• What are you working on? v15
    5,001 replies, posted
[QUOTE=Dj-J3;27221433]The only way to prevent it is to post some interesting content. We're doomed. :saddowns:[/QUOTE] Hey, Quick, someone post something interesting!
[img]http://gyazo.com/fdc7ad46ccf9c42ae0b74bcf7486f839.png[/img]
[QUOTE=DrLuke;27221076]What, why?[/QUOTE] It hurts the Microsoft monopoly. I also believe it's easier to get someone to switch from Mac to a linux distro than from Windows to a linux distro.
Started on Project Euler. Problem 1, done! [cpp] #include <iostream> int index; int totalSum; int main() { for (index = 0; index < 1000; index++) { if (index % 3 == 0 || index % 5 == 0) { totalSum += index; } } std::cout << totalSum; return 0; } [/cpp]
Hey, I've been working on a self-contained math formula renderer for some school projects of mine after finding LaTeX and MathML C# renderers too heavy or crippled by licensing. The output is a transparent image: [img]http://anyhub.net/file/1nsp-cool_mess.png[/img] The input is basic textual input: [code] hold(-lim(integrate(sum((x^lim(r^root(3,e),r,integrate(x,x,a,b))+integrate((a*cos(sqrt(x)))/b,x,root(5,integrate(1/x+cos(1/x),x,lim(1/h,h,0),b)),root(3,pi)))/((a+1/(1+1/(1+1/b)))^cos(sqrt(1+sqrt(1+sqrt(1+w))))+(sum(n+m,n,-inf,inf))/integrate(k,k,-inf,z)),x,1,inf),x,q,r),z,inf)) [/code] This formula doesn't have any sort of mathematical significance, but at least the rendering works :v:. Some of the expressions (like roots, exponents, etc.) can use a little tweaking.
Image filtering using 2d fft and ifft whoop :] Images are original | 2d fft | reconstructed image [img]http://u.cubeupload.com/borsty/filter2.png[/img] High frequency emphasis [img]http://u.cubeupload.com/borsty/filtering.jpg[/img] Silly ideal lowpass approach :V
[QUOTE=limitofinf;27221854]Hey, -content- [/QUOTE] Okay, you putting 'Hey,' at the top of all your posts is giving me OCD.
[QUOTE=limitofinf;27221854]Hey, I've been working on a self-contained math formula renderer for some school projects of mine after finding LaTeX and MathML C# renderers too heavy or crippled by licensing. The output is a transparent image: [img_thumb]http://anyhub.net/file/1nsp-cool_mess.png[/img_thumb] The input is basic textual input: [code] hold(-lim(integrate(sum((x^lim(r^root(3,e),r,integrate(x,x,a,b))+integrate((a*cos(sqrt(x)))/b,x,root(5,integrate(1/x+cos(1/x),x,lim(1/h,h,0),b)),root(3,pi)))/((a+1/(1+1/(1+1/b)))^cos(sqrt(1+sqrt(1+sqrt(1+w))))+(sum(n+m,n,-inf,inf))/integrate(k,k,-inf,z)),x,1,inf),x,q,r),z,inf)) [/code] This formula doesn't have any sort of mathematical significance, but at least the rendering works :v:. Some of the expressions (like roots, exponents, etc.) can use a little tweaking.[/QUOTE] Why am I tempted to try and solve that?
[QUOTE=limitofinf;27221854]LaTeX and MathML C# renderers too heavy or crippled by licensing.[/QUOTE] LaTeX... too heavy? too licenced? its opensource and 100% free, also the heavy part is all the add-ons they bundle with the Microsoft release if that's what you're thinking of [editline]5th January 2011[/editline] Also the MiKTeX release is lighter i think [editline]5th January 2011[/editline] But nice job on the output :)
[QUOTE=sLysdal;27222005]LaTeX... too heavy? too licenced? its opensource and 100% free, also the heavy part is all the add-ons they bundle with the Microsoft release if that's what you're thinking of [editline]5th January 2011[/editline] Also the MiKTeX release is lighter i think[/QUOTE] Hey, Maybe I'm just stupid :v:. Can you link me to a light-weight C# LaTeX renderer under a zlib/BSD type license?
Content! [img]http://gyazo.com/c550a692c81b962e4cd2998504c5e03e.png[/img]
[QUOTE=humanz;27221822]Started on Project Euler. Problem 1, done! [cpp] #include <iostream> int index; int totalSum; int main() { for (index = 0; index < 1000; index++) { if (index % 3 == 0 || index % 5 == 0) { totalSum += index; } } std::cout << totalSum; return 0; } [/cpp][/QUOTE] No need to waste time using the expensive modulo operator. [cpp]#include <iostream> int main() { int totalSum = 0; int take3 = 3; int take5 = 5; for ( int index = 0; index < 1000; index++ ) { if ( index == take3 || index == take5 ) totalSum += index; if ( index == take3 ) take3 += 3; if ( index == take5 ) take5 += 5; } std::cout << totalSum << std::endl; return 0; }[/cpp] With 10000000 iterations, it was approximately 6 times as fast as your original version.
Yes, I'm Vaginakiller
[QUOTE=DrLuke;27223105]Yes, I'm Vaginakiller[/QUOTE] I want to reply with something witty, but I have a brain fart or soemthing.
Well the thread is derailed. I was a lazy ass about working out over my break... I lost 4 lbs. (of muscle), my max for bench press dropped 20-30 lbs. and I can't flat bench my 35lbs :( Ontopic: [cpp] // Troll.cpp // Calculates sum of multiple of 3 & 5 under 1000. #include <iostream> #include <math.h> int main() { int next = 1; int sum = 0; for(int index = 0; index < 1000; index++) { if(ceil(index*0.33f) == next || ceil(index*0.20f) == next) { sum += index; ++next; } } std::cout << sum << std::endl; return 0; } [/cpp]
[QUOTE=iRzilla;27223854]That's because you can't be a ripped programmer. Unless you're compwhizz.[/QUOTE] Yes you can. Ever heard of bicycle powered laptop?
[QUOTE=sLysdal;27213507]If you have too many pages it could get very messy, maybe add a quickbar at the bottom with all pages(by logo) like in the Music app[/QUOTE] It's just a concept - something to be different from the rest. A tab bar might just end up being the final navigation, but I'm trying a few things that aren't very normal to Twitter apps. and oh jeez guys, i thought you were joking about how these threads get derailed into debate after a single post.
[QUOTE=iRzilla;27223925]Tell me more.[/QUOTE] [media]http://www.youtube.com/watch?v=bSX1Tf3wbQI[/media]
That idea needs a little working on, and then I think it wouldn't be a bad idea at all!
Some make a laptop powered by situps then we can all look like DevBug
[QUOTE=foszor;27224449]Some make a laptop powered by situps then we can all look like DevBug[/QUOTE] I actually use a situp invented by a friend (it works out your whole body). It's pretty much an inclined situp with a medicine ball :P
Behold! I bring the coveted content! [media]http://dl.dropbox.com/u/5027205/Screenshot.png[/media] Just starting to learn SFML, doesn't seem to bad right now.
[QUOTE=DevBug;27225390]I actually use a situp invented by a friend (it works out your whole body). It's pretty much an inclined situp with a medicine ball :P[/QUOTE] Can you post a diagram of it? I work out a lot and run (I'm on the track team at my high school) but my abs are crap, I should exercise them more.
[QUOTE=neos300;27225477]Can you post a diagram of it? I work out a lot and run (I'm on the track team at my high school) but my abs are crap, I should exercise them more.[/QUOTE] Hey, Go to a gym/weight room and look for a weight-based ab machine. Doing crunches with an additional 100-200lbs does wonders for your abs, assuming there isn't any fat covering them.
ITT: abs
[QUOTE=DuCT;27225418]Behold! I bring the coveted content! [media]http://dl.dropbox.com/u/5027205/Screenshot.png[/media] Just starting to learn SFML, doesn't seem to bad right now.[/QUOTE] OH GOD WHAT THE FUCK IS WRONG WITH YOU ...sorry, I have adverse reactions to the Ubuntu theme.
[QUOTE=lavacano;27227397]OH GOD WHAT THE FUCK IS WRONG WITH YOU ...sorry, I have adverse reactions to the Ubuntu theme.[/QUOTE] Eh, just reinstalled, haven't really re-themed everything yet. And besides, it's just my laptop, and not my desktop, so I don't really use it much.
[IMG]http://i51.tinypic.com/2q0otch.png[/IMG] Working combat, now with damage formulas and enemies that fight back! :buddy: How should I handle saving and messages? Currently, messages pop up at the bottom screen, and don't take kindly to other messages trying to been seen at the same time, and I was thinking of having them scroll up the main screen. As for saving, I have nothing so far. If it means anything, all entities (the walls, npcs, players) are all stored in a table. My eventual goal is to make a random generated dungeon crawler, much like diablo, nethack, rouge, etc, and have it portable to other systems like dingoos and canoos with nlove, for squary fun while on the go! [editline]5th January 2011[/editline] I also need to re-balance all the equipment I have so far, because of my new formulas (kinda based on the formulas in KoL) Does anyone want to test it?
[QUOTE=ZenX2;27227773]Does anyone want to test it?[/QUOTE] Sure, why not?
[url]http://anyhub.net/file/1nz0-grid.love[/url] There ya go, but there's not much too it yet. You can open the console with ~, it runs lua that you enter. Escape breaks away from any text entry. WASD to move, arrow keys for using things, FTGH for menu (as long as I have it always open.) Put EnemyTest() into the console if you want to try out fighting an enemy. [editline]5th January 2011[/editline] Also, you can't die yet.
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