[QUOTE=Jawalt;28011919]Richy Monodevelop is a great IDE...[/QUOTE]
If its a great IDE then can you tell me how to fix the problem i'm having then?
[QUOTE=bobthe2lol;28012054]If its a great IDE then can you tell me how to fix the problem i'm having then?[/QUOTE]
You should probably take this to the programming help thread.
[QUOTE=bobthe2lol;28011925]First, I *was* using monodevelop, but I couldn't figure out how to add parameters to the compiler so i tried it with the command line. And I would use code::blocks, but I can't figure out how to install it on ubuntu! I looked at their wiki "how to install codeblocks nightly build" but in the thread for each build there weren't any linux files.[/QUOTE]
[media]http://img205.imageshack.us/img205/8588/37451297.png[/media]
Taking a quick break from my android game, to make a Second Life viewer, that blocks RedZone.
[url]http://no2redzone.wordpress.com[/url] for more info on what am blocking.
Just as I was about to get some hacking done my Ubuntu partition decided it was going to rape it's own kids so they get taken away... Now it's missing some essential files... :saddowns:
[QUOTE=Jawalt;28011990]Or it could just return itself. Each scripting object will be a new 'instance' of the global one, allowing you to return the same object.[/QUOTE]
I'm not talking about repeating the function for each argument; I'm talking about a function that requires several different arguments. For example, numerical_derive(x^2+x)(x)(5) == numerical_derive(x^2+x,x,5)
[QUOTE=Loli;28012260]Just as I was about to get some hacking done my Ubuntu partition decided it was going to rape it's own kids so they get taken away... Now it's missing some essential files... :saddowns:[/QUOTE]
"Kiiiids, we're good parents now. GET YOUR ASSES OUT HERE."
Hey,
[QUOTE=limitofinf;28012297]I'm not talking about repeating the function for each argument; I'm talking about a function that requires several different arguments. For example, numerical_derive(x^2+x)(x)(5) == numerical_derive(x^2+x,x,5)[/QUOTE]
I think you forgot your habit there
[editline]12th February 2011[/editline]
Oh wait, you've already stopped using it earlier? Have a heart :h:
[QUOTE=limitofinf;28012297]I'm not talking about repeating the function for each argument; I'm talking about a function that requires several different arguments. For example, numerical_derive(x^2+x)(x)(5) == numerical_derive(x^2+x,x,5)[/QUOTE]
This is exactly what I mean. You could have an add scripting object with a multiply function like this (using Lua for example)
[code]
function add:multiply(input)
if self.args ~= {} then
return self.args[0] + input
else
self.args[0] = input;
return self
end
end
[/code]I think it'd take a lot to get something like this working, though. And it might be simpler to have all returns be a string, and just allow an object to return it's id as a string, or something. Easier on the RPN parser/executer/whatever you want to call it.
I finally got around to making graphics for my maze generator.
[img]http://i120.photobucket.com/albums/o181/SamPerson12345/maze.png[/img]
I'll make it so you can walk around in the maze next.
Well that shouldn't be too hard to solve... right? :v:
[QUOTE=DeanWinchester;28014056]Well that shouldn't be too hard to solve... right? :v:[/QUOTE]
Actually, it's impossible to solve. There's no entrance or exit. :v:
[img]http://gyazo.com/17646a30377fa450e861003f2ef5ccac.png[/img]
How do I get it to add the numbers instead of putting the numbers together like show in the picture
[QUOTE=Philly c;28011559]Or maybe you can stop trying to put some philosophical bullshit swing on it and just tell him.[/QUOTE]
I believe he was referring to the “Give a man a fish and he will eat for a day; teach a man to fish and he will eat for a lifetime”
And I agree with him.
[editline]13th February 2011[/editline]
[QUOTE=Doritos_Man;28014645][img_thumb]http://gyazo.com/17646a30377fa450e861003f2ef5ccac.png[/img_thumb]
How do I get it to add the numbers instead of putting the numbers together like show in the picture[/QUOTE]
Make input1 and input2 ints instead of strings and do int.Parse(Console.ReadLine()); instead of just Console.ReadLine()
Or, if you want to keep them as strings, do int.Parse(input1) + int.Parse(input2) in the WriteLine statement
[editline]13th February 2011[/editline]
Also, there's a What do you need help with thread.
[QUOTE=Doritos_Man;28014645][img_thumb]http://gyazo.com/17646a30377fa450e861003f2ef5ccac.png[/img_thumb]
How do I get it to add the numbers instead of putting the numbers together like show in the picture[/QUOTE]
Change them from string to int. Then do int.Parse() on the ReadLine()s like this: int.Parse(Console.ReadLine));
[QUOTE=Darwin226;28014674]
Make input1 and input2 ints instead of strings and do int.Parse(Console.ReadLine()); instead of just Console.ReadLine()
Or, if you want to keep them as strings, do int.Parse(input1) + int.Parse(input2) in the WriteLine statement
[editline]13th February 2011[/editline]
Also, there's a What do you need help with thread.[/QUOTE]
I realized that after I posted this
Thanks and sorry for posting in the wrong thread
Just trying some stuff.
[img]http://i.imgur.com/Wa3eO.png[/img]
Same shit, different settings :v:
[img]http://i.imgur.com/UrW8p.png[/img]
I can't decide between artistic or rainbow...
[QUOTE=Jawalt;28011919]Richy Monodevelop is a great IDE...[/QUOTE]
MonoDevelop is a shocking IDE
I finally got bullet physics to work under my engine. The green wireframe is the BSP collision mask and the blue one is a dynamic sphere rolling on the ground :v:
[IMG]http://i52.tinypic.com/11qnw2r.png[/IMG]
[QUOTE=Dlaor-guy;28014823]Just trying some stuff.
[img_thumb]http://i.imgur.com/Wa3eO.png[/img_thumb]
Same shit, different settings :v:
[img_thumb]http://i.imgur.com/UrW8p.png[/img_thumb][/QUOTE]
Care to explain whats going on? :v:
[QUOTE=HiredK;28015536]I finally got bullet physics to work under my engine. The green wireframe is the BSP collision mask and the blue one is a dynamic sphere rolling on the ground :v:
[img_thumb]http://i52.tinypic.com/11qnw2r.png[/img_thumb][/QUOTE]
"Sphere", hm? Very angular looking sphere, you have there! :eng101:
Well, my Ubuntu installation is truly fucked. Don't know what the hell has happened, but it's gone... Just dead... I'll fix it later.
[QUOTE=mechanarchy;28015735]"Sphere", hm? Very angular looking sphere, you have there! :eng101:[/QUOTE]
I'm using the GLDebugDrawer to draw the sphere for now.
[QUOTE=Dlaor-guy;28014823]Just trying some stuff.
[img_thumb]http://i.imgur.com/Wa3eO.png[/img_thumb]
Same shit, different settings :v:
[img_thumb]http://i.imgur.com/UrW8p.png[/img_thumb][/QUOTE]
Oh god, its beautyful! Gorgeus!
I rethinked my weapon generator structure design and added some armors with stats.
Dumped some items into html again.
See here: [url]http://dl.dropbox.com/u/99834/WpnGen/wpnDumpv3.html[/url]
Subtracting Flamethrower is the best.
Why don't you take the word list and make it modify a weapon so that you can calculate a model to use, the color to use and the projectile's stats (like size, velocity, etc.).
The tokenizer for my grapher is completed :D
Now to convert this all to RPN. It was actually surprisingly a challenge to implement this, lots of things caught me off guard. I'm having trouble thinking of how -(2+4) should be converted to reverse polish notation. Perhaps a custom operator that'd just flip the sign of the current number.
[editline]12th February 2011[/editline]
Doh, I'm an idiot, just multiply by -1.
[QUOTE=Frugle;28017967]I rethinked my weapon generator structure design and added some armors with stats.
Dumped some items into html again.
See here: [url]http://dl.dropbox.com/u/99834/WpnGen/wpnDumpv3.html[/url][/QUOTE]
Very nice but you need to consider that a trash item will be weaker then a epic item, maybe calculate ranges or something like that.
Was reading code complete when I read a passage that was strangely familiar..
[url=http://imgur.com/5D85w][img_thumb]http://i.imgur.com/5D85w.jpg[/img_thumb][/url]
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