? :buddy:
Also, my main reason for liking Android more than iOS is that Android is FOSS. I have never dev'd for either though, as such I can't bring any real arguments, but if I could choose I would definitely choose an Android-device or also take a closer look on Openmoko.[/QUOTE]
That is a nice thing about Android. I understand how and why Apple is hated a lot. I don't really like my Mac, but iOS is really nice in my opinion. I sorta like Android. The SDK is nice, but I like how iOS integrates the MVC pattern.
[QUOTE=i300;27219465]Uh, yeah. A physical device doesn't affect my dick. I like to see more iPhone devs on facepunch!
I fucking hate the Android vs iPhone or Mac vs PC type arguments. We're all human and we all have our own god damned opinion.[/QUOTE]
Yeah but Android users' opinions matter more
[highlight](User was banned for this post ("troll" - Lithifold))[/highlight]
I don't like Apple but I still want them to get a larger share of the desktop computer market.
[QUOTE=ZeekyHBomb;27219952]Penis pump?[/QUOTE]
Seeing how the iPhone market is, it wouldnt surprise me if there was an app for it.
Seems to be for everything else
[QUOTE=eXeC64;27220483]I don't like Apple but I still want them to get a larger share of the desktop computer market.[/QUOTE]
What, why?
[QUOTE=CammieDee666;27219483]Android > iPhone[/QUOTE]
Why are you comparing an OS to a family of phones?
(and while yes, I agree, Android is way better than iOS, I must also say that I love Apple's build quality)
Can we please not get into a debate about one thing being better than another thing?
You people love to derail this thread a lot.
[QUOTE=The Inzuki;27221326]Can we please not get into a debate about one thing being better than another thing?
You people love to derail this thread a lot.[/QUOTE]
The only way to prevent it is to post some interesting content.
We're doomed. :saddowns:
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