[QUOTE=Richy19;28109271]This one is better
[media]http://www.youtube.com/watch?v=0s3d1LfjWCI[/media]
Uses A* path finding and other AI to solve the level and not die[/QUOTE]
[quote]Notch made this game. he also made minecraft*[/quote]
Youtube trolls are so bad.
[editline]17th February 2011[/editline]
[QUOTE=BAZ;28107824]Someone post a sprite and i'll import it for you![/QUOTE]
This could be interesting.
[img]http://i.imgur.com/18Bt4.png[/img]
Found it in my free graphics folder.
[QUOTE=BlkDucky;28109342]Youtube trolls are so bad.[/QUOTE]
He did make it, well the mario game he did. The AI bot was made as part of a competition
[url]http://notch.tumblr.com/post/157149894/infinite-mario-ai-competition[/url]
[QUOTE=Richy19;28109450]He did make it, well the mario game he did. The AI bot was made as part of a competition
[url]http://notch.tumblr.com/post/157149894/infinite-mario-ai-competition[/url][/QUOTE]
Huh. Well colour me ignorant. :saddowns:
Edit: I see what you did there, Elexar.
[QUOTE=BlkDucky;28109342][img_thumb]http://i.imgur.com/18Bt4.png[/img_thumb]
Found it in my free graphics folder.[/QUOTE]
tada!
[img]http://i.cubeupload.com/VWxNMC.png[/img]
[img]http://i.cubeupload.com/iTAx6E.png[/img]
I think I mistimed the jump
[img]http://i.cubeupload.com/Bdn3bC.png[/img]
[QUOTE=BAZ;28110605]tada!
[img_thumb]http://i.cubeupload.com/VWxNMC.png[/img_thumb]
[img_thumb]http://i.cubeupload.com/iTAx6E.png[/img_thumb]
I think I mistimed the jump
[img_thumb]http://i.cubeupload.com/Bdn3bC.png[/img_thumb][/QUOTE]
Nice, is this a method of collision detection?
Reminds me of drawn to life.
Except I have never played drawn to life.
[QUOTE=Richy19;28110817]Nice, is this a method of collision detection?[/QUOTE]
It looks like that.
Caverns!
[media]
[url]http://gyazo.com/1b3b12f07dd2814232cbf72ec8bd3d7a.png[/url]
[url]http://gyazo.com/de6c80778473dbd1731c5b2020c06f83.png[/url]
[url]http://gyazo.com/feddd3beb3bd187930647d358ceb6335.png[/url]
[/media]
Next up is actual enemies. Maybe FOV, too.
[QUOTE=BlkDucky;28111161]Caverns!
[media]
[url]http://gyazo.com/1b3b12f07dd2814232cbf72ec8bd3d7a.png[/url]
[url]http://gyazo.com/de6c80778473dbd1731c5b2020c06f83.png[/url]
[url]http://gyazo.com/feddd3beb3bd187930647d358ceb6335.png[/url]
[/media]
Next up is actual enemies. Maybe FOV, too.[/QUOTE]
Yea, enemies would be nice.
[QUOTE=Darwin226;28092331]OpenTK is just a wrapper for OpenGL and since OpenGL doesn't know what drawing text to screen means, neither does OpenTK.
There's one file, TexLib that fiddler also made that handles texture loading and drawing bitmap fonts to screen. You can get it on the official page.[/QUOTE]
But I don't like bitmap fonts, I want to draw TTF fonts :smith:
[QUOTE=BlkDucky;28111161]Caverns!
[media]
[url]http://gyazo.com/1b3b12f07dd2814232cbf72ec8bd3d7a.png[/url]
[url]http://gyazo.com/de6c80778473dbd1731c5b2020c06f83.png[/url]
[url]http://gyazo.com/feddd3beb3bd187930647d358ceb6335.png[/url]
[/media]
Next up is actual enemies. Maybe FOV, too.[/QUOTE]
:D, how are you doing the cave generation?
[QUOTE=Richy19;28111265]:D, how are you doing the cave generation?[/QUOTE]
My own version of this:
[url]http://roguebasin.roguelikedevelopment.org/index.php?title=Diffusion-limited_aggregation[/url]
I'm still not entirely happy with it, but it's good enough for now.
[QUOTE=Richy19;28110817]Nice, is this a method of collision detection?[/QUOTE]
It's a method of generating shapes and bodies from just sprite data, which I can use for collision detection.
Hm is there a way to verify a user on an irc using unreal ircd? SmartIrc4net doesn't support Owner/Halfop :(. It removes the symbols in front of the nicks too.
Ugh, we are learning Haskell on my computer science course at the moment and I don't know what you guys think about it, but it's such a piece of shit.
I can't think of any reason why I would want to use a functional programming language ever in my life after this, I hate it with a fucking passion.
[QUOTE=BlkDucky;28111631]My own version of this:
[url]http://roguebasin.roguelikedevelopment.org/index.php?title=Diffusion-limited_aggregation[/url]
I'm still not entirely happy with it, but it's good enough for now.[/QUOTE]
That looked fun so I tried that too.
[img]http://filesmelt.com/dl/thingie.png[/img]
Looks like a fractal.
Not the expected result, looks cool nonetheless:
[img_thumb]http://filesmelt.com/dl/uh5.png[/img_thumb]
[editline].[/editline]
Actually it is the expected result. Just doesn't look like expected.
This is a little closer to what I was going for:
[img_thumb]http://filesmelt.com/dl/uh21.png[/img_thumb]
[QUOTE=Jallen;28111893]Ugh, we are learning Haskell on my computer science course at the moment and I don't know what you guys think about it, but it's such a piece of shit.
I can't think of any reason why I would want to use a functional programming language ever in my life after this, I hate it with a fucking passion.[/QUOTE]
I know someone who writes games in haskell. He throws snippits at me and is like 'See how easy it is!'
[QUOTE=BlkDucky;28111161]Maybe FOV, too.[/QUOTE]
[img]http://gyazo.com/f40ce531574db1b458d5d05ff33478aa.png[/img]
This method isn't working out too well.
Edit: My avatar is now relevant.
I have a few questions about how I should go about perfecting and increasing my skills in programming.
I see a lot of impressive stuff around the WAYWO, and I feel like I'm progressing too slow.
I've been programming for 3 years, currently 16 years old. I just started using irrlicht and getting into 3D application development, mainly because I've been doing 2D applications for a year and a half. My main language is C++ but I'm getting the hang of C# and getting comfortable with it.
I just would like to know any of your guys input on what I should do to improve. Maybe how you progressed in programming.
Maybe I should get comfortable with more languages. Or perhaps get the hang of irrlicht so I get comfortable with 3D applications. Or maybe try using plain OpenGL or DirectX.
Also, I can't seem to get an answer to this question after looking it up; why is OpenGL and DirectX mainly used? They're both graphic libraries, but what exactly are they doing that makes them very popular to use?
Sorry, I know this isn't really on topic, but I'm very interested in learning and improving.
[QUOTE=BlkDucky;28111161]Caverns!
[media]
[url]http://gyazo.com/1b3b12f07dd2814232cbf72ec8bd3d7a.png[/url]
[url]http://gyazo.com/de6c80778473dbd1731c5b2020c06f83.png[/url]
[url]http://gyazo.com/feddd3beb3bd187930647d358ceb6335.png[/url]
[/media]
Next up is actual enemies. Maybe FOV, too.[/QUOTE]
I'm making a similar game. How do you generate the caverns?
[QUOTE=Awwent;28112549]I'm making a similar game. How do you generate the caverns?[/QUOTE]
I posted it earlier, but here's the link again: [url]http://roguebasin.roguelikedevelopment.org/index.php?title=Diffusion-limited_aggregation[/url]
[QUOTE=BlkDucky;28111161]Caverns!
[media]
[url]http://gyazo.com/1b3b12f07dd2814232cbf72ec8bd3d7a.png[/url]
[url]http://gyazo.com/de6c80778473dbd1731c5b2020c06f83.png[/url]
[url]http://gyazo.com/feddd3beb3bd187930647d358ceb6335.png[/url]
[/media]
Next up is actual enemies. Maybe FOV, too.[/QUOTE]
Are you using LÖVE for this?
[QUOTE=Jallen;28111893]Ugh, we are learning Haskell on my computer science course at the moment and I don't know what you guys think about it, but it's such a piece of shit.
I can't think of any reason why I would want to use a functional programming language ever in my life after this, I hate it with a fucking passion.[/QUOTE]
I love using it for Project Euler -type problems.
[QUOTE=BlkDucky;28112235][i]picture[/i]
This method isn't working out too well.
Edit: My avatar is now relevant.[/QUOTE]
Are those sprites yours? They look nice.
They were used in that contest where you had to make a game with the pregiven sprites, so no.
[QUOTE=xAustechx;28112349]I have a few questions about how I should go about perfecting and increasing my skills in programming.
I see a lot of impressive stuff around the WAYWO, and I feel like I'm progressing too slow.
I've been programming for 3 years, currently 16 years old. I just started using irrlicht and getting into 3D application development, mainly because I've been doing 2D applications for a year and a half. My main language is C++ but I'm getting the hang of C# and getting comfortable with it.
I just would like to know any of your guys input on what I should do to improve. Maybe how you progressed in programming.
Maybe I should get comfortable with more languages. Or perhaps get the hang of irrlicht so I get comfortable with 3D applications. Or maybe try using plain OpenGL or DirectX.
Also, I can't seem to get an answer to this question after looking it up; why is OpenGL and DirectX mainly used? They're both graphic libraries, but what exactly are they doing that makes them very popular to use?
Sorry, I know this isn't really on topic, but I'm very interested in learning and improving.[/QUOTE]
I feel like rating you dumb so much. your 16, have 3 years C++ experience and think your progressing slow?
I wish i had half your experience at my age.
Also openGL and DirectX are used as these are the main one supported by graphics card.
Up to you which to use but openGL is cross platform
[QUOTE=Richy19;28112974]I feel like rating you dumb so much. your 16, have 3 years C++ experience and think your progressing slow?
I wish i had half your experience at my age.
Also openGL and DirectX are used as these are the main one supported by graphics card.
Up to you which to use but openGL is cross platform[/QUOTE]
Heh, thanks. But there's always room for improvement. ; )
Plus, my "experience" came at a cost. Having no friends at 16 sucks so much. :v: <- Joke by the way. I have 1 friend. :smug:
[QUOTE=thelinx;28112753]Are you using LÖVE for this?[/QUOTE]
C++ and SDL, so nope.
[QUOTE=xAustechx;28112899]Are those sprites yours? They look nice.[/QUOTE]
They are, but the tiles are pretty heavily based off of these:
[url]http://forums.tigsource.com/index.php?topic=8970.0[/url]
[QUOTE=Maurice;28112947]They were used in that contest where you had to make a game with the pregiven sprites, so no.[/QUOTE]
And wait, what? What is this contest?
[QUOTE=Loli;28095142][code]
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Security.Cryptography;
using System.IO;
namespace Check_Keys
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter some text to encrypt: ");
string mTextToEncrypt = Console.ReadLine();
RSACryptoServiceProvider rsa;
rsa = SetKey(true);
byte[] mCypherText = rsa.Encrypt(Encoding.UTF8.GetBytes(mTextToEncrypt), false);
Console.WriteLine("\nEncrypted Text\n");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine(Convert.ToBase64String(mCypherText));
rsa = SetKey(false);
byte[] mFullCircle = rsa.Decrypt(mCypherText, false);
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("\nDecrypted Text\n");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine(Encoding.UTF8.GetString(mFullCircle));
Console.ReadKey();
}
static RSACryptoServiceProvider SetKey(bool Public)
{
StreamReader sw;
RSACryptoServiceProvider RSA_Alg = new RSACryptoServiceProvider();
if (Public)
sw = new StreamReader("$Key/public.xml");
else
sw = new StreamReader("$Key/private.xml");
string mKey = sw.ReadToEnd();
RSA_Alg.FromXmlString(mKey);
sw.Close();
return RSA_Alg;
}
}
}
[/code]
Tells me that "Key does not exist" Any ideas why?[/QUOTE]
[QUOTE=ThePuska;28112780]I love using it for Project Euler -type problems.[/QUOTE]
With the new avi I read all your posts differently, before I dunno why but your avi made me look at you like a douchebag. I know that sounds silly, but avis really set the 'tone' for the post to me.
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