• What are you working on? v15
    5,001 replies, posted
[QUOTE=s0ul0r;27983368]I love how I get rated dumb just because noone gives me proper information.... [editline]11th February 2011[/editline] I just wanted to know how the map data is stored in the bsp format and all I get are dumb ratings and useless answers..... Some file format and header information f.e......[/QUOTE] Before anyone can give you that, would need more information form YOU first, what produced theese bsp files you wish to use? it is like asking someone what type of tool you should use to screw in a screw. when you have told no one if it is a philps or a straight edge screw.
You found an article for the q3 BSP spec.. What else do you want? [url]http://www.koders.com/cpp/fid8BCE1A23A279B2B0884894014A636D0D619AC769.aspx[/url] [url]http://developer.valvesoftware.com/wiki/Source_BSP_File_Format[/url] There's the structure for VBSP, knock yourself out.
I mean unless you people to throw links of any possible BSP file format at you ...
It seems every time I change something in my app, android crashes, giving me the ever-descriptive "nullpointerexception" error. [editline]11th February 2011[/editline] This is the slowest work I've done in a long time.
[QUOTE=RyanDv3;27983595]It seems every time I change something in my app, android crashes, giving me the ever-descriptive "nullpointerexception" error. [editline]11th February 2011[/editline] This is the slowest work I've done in a long time.[/QUOTE] If you have debugging enabled, in LogCat it has a stack trace. that and you can then use breakpoints etc.
[QUOTE=nekosune;27983618]If you have debugging enabled, in LogCat it has a stack trace. that and you can then use breakpoints etc.[/QUOTE] Sometime's logcat won't spit it out immediately. On the top left there will be a list of threads, without touching anything, just hit the green arrow, it'll unpause the thread and spit out the stack trace.
Buggy dodgeball game I did for a class at college: [url]http://alexturpin.net/dodgeball[/url] WASD to move, right click pickup, hold left click to charge shot. I really love Unity, it makes everything so easy, I just wish I'd had more time to work on it. Oh well, now I can't be arsed to look at that horrible code.
[QUOTE=Xeon06;27984741]Buggy dodgeball game I did for a class at college: [url]http://alexturpin.net/dodgeball[/url] WASD to move, right click pickup, hold left click to charge shot. I really love Unity, it makes everything so easy, I just wish I'd had more time to work on it. Oh well, now I can't be arsed to look at that horrible code.[/QUOTE] Heh, that's actually pretty cool. Although you might want to capture the mouse; you can make it go out the window, which means sometimes you click and nothing happens (and it's still hidden, so it's a little bewildering). Plus to exit, you have to "look up" as you drag the mouse out of the window. Pressing escape to release the mouse would be better.
[QUOTE=SamPerson123;27982692]I implemented Eller's maze algorithm in my maze generator. It took forever to get rid of all of the bugs. So hard to find! My code is messy like nobody's business though.[/QUOTE] I should make a decoder that translates all these text generated mazes and run them through my A*.
I got around to working on my scripting language that i posted about... 50 pages ago... It was easy after I tokenized everything and stuff.
So I just finished up a game of text-based Battleship for my AP Comp Sci course, we had 3 weeks to do it. I blew it off until this last Tuesday (it's due tomorrow). I spent about 4-5 hours on it since then, it's done. Most of that time I spent reading the grading rubric and making sure I did everything in the exact way he wanted it done. I also spent a bit of time spacing out prompts and whatnot. I also had to code it using BlueJ, so no autocomplete or instant syntax error highlighting. That was probably the most annoying part. (I could have just used Eclipse then copied it, but the AP test requires code to be handwritten, and autocomplete doesn't help in memorizing method names or something like that. meh)
Quake 2 BSP [url]http://www.flipcode.com/archives/Quake_2_BSP_File_Format.shtml[/url]
I'm working on a facepunch browser. It's going to be opensource and have some really cool features! Won't share the code yet since it's not very clean (spent a lot of time on making it and it got late and shit) [IMG]http://v.yey.nu/1db/555c4.png[/IMG] edit: If anyone wants to know its made in C#
[QUOTE=Awwent;27986805]I'm working on a facepunch browser. It's going to be opensource and have some really cool features! Won't share the code yet since it's not very clean (spent a lot of time on making it and it got late and shit) [img_thumb]http://v.yey.nu/1db/555c4.png[/img_thumb][/QUOTE] I believe I am looking at a browser control dragged onto a windows form in Visual Basic / C# Prepare for a shitstorm.
[QUOTE=Jallen;27986822]I believe I am looking at a browser control dragged onto a windows form in Visual Basic / C# Prepare for a shitstorm.[/QUOTE] No, what do you mean?
[QUOTE=geel9;27982085]I coded the multiplayer :frown:[/QUOTE] Well you have to admit, it was very poorly made and it didn't have a purpose other than a over complicated save system online.
I've been working on a multi client lua environment. I have so far added the ability to use many lua states and some interesting gameplay functions such as private keys and tunneling.
Making your own scripting engine sure is fun.
Well I am done on that project for now, the rest is thinking what the hell I am going to do with it. What I am now working on is a logic composing engine using graphical components, that is more simple... sort of.
[QUOTE=Awwent;27986805]I'm working on a facepunch browser. It's going to be opensource and have some really cool features! Won't share the code yet since it's not very clean (spent a lot of time on making it and it got late and shit) [img_thumb]http://v.yey.nu/1db/555c4.png[/img_thumb] edit: If anyone wants to know its made in C#[/QUOTE] [IMG]http://i.imgur.com/OfiFU.png[/IMG]
[QUOTE=deloc;27987232][img_thumb]http://i.imgur.com/OfiFU.png[/img_thumb][/QUOTE] Holy shit, you actually have an IDE installed?
[QUOTE=geel9;27987252]Holy shit, you actually have an IDE installed?[/QUOTE] welcome to waywo v10
I have just hit a little roadblock with my logic app, since there are many starts how would I execute all the items in the right order.
Well, color me stupid. I just found out that you CAN load mp3 files into an XNA application, without going over that fucking XACT. By default, XNA loads a mp3 only as a Song. But you can only play a song once, meaning you can't play it multiple times at the same time. In order to change that, you need to change the mp3s Content Processor from Song to SoundEffect. XNA is a great thing, but it's audio handeling is a mess.
[code]x = 6; y = x;[/code] [code]Tokenising... Built list of 9 tokens! Parsing... Parsing complete with no errors. Push: 6 {number} Pop: x {variable} PushVar: x {variable} Pop: y {variable} [/code] :v: [editline]11th February 2011[/editline] [code]x = 1 + 2;[/code] [code]Tokenising... Built list of 7 tokens! Parsing... Parsing complete with no errors. Push: 1 {number} Push: 2 {number} Add Pop: x {variable} [/code]
Anyone got some recommendation of some cool application I could make in C#? Not very experienced
[QUOTE=Awwent;27988154]Anyone got some recommendation of some cool application I could make in C#? Not very experienced[/QUOTE] Make a one-time pad encrypter/decrypter. [url]http://en.wikipedia.org/wiki/One-time_pad[/url] Pretty fun project, and fairly simple. EDIT: For an extra challenge, make it encrypt files as well as plaintext.
Wonderful, I've just found my next Rosetta exercise.
[QUOTE=Smashmaster;27988236]Make a one-time pad encrypter/decrypter. [url]http://en.wikipedia.org/wiki/One-time_pad[/url] Pretty fun project, and fairly simple. EDIT: For an extra challenge, make it encrypt files as well as plaintext.[/QUOTE] The 'extra challenge' actually would make this easier – you could just binary-xor the pad with the file.
[QUOTE=Smashmaster;27988236]Make a one-time pad encrypter/decrypter. [url]http://en.wikipedia.org/wiki/One-time_pad[/url] Pretty fun project, and fairly simple. EDIT: For an extra challenge, make it encrypt files as well as plaintext.[/QUOTE] Bit of an arbitrary distinction - one could easily do cat plaintext | encode > ciphertext and it would work seamlessly for cat `which ls` | encode > ciphertext. There's no shame in interpreting binary files as chars.
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