• What are you working on? v15
    5,001 replies, posted
My progress on doing something similar to [url=http://flashgames247.com/play/13646.html]this[/url]: [media]http://www.youtube.com/watch?v=UtHR0f0inNU[/media] Next up: Runways
[QUOTE=sim642;27934708]My progress on doing something similar to [url=http://flashgames247.com/play/13646.html]this[/url]: [media]http://www.youtube.com/watch?v=UtHR0f0inNU[/media] Next up: Runways[/QUOTE] Next step would be to interpolate, son.
[QUOTE=T3hGamerDK;27934440]A link to the code would probably be useful for anyone wanting to check it out.[/QUOTE] Oh right :downs: Where can I upload it? Or would a plain .txt be fine?
Put it up on dropbox or whatever if it's more than one file. If it's just one file then you could just do it in [code] tags
[QUOTE=sim642;27934708]My progress on doing something similar to [url=http://flashgames247.com/play/13646.html]this[/url]: [media]http://www.youtube.com/watch?v=UtHR0f0inNU[/media] Next up: Runways[/QUOTE] Make them continue forward when they have no path.
[QUOTE=Chris220;27934832]Put it up on dropbox or whatever if it's more than one file. If it's just one file then you could just do it in [code] tags[/QUOTE] Are you sure I can put it in [code] tags? It's 99 lines and I don't want to stretch the page too much.
[QUOTE=Dryvnt;27934861]Are you sure I can put it in [code] tags? It's 99 lines and I don't want to stretch the page too much.[/QUOTE] That's why I said [code] and not [cpp] tags - code tags add scrollbars :)
[QUOTE=Dryvnt;27934861]Are you sure I can put it in [code] tags? It's 99 lines and I don't want to stretch the page too much.[/QUOTE] The code box has a set height and after that height it just adds scroll bars. [editline]8th February 2011[/editline] Fuck you god damn ninja fuck
Or use a public paste bin like [url]http://pastebin.com/[/url]
[url]http://pastebin.com/t82W61sf[/url]
Look what i've just found... [url]http://www.rastamouse.com/[/url]
[QUOTE=Loli;27934952]Look what i've just found... [url]http://www.rastamouse.com/[/url][/QUOTE] What
[QUOTE=Dryvnt;27934912][url]http://pastebin.com/t82W61sf[/url][/QUOTE] I think you forgot the part where Europe is part of the world.
Also wmap.png and the font if anyone wants to compile. [url]http://dl.dropbox.com/u/2670708/even%20more%20folders/progarmming/files.zip[/url] [editline]8th February 2011[/editline] Updated the pastepin. Europe is now a continent, changed the filepath. And a little commenting.
Working on a game with time travel/parallel dimension thingy (call it what you want). Right now I got the backtracking working: [media]http://www.youtube.com/watch?v=xcPIciYn25c[/media] Excuse the crappy programmer art :v: It's kinda hard to explain right now, but I want to do a puzzle platformer with it. You do something, travel back and continue doing something else, while a copy of yourself does what you did before. It's just a prototype right now, but it will improve very fast.
[media]http://www.youtube.com/watch?v=-2Wsz5285Fo[/media] Thanks Chris220 :buddy:
[QUOTE=Dryvnt;27935100]Updated the pastepin. Europe is now a continent, changed the filepath. And a little commenting.[/QUOTE] You know, when you repaste something the URL changes.
[QUOTE=esalaka;27935426]You know, when you repaste something the URL changes.[/QUOTE] Nope, I didn't know that. I'll update with a new URL in 5 minutes.
[QUOTE=rosthouse;27935394]Working on a game with time travel/parallel dimension thingy (call it what you want). Right now I got the backtracking working: [media]http://www.youtube.com/watch?v=xcPIciYn25c[/media] Excuse the crappy programmer art :v: It's kinda hard to explain right now, but I want to do a puzzle platformer with it. You do something, travel back and continue doing something else, while a copy of yourself does what you did before. It's just a prototype right now, but it will improve very fast.[/QUOTE] [url]http://www.kongregate.com/games/Scarybug/chronotron[/url]
[QUOTE=bootv2;27935534]that's a really good idea! if implemented correctly this could make a very good selling game![/QUOTE] Now I might be wrong here, but I am pretty sure Braid is exactly that.
[QUOTE=Dryvnt;27935546]Now I might be wrong here, but I am pretty sure Braid is exactly that.[/QUOTE] And chronotron, which I just linked to.
Added all the other continents! [url]http://pastebin.com/fkW4JMMZ[/url] Any ideas as to how to make it better? Perhaps something visual, less number-ish?
[QUOTE=geel9;27935407][media]http://www.youtube.com/watch?v=-2Wsz5285Fo[/media] Thanks Chris220 :buddy:[/QUOTE] No problem, I only wish I had a better camera at my disposal
Seems to work fine, just got to level 6, you have to return to the time pod, and press space.
[QUOTE=nekosune;27935512][url]http://www.kongregate.com/games/Scarybug/chronotron[/url][/QUOTE] Yeah, something similar like that. I knew I wasn't the first with that idea. Thanks for the link, reference material is always good :v: [QUOTE=Dryvnt;27935546]Now I might be wrong here, but I am pretty sure Braid is exactly that.[/QUOTE] I think Braid is a little different. I have never played it, but I think you get several different mechanics to work with. What I also want to do is interactions with yourself, such as you have to throw yourself to a switch or something like that. [editline]8th February 2011[/editline] [QUOTE=bootv2;27935534]that's a really good idea! if implemented correctly this could make a very good selling game![/QUOTE] Nobody gets their first game published :v:
Click [url=http://www.fortfn.co.uk/files/MCServer_8Feb11.zip]here[/url] to download my minecraft server, with full source code. I spent 30 minutes last night making it not crash due to protocol changes, but there are apparently a few unhandled packets so it still needs a bit of work to become stable again. The last time I updated it was way before notch added dispensers. You can do what you like with it, good luck.
[QUOTE=thomasfn;27936094]Click [url=http://www.fortfn.co.uk/files/MCServer_8Feb11.zip]here[/url] to download my minecraft server, with full source code. I spent 30 minutes last night making it not crash due to protocol changes, but there are apparently a few unhandled packets so it still needs a bit of work to become stable again. The last time I updated it was way before notch added dispensers. You can do what you like with it, good luck.[/QUOTE] [CODE] TerrainGen.cs return (1.0d - ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0d); [/CODE] So many magic numbers :p
[QUOTE=geel9;27935407][media]http://www.youtube.com/watch?v=-2Wsz5285Fo[/media] Thanks Chris220 :buddy:[/QUOTE] Is that a guitar on your ceiling?
[QUOTE=Loli;27936246]Is that a guitar on your ceiling?[/QUOTE] A better question would be; "Why is there a guitar on your ceiling?"
[QUOTE=rosthouse;27935659] Nobody gets their first game published :v:[/QUOTE] Who needs publishing when you have the internet and paypal. (just remember to declare it as a business account and not a personal one :v:)
Sorry, you need to Log In to post a reply to this thread.