• What are you working on? v15
    5,001 replies, posted
I decided three days ago I wanted to keep track of the movies I'd watched, and realizing this list would become quite large, I decided it would be a fun, quick little project; to write a python script that handled this. I ended up going farther with it than I originally intended, and so I thought I might as well post it here, if anyone is interested. Necessary image to stop people from scrolling by: [url=http://pastebin.com/KKZkpJES][img]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/lystifier.png[/img][/url] [url=http://pastebin.com/KKZkpJES]Get it here. (now pastebin)[/url] Note: The other operations, apart from "print", are "add" and "remove". If you just type in "python lystifier.py" without any arguments, it will display a help message. Can't really speak to the quality of the code, as I'm pretty sure the only reason I had fun and finished this project was because I didn't take it too seriously (as well as being relatively new to python). Which is to say I'm entirely open to criticism, in addition to being entirely above reproach because I preempted said criticism. Also, strictly speaking with regards to the user experience: good/ bad? I'm wondering whether it might be worth it to make a thread in Film and television to whore attention...
[QUOTE=RyanDv3;27228859][url=http://www.mediafire.com/?p9qagma65mqdl57]Get it here[/url][/QUOTE] Mediafire for a 6KB python script. Really? Just pastebin that shit
Just noticed the screenshot fails to demonstrate the current feature of logging the day each note was made. It does that now. [editline]6th January 2011[/editline] [QUOTE=Combino;27228991]Mediafire for a 6KB python script. Really? Just pastebin that shit[/QUOTE] Sure. [editline]6th January 2011[/editline] (one momento, combino) [editline]6th January 2011[/editline] [url]http://pastebin.com/KKZkpJES[/url]
Hey, I suppose I lied a little; my school projects are based on a little more than just a formula renderer :v:: [img]http://anyhub.net/file/1nz9-sum1.png[/img] [img]http://anyhub.net/file/1nza-sum2.png[/img] [img]http://anyhub.net/file/1nzb-sum3.png[/img] [img]http://anyhub.net/file/1nzc-sum4.png[/img] And, due to my username: [img]http://anyhub.net/file/1nzE-liminf.png[/img]
Not sure which is best [media]http://www.youtube.com/watch?v=e3z5vCU-h2g[/media] [media]http://www.youtube.com/watch?v=igTVZEyCe_0[/media] [media]http://www.youtube.com/watch?v=AI-6Pz6-h4w[/media]
[QUOTE=DarkCybo7;27230033]Not sure which is best [media]http://www.youtube.com/watch?v=e3z5vCU-h2g[/media] [media]http://www.youtube.com/watch?v=igTVZEyCe_0[/media] [media]http://www.youtube.com/watch?v=AI-6Pz6-h4w[/media][/QUOTE] the 2nd one bro
Third. first is just shaders and second lacks... rigor.
All three are shaders.
[QUOTE=DarkCybo7;27230033]Not sure which is best [media]http://www.youtube.com/watch?v=e3z5vCU-h2g[/media] [media]http://www.youtube.com/watch?v=igTVZEyCe_0[/media] [media]http://www.youtube.com/watch?v=AI-6Pz6-h4w[/media][/QUOTE] i like the fourth one
I meant that the first one isn't special except for its shaders, which are just special because they're bizarre shaders, whereas the third has calculated intention behind it! the semi-pretentious analyzation was the only way I was going to get anywhere with that.
Best news I've had today! [img]http://i.imgur.com/rxr11.png[/img] It builds! (On OS X at least :P) I just need to write a few tests now to make sure it works, but my garbage collector is effectively done. I just hope something terrible won't happen. :ohdear: As for "increasing speeeeeeed", I think the only thing I can think of doing is making the actual deallocation portion lockfree (which wouldn't be too hard, actually :D), but that introduces the possibility of a worst case scenario, where the allocation pool cannot find any free memory, but the collector has not yet deallocated the needed block, which results in the pool throwing an exception, and everything shutting down. (The only time the collector throws an exception is when memory cannot be allocated, much like the C++ STL. There are no catches or exception handling anywhere.) If everything seems to end up working right, I'll be able to start on my scripting language's VM after the next reddit game jam (Which is this friday. Gonna redeem myself or possibly die trying :black101:) Anyways, hope you all are having as good a day as I am now! :D
Progress on my installer! [img]http://cl.ly/3K06261r393l2d1u2Z2M/fluffyinstallertest.gif[/img] It doesn't extract files yet, but still. :buddy:
[QUOTE=a2h;27231111]Progress on my installer! [img_thumb]http://cl.ly/3K06261r393l2d1u2Z2M/fluffyinstallertest.gif[/img_thumb] It doesn't extract files yet, but still. :buddy:[/QUOTE] That's actually a [i]very[/i] decent UI.
[QUOTE=dag10;27231199]That's actually a [i]very[/i] decent UI.[/QUOTE] Well, it's very close to the Opera 11 installer, but damn, it is the nicest installer on Windows I've ever used, and I wish Opera would make it usable for others.
[QUOTE=a2h;27231270]Well, it's very close to the Opera 11 installer, but damn, it is the nicest installer on Windows I've ever used, and I wish Opera would make it usable for others.[/QUOTE] Same here, I love the Opera installer.
[QUOTE=neos300;27225477]Can you post a diagram of it? I work out a lot and run (I'm on the track team at my high school) but my abs are crap, I should exercise them more.[/QUOTE] [img]http://localhostr.com/file/dd54uJE/Capture2.PNG[/img] Something like that... Have a friend throw a ball and catch it. Well you catch the ball go down and put the ball over you head. Situp and throw the ball (like an overhead). Repeat. Notes: Throw the ball had and far eg: a couple meters. Start off with 3 sets of 25.
[QUOTE=Chandler;27231386]Same here, I love the Opera installer.[/QUOTE] sudo yum install opera :(
[QUOTE=DevBug;27231475][img_thumb]http://localhostr.com/file/dd54uJE/Capture2.PNG[/img_thumb] Something like that... Have a friend throw a ball and catch it. Well you catch the ball go down and put the ball over you head. Situp and throw the ball (like an overhead). Repeat. Notes: Throw the ball had and far eg: a couple meters. Start off with 3 sets of 25.[/QUOTE] WAYWO v15: Where Are You Working Out.
[QUOTE=DevBug;27231475]Abs training[/QUOTE] Awesome going to try that out tomorrow:)
I ran into the weirdest bug earlier tonight. My garbage collector library defines operator new and delete, so that you can just use it as a drop in replacement. But it turns out, that if you place the operator new and delete definitions inside a compilable unit (rather than just a header), *anything* that is linked to it will use this version of operator new and delete. This was causing the memory pool to try to allocate from itself, return NULL, and then continue on its merry way. Then the collector tried to do the same as well. I found it *very* interesting, to say the least. The way I got around this was by defining the operator new and delete for the pool and collector. (This way when they are finally deleted, your program won't segfault on exit, as the pool and collector would try to collect themselves) Of course, I'm now getting some weird "read size" errors. All I'll say is I'm glad valgrind exists :D
So who's the lucky bastard who said that I was gonna port my engine AGAIN ? [IMG]http://i.imgur.com/JARYA.png[/IMG]
What's the point ? Do you intend to use DX11 features, crippling all the XP users ? (Not an XP user myself, but there's still a lot of these)
[QUOTE=PiXeN;27233656]What's the point ? Do you intend to use DX11 features, crippling all the XP users ? (Not an XP user myself, but there's still a lot of these)[/QUOTE] It's time for change then. I'd rather install a new OS than not being able to play whatever Xerios3 comes up with!
Working on an exam project in Java, close to finishing up the base engine and on to actually giving the game content soon: [img]http://dl.dropbox.com/u/3605545/java_game_exam_1.png[/img] Doesn't really show much, as its all work on the engine and not the game. Also its not done in OpenGL because they said that we cant use that, as I'm the only one knowing how to use it in class and none of the teachers does... -.- [editline]6th January 2011[/editline] The goal of the game is to catch sheep with the UFOs tractor beam. There are probably be scenery, obstacles and maybe enemies or some other way to get killed.
[QUOTE=sLysdal;27233813]Also its not done in OpenGL because they said that we cant use that, as I'm the only one knowing how to use it in class and none of the teachers does... -.-[/QUOTE] I hate it when things like this happen.
[QUOTE=PiXeN;27233656]What's the point ? Do you intend to use DX11 features, crippling all the XP users ? (Not an XP user myself, but there's still a lot of these)[/QUOTE] I guess it's a perfect year to screw XP users over :banjo:
[QUOTE=DrLuke;27233841]I hate it when things like this happen.[/QUOTE] Yup, same here
[QUOTE=Xerios3;27233482]So who's the lucky bastard who said that I was gonna port my engine AGAIN ? [img_thumb]http://i.imgur.com/JARYA.png[/img_thumb][/QUOTE] What theme is that? It looks great.
[QUOTE=PiXeN;27233656]crippling all the XP users ?[/QUOTE] Seriously, who gives a shit about people staying on XP. It's a shitty OS, and it's 2011. Come on now
[QUOTE=Combino;27234218]Seriously, who gives a shit about people staying on XP. It's a shitty OS, and it's 2011. Come on now[/QUOTE] 47.2% of the internet... - [URL]http://www.w3schools.com/browsers/browsers_os.asp[/URL]
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