No, it works fine for me. Even on my old shitty notebook.
[QUOTE=RyanDv3;28028039]That's just animation.[/QUOTE]
Don't all modern games use inverse kinematic for placing feet on uneven ground like slopes and stairs?
[QUOTE=Loli;28028473]Anybody else find Eclipse really laggy?[/QUOTE]
No, it seems to be one of the few Java applications that runs relatively quickly.
[QUOTE=Loli;28028473]Anybody else find Eclipse really laggy?[/QUOTE]
No, not really.
[QUOTE=sami-elite;28027490]He should probably just make it a slope that looks like stairs like in most games. Not trying to sound clever, i know nothing about this shit, but it seems to me that coding it so you can walk up a physical stair and then smoothing it is harder to do than just making slopes.[/QUOTE]
Step ups are useful for slopes too, you would snag on the top part of a slope that looks like |\ without it. Same problem for terrain, you would snag on stuff rather than glide over it.
[editline]13th February 2011[/editline]
You can also do cool stuff like pulling yourself up a box if it's at a certain height.
[editline]13th February 2011[/editline]
[url]http://www.gamecareerguide.com/features/20010324/melax_01.htm[/url]
It was a plugin I was running. It seems to have caught up now :D
[editline]13th February 2011[/editline]
[QUOTE=SamPerson123;28021841]Help! I'm trapped in a maze!
[img_thumb]http://i120.photobucket.com/albums/o181/SamPerson12345/mazerunner.png[/img_thumb]
A 1000x1000 cell maze! :byodood:
Daedalus don't got shit on me.[/QUOTE]
You should turn that into a sort of game. Where you can pass through the tops and sides.
For example
[code]
if(y == 0) //Top of the screen
{
y = screen.height - player.height;
}
[/code]
Don't know Java too well, so you may want to mess with that...
[/code]
[QUOTE=Loli;28028957]It was a plugin I was running. It seems to have caught up now :D
[editline]13th February 2011[/editline]
You should turn that into a sort of game. Where you can pass through the tops and sides.
For example
[code]
if(y == 0) //Top of the screen
{
y = screen.height - player.height;
}
[/code]
Don't know Java too well, so you may want to mess with that...
[/code][/QUOTE]
I'm not entirely sure what you mean, but as it is now, the screen scrolls and the player stays in the center.
[QUOTE=SamPerson123;28029865]I'm not entirely sure what you mean, but as it is now, the screen scrolls and the player stays in the center.[/QUOTE]
Oh, never mind me then...
[QUOTE=commander204;28025234]Can someone tell me if he manages to launch the application? Because I sent it to my friend and he said it will not open for him. He uses Win7.
[url]http://dl.dropbox.com/u/17769468/Release_current.rar[/url]
(Click to add a box)[/QUOTE]
Tried it, crashed on startup, my laptop does not support the Hi Def Profile though, Os is Windows 7 Home Premium 32 bit
[QUOTE=commander204;28025234]Can someone tell me if he manages to launch the application? Because I sent it to my friend and he said it will not open for him. He uses Win7.
[url]http://dl.dropbox.com/u/17769468/Release_current.rar[/url]
(Click to add a box)[/QUOTE]
Opened it, crashed on startup. Windows 7 Ultimate x64.
Wohoo...
1st equation of motion programmed...
[img]http://gyazo.com/07206ec52153feded6e924d74e1c097b.png[/img]
I am probably more proud of this than I should be.
I’ve just started getting to grips with Java GUI’s – they don’t look great, but I have to learn them for my programming course. Initially they were quite hard to get my head round. I had to go from console programming which seemed really straight forward to the idea of action listeners and all that, and adding buttons to panels then adding panels to frames and blah blah blah etc. But, I've finally got my head round it!
Here’s a drawing application I’m making for the module:
[img]http://tommytinkles.com/wp-content/uploads/2011/02/Screenshot-1.png[/img]
It doesn't do much yet. Our practical sessions centred around making the GUI first, then adding functionality, which seems to make a lot of sense to me! At the moment it shows you the mouse position in pixels and you can toggle those grid lines on and off.
This is my little side project that's going to be a bit more work:
[img]http://tommytinkles.com/wp-content/uploads/2011/02/Screenshot.png[/img]
GUI wise this is easy, the difficult thing is going to be the main functionality. What this will eventually do is take the genotypes of the parents for a particular gene or number of genes, then create progeny based on those genotypes, and so on and so forth. I feel like that isn't explaining enough.
[b]Unnecessary explaination of what my program will do:[/b]
Huntingtons disease (if you ever did A-Level Biology or watch House, M.D. you'll know of this) is an autosomal dominant genetic disease. What this means is there is a gene on a particular chromosome that controls whether you have the disease or not. You have two 'versions' (they are called alleles) of this gene. We'll call the alleles 'h' or 'H' for huntingtons. A dominant allele we'll denote as H, and recessive allele as h. The fact that it's autosomal dominant means it doesn't occur in the sex cells, and it is expressed if you have the dominant allele. Let's say someone doesn't have huntingtons, they must be hh, because one dominant H (in this case) will cause the disease.
If a person without huntingtons (hh) mates with someone who does have huntingtons (HH or Hh), then what will happen is this: The sperm and egg cells (gametes) only have one allele, so the person without huntingtons - his sperm is definitely going to have a 'h' allele. The person with huntingtons, if they are 'Hh', 50% of the eggs with have the dominant and 50% will have the recessive allele. When the sperm fertilises the egg, in this instance, they will inherit a 'h' from the father and either a H or a h from their 'Hh' mother, therefore they have a 50% chance of getting the disease. That's what my program is meant to simulate.
I just finished watching House M.D, that post spooked me out.
Skipping this weekend's video update of my game, this next wednesday is another one of our deadlines, we'll post a video then. A basic summary of what we're going to show off:
-path nodes (we will be implementing A* for pathfinding soon)
-enemies that can patrol between nodes, become agressive, then return to their patrol
-most of the level will be loaded from an XML file instead of statically defined in one of our constructors.
-going up to a "puzzle box" at the end of a level will load up a new Activity that will have a small mini-game puzzle thing
I still don't know if I want to make the level editor in C# or have it be an Activity in our game... the first would be much easier to work with but will take longer because I'll be rewriting some of the code, the second would allow a lot of code reuse, but it'll be harder to actually make levels on because it's a phone.
I started on this about a month ago.
[img]http://img413.imageshack.us/img413/7897/shot1j.png[/img]
[img]http://img20.imageshack.us/img20/8154/shot2w.png[/img]
You can play it if you want:
[url]http://www.host-a.net/u/lithium_games/idontknowwhattocallthisyet-bychimitos.exe[/url]
left/right arrow keys - move left/right
up arrow key - jumps.
down arrow key - crouches
r - restarts the room
t - spawns a dead body, (was for testing the death sequence, but is fun to mess with)
Any suggestions?
Can somebody recommend an IDE for C++?
Visual Studio C++ Express keeps bitching whenever I try to register it and crashing.
Is Code::Blocks any good?
[QUOTE=Azur;28033119]Is Code::Blocks any good?[/QUOTE]
Yep
[editline]13th February 2011[/editline]
[QUOTE=chimitos;28033075]I started on this about a month ago.
[img_thumb]http://img413.imageshack.us/img413/7897/shot1j.png[/img_thumb]
[img_thumb]http://img20.imageshack.us/img20/8154/shot2w.png[/img_thumb]
You can play it if you want:
[url]http://www.host-a.net/u/lithium_games/idontknowwhattocallthisyet-bychimitos.exe[/url]
left/right arrow keys - move left/right
up arrow key - jumps.
down arrow key - crouches
r - restarts the room
t - spawns a dead body, (was for testing the death sequence, but is fun to mess with)
Any suggestions?[/QUOTE]
Love this, care to give more details?
[QUOTE=Richy19;28033233]Yep
[editline]13th February 2011[/editline]
Love this, care to give more details?[/QUOTE]
It was for a school project, but it was finished and turned in on friday.
I'm going to make it into a whole game with more stuff in it later.
[QUOTE=chimitos;28033075]I started on this about a month ago.
[img_thumb]http://img413.imageshack.us/img413/7897/shot1j.png[/img_thumb]
[img_thumb]http://img20.imageshack.us/img20/8154/shot2w.png[/img_thumb]
You can play it if you want:
[url]http://www.host-a.net/u/lithium_games/idontknowwhattocallthisyet-bychimitos.exe[/url]
left/right arrow keys - move left/right
up arrow key - jumps.
down arrow key - crouches
r - restarts the room
t - spawns a dead body, (was for testing the death sequence, but is fun to mess with)
Any suggestions?[/QUOTE]
What rendering API or game engine is this made in?
It's very fun
I'm going to answer questions in the first post now, to save space.
[QUOTE=chimitos;28033396]I'm going to answer questions in the first post now, to save space.[/QUOTE]
What language is it coded in?
Is the art work made by you?
[QUOTE=Richy19;28033440]What language is it coded in?
Is the art work made by you?[/QUOTE]
It's made in game maker, so it's likely he made it using GML (game maker language, it's a scripting thing in game maker). The graphics assets look pretty home made.
Has anyone used or even heard of PIKE?
aparently its a scripting language that uses C/C++ syntax
just wondering what its like and if its easy to use
[url]http://pike.ida.liu.se/[/url]
ahhhh, what the fuck! i can't even compile anymore, visual c++ keeps spitting this out
[code]LINK : fatal error LNK1561: entry point must be defined[/code]
my code:
[code]#include <iostream>
int Main()
{
std::cout<<"test";
return 1;
}[/code]
god microsoft makes crappy products. can't even compile a SIMPLE program without it spitting out an error.
[QUOTE=Archy;28033982]ahhhh, what the fuck! i can't even compile anymore, visual c++ keeps spitting this out
[code]LINK : fatal error LNK1561: entry point must be defined[/code]
my code:
[code]#include <iostream>
int Main()
{
std::cout<<"test";
return 1;
}[/code]
god microsoft makes crappy products. can't even compile a SIMPLE program without it spitting out an error.[/QUOTE]
[cpp]int Main()[/cpp]
should be
[cpp]int main()[/cpp]
[QUOTE=Archy;28033982]ahhhh, what the fuck! i can't even compile anymore, visual c++ keeps spitting this out
[code]LINK : fatal error LNK1561: entry point must be defined[/code]
my code:
[code]#include <iostream>
int Main()
{
std::cout<<"test";
return 1;
}[/code]
god microsoft makes crappy products. can't even compile a SIMPLE program without it spitting out an error.[/QUOTE]
[code]#include <iostream>
int main()
{
std::cout << "test" << std::endl;
return 0;
}[/code]
[QUOTE=Archy;28033982]ahhhh, what the fuck! i can't even compile anymore, visual c++ keeps spitting this out
[code]LINK : fatal error LNK1561: entry point must be defined[/code]
my code:
[code]#include <iostream>
int Main()
{
std::cout<<"test";
return 1;
}[/code]
god microsoft makes crappy products. can't even compile a SIMPLE program without it spitting out an error.[/QUOTE]
I highly doubt it's Microsoft's fault you can't compile a simple program in Visual C++
oh what the hell, it actually CARES about capitilization?
[editline]13th February 2011[/editline]
that is the dumbest crap ever
[QUOTE=Archy;28034126]oh what the hell, it actually CARES about capitilization?
[editline]13th February 2011[/editline]
that is the dumbest crap ever[/QUOTE]
Of course it does. You'd probably struggle to find languages that don't.
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