• What are you working on? v15
    5,001 replies, posted
[QUOTE=s0ul0r;28046568]Just wrote my first java app with GUI, testing out the forms.... I present you, the "Kiddy name Generator", delivering such results as: [img_thumb]http://img836.imageshack.us/img836/8587/namegen.png[/img_thumb] Download (if you really need it ;D) [URL]http://anyhub.net/file/1PFy-kiddynamegen.zip[/URL] (You have to extract it.)[/QUOTE] As an afterthought maybe I should've rated you late instead for that horrible abuse of an old WAYWO meme. However, the actual product is of help to all 10-year-olds around the world trying to figure out their new gamertag. A winner is you. [editline]14th February 2011[/editline] which page were we on again? >.<
LÖVE 0.7.1 [url=http://love2d.org/forums/viewtopic.php?f=3&t=2503]is out[/url]!
[QUOTE=thelinx;28050085]LÖVE 0.7.1 [url=http://love2d.org/forums/viewtopic.php?f=3&t=2503]is out[/url]![/QUOTE] [quote] * Fixed toggleFullscreen.[/quote] Glorious! I can't see a fix for the "silent short .wav" thing, though.
[QUOTE=knighty;28047319][media]http://www.youtube.com/watch?v=-A4EHfNpGzY[/media] A post processed rain shader I'm working on. Really needs some splashing particles/ripples and whatnot.[/QUOTE] Excuse me, but holy fuck!
[QUOTE=DrLuke;28050611]Excuse me, but holy fuck![/QUOTE] It has it's own thread now, apparently. A [b]lot[/b] of nice screenshots there.
[QUOTE=knighty;28047344]It's my own. You can see some more videos on my youtube.[/QUOTE] I must say, it's one absolutely sweet looking engine. [media]http://www.youtube.com/watch?v=nXdv_BCGucg[/media] The clouds.... :gizz:
[QUOTE=knighty;28047319][media]http://www.youtube.com/watch?v=-A4EHfNpGzY[/media] A post processed rain shader I'm working on. Really needs some splashing particles/ripples and whatnot.[/QUOTE] GLSL or HLSL?
[quote=hiredk;28051798]glsl or hlsl?[/quote] hlsl. I saw your stuff a few pages back btw. Looks great.
Here goes my first post in a WAYWO thread. [IMG]http://filesmelt.com/dl/mytextparser.PNG[/IMG]
Now support calculus :)
[QUOTE=Raven-Rave;28052167]Here goes my first post in a WAYWO thread. [img_thumb]http://filesmelt.com/dl/mytextparser.PNG[/img_thumb][/QUOTE] Wow. And you actually posted content! (Not that it's particularly [B]hard[/B] to do what that app does, but it could have potential!) [editline]14th February 2011[/editline] [QUOTE=knighty;28052240]Now support calculus :)[/QUOTE] This.
[QUOTE=Raven-Rave;28052167]Here goes my first post in a WAYWO thread. [img_thumb]http://filesmelt.com/dl/mytextparser.PNG[/img_thumb][/QUOTE] I don't know how you're parsing that, but AFAIK the best way to do it is to convert the expression to postfix notation and then use a stack to go through it left to right. [url]http://www.chris-j.co.uk/parsing.php[/url] The app at the bottom shows exactly what I mean (prefix and postfix have no need for brackets which makes them MUCH easier to use)
[QUOTE=Jallen;28052333]I don't know how you're parsing that, but AFAIK the best way to do it is to convert the expression to postfix notation and then use a stack to go through it left to right.[/QUOTE] He's probably using the Java function to split strings with regexes. And then check each token.
Does anyone know if slimDX will work on linux? Or if theres anyway to program DirectX in linux?
[QUOTE=Richy19;28053906]Does anyone know if slimDX will work on linux? Or if theres anyway to program DirectX in linux?[/QUOTE] Might work with wine but if your wanting to program on Linux its OpenGL you should be using
[QUOTE=CammieDee666;28053959]Might work with wine but if your wanting to program on Linux its OpenGL you should be using[/QUOTE] Hng i wanna have a go at DirectX but i cant be bothered to go onto my desktop
[QUOTE=knighty;28047344]It's my own. You can see some more videos on my youtube.[/QUOTE] Is it just for your use or are you planning to market it?
[QUOTE=knighty;28047319][media]http://www.youtube.com/watch?v=-A4EHfNpGzY[/media] A post processed rain shader I'm working on. Really needs some splashing particles/ripples and whatnot.[/QUOTE] How old are you? Also, welcome to Facepunch :3:
[QUOTE=Loli;28054131]How old are you? Also, welcome to Facepunch :3:[/QUOTE] I'm 21. contrary to my youtube which says 23 ( I signed up when I was 16 ;) ) Thanks for the welcome. @Crash: Personal use really, unless I think it becomes actually usable in the real world.
When competing against the likes of Unity and UDK? It's a long way off there right now. Maybe one day it'll be close, but not for a long time.
Visually competitive possibly yeah, but not in terms of tools, platform support or stability. (Not that I don't appreciate the praise, I'm very flattered)
I actually finally used a template, and it was useful That hasnt happened to me before now, I am shocked :v:
Does openTK have a C++ version? I want to start messing with it but i dont want to depend on glut or any other outdated shit And would much rather if its an all-in-one package
I don't know why everyone's telling him to compete with more established and more fully featured game engines. My advice would be to make a cool end product with it, and sell that. Or just keep developing it, if that's what he enjoys. It's like if he showed us an awesome robot he built and everyone told him to add weapons to it and sell it to the military. There's no real reason that's impossible, but I don't think that's what his intent or desire is.
[QUOTE=RyanDv3;28055278]I don't know why everyone's telling him to compete with more established and fully featured game engines. My advice would be to make a cool end product with it, and sell that. Or just keep developing it, if that's what he enjoys. It's like if he showed us an awesome robot he built and everyone told him to add weapons to it and sell it to the military. There's no real reason that's impossible, but I don't think that's what his intent or desire is.[/QUOTE] Not really. No-one's telling him to change it at all or add to it, just the way he [b]could[/b] use it.
[QUOTE=knighty;28047319][media]http://www.youtube.com/watch?v=-A4EHfNpGzY[/media] A post processed rain shader I'm working on. Really needs some splashing particles/ripples and whatnot.[/QUOTE] You, sir, are a god. I've done a lot of 3D work in your territory (SSAO, shadowing, light/shadow shafts, HDR, etc.) and I must humbly say the videos you've captured look absolutely stunning. I have one question: is this a deferred, a forward, or a hybrid renderer?
[QUOTE=Richy19;28055260]Does openTK have a C++ version? I want to start messing with it but i dont want to depend on glut or any other outdated shit And would much rather if its an all-in-one package[/QUOTE] I'm working on [url=https://github.com/Overv/OOGL][b]something like that[/b][/url], although development has been a bit inactive lately.
[QUOTE=limitofinf;28056042]You, sir, are a god. I've done a lot of 3D work in your territory (SSAO, shadowing, light/shadow shafts, HDR, etc.) and I must humbly say the videos you've captured look absolutely stunning. I have one question: is this a deferred, a forward, or a hybrid renderer?[/QUOTE] It's a hybrid renderer I guess...it has some forward rendered parts, but it's mainly deferred.
[QUOTE=knighty;28056449]It's a hybrid renderer I guess...it has some forward rendered parts, but it's mainly deferred.[/QUOTE] As I expected. Just wanted to make sure :)
[QUOTE=Richy19;28055260]Does openTK have a C++ version? I want to start messing with it but i dont want to depend on glut or any other outdated shit And would much rather if its an all-in-one package[/QUOTE] Are there any disadvantages to using SFML for the whole openGL window and everything? Would i still need to depend on glu or any other outdated stuff?
Sorry, you need to Log In to post a reply to this thread.