• What are you working on? v15
    5,001 replies, posted
[QUOTE=Loli;27262710]Anybody want to host a txt file for me? It's only 1kb and I need to be able to access it. [/QUOTE] What is it for?
[QUOTE=Loli;27262710]Anybody want to host a txt file for me? It's only 1kb and I need to be able to access it. [editline]7th January 2011[/editline] You Googled it to? :v:[/QUOTE] Just go grab a free host :v: Also, I can't wait for the Minecraft server trend to die out.
[QUOTE=Loli;27262710] You Googled it to? :v:[/QUOTE] Obviously :3:
[QUOTE=yakahughes;27262733]What is it for?[/QUOTE] Just to check whether a program is up to date or not...
[QUOTE=Loli;27262710]Anybody want to host a txt file for me? It's only 1kb and I need to be able to access it.[/QUOTE] Pm me the file and il pm ya back whit a URL
This took ages to get working, but it fucking does! [img]http://i.cubeupload.com/unNBCh.png[/img]
Fuck it, was going to build a program to check who's connected to your router, and warn you when someone you didn't trust connected. Found that it's pretty much impossible without an API for my router (which doesn't actually exist) Unless you guys could suggest something. Got really into security recently :3:
Don't you have Dropbox?
[QUOTE=Loli;27263788]Fuck it, was going to build a program to check who's connected to your router, and warn you when someone you didn't trust connected. Found that it's pretty much impossible without an API for my router (which doesn't actually exist) Unless you guys could suggest something. Got really into security recently :3:[/QUOTE] Webscraping web config pages?
[QUOTE=HubmaN;27263824]Webscraping web config pages?[/QUOTE] [url]http://en.wikipedia.org/wiki/Web_scraping[/url] ?
Yup.
[QUOTE=HubmaN;27263865]Yup.[/QUOTE] I was more sort of hoping for something that can check who is connected. From what I have read this simply gathers data. I just want to know when somebody (Who isn't in my "Trusted IP" list) connects to my router. This could come in useful for when people decide to do port scans...
I made a shitty sidescroller physics engine thing and there's nothing you can do about it. [img]http://filesmelt.com/dl/shittyengine2.gif[/img] [editline].[/editline] The guy isn't faceless, he is simply facing the other way.
[QUOTE=Loli;27263903]I was more sort of hoping for something that can check who is connected. From what I have read this simply gathers data. I just want to know when somebody (Who isn't in my "Trusted IP" list) connects to my router. This could come in useful for when people decide to do port scans...[/QUOTE] Presumably your router has some sort of page that lists connected clients...
[QUOTE=HubmaN;27264226]Presumably your router has some sort of page that lists connected clients...[/QUOTE] Not sure, haven't looked into it... Also, content... [img]http://img715.imageshack.us/img715/4691/temp2s.gif[/img] Thanks a lot to bromvlieg... This just reads a text file hosted to check if your version is the same as the one in the text file...
And shortly thereafter: Nested tables and more! [img]http://i.cubeupload.com/5NyLAq.png[/img] It may look like I'm being really productive, but I'm really just putting off making functions, ifs and loops :v:
[QUOTE=Loli;27263788]Fuck it, was going to build a program to check who's connected to your router, and warn you when someone you didn't trust connected. Found that it's pretty much impossible without an API for my router (which doesn't actually exist) Unless you guys could suggest something. Got really into security recently :3:[/QUOTE] Maybe you could install dd-wrt on your router? It probably has some sort of api.
[QUOTE=Dr Magnusson;27264586]And shortly thereafter: Nested tables and more! [cpp]http://i.cubeupload.com/5NyLAq.png[/cpp] It may look like I'm being really productive, but I'm really just putting off making functions, ifs and loops :v:[/QUOTE] Did you just put an image in cpp tags :psyduck:
[QUOTE=Maurice;27264622]Did you just put an image in cpp tags :psyduck:[/QUOTE] I've got Programmer's Tunnelvision :(
Almost done with my project [img]http://filesmelt.com/dl/YTWorker.PNG[/img] I notice it's 10000 comments maybe youtube have a 1000 comment per video max ? :S Anyways It works by going to the persons page going if the slider value is 0 then he will go through every video on that persons page and all the comments. Then that can be used to send a video message to people (Max 24 per hours) and this will in turn get you views as you can pump out alot of messages. Is this bannable ? no, If you cycle with alot of messages don't spam the same person and do it within human time you can always claim you did it by hand. Anyone intressted ? 10000 comments in 1m and 48s is pretty nice imo
Everyone in my Programming class thinks I'm a wizard because I'm so good at Visual Basic/programming. They say it's because I've used Visual Basic before. Man, if they knew, I'd never touch Visual Basic for fun. Never again. It's also not fun to help everyone since everyone is so incompetent. Someone wanted to make a Geometry Wars game in Flash, and I thought, "Hey cool this guy is going to create a game." Then he started asking so many questions, such as, "Hey how do I have the ship follow the mouse?" and, "How do I make it so they can't go outside the area?" :frown: And for some god damn reason I took web page design next semester. It consists of COPYING TEXT STRAIGHT FROM THE BOOK and USING NOTEPAD, similar to my programming class now (just with Visual Studio 2005). And yet everyone finds it SO HARD to copy text and do THINKING. Sorry for treating this as a blog, but the idea of a programming class at a young age (9th grade) is just ridiculous.
[QUOTE=Dr Magnusson;27264586]And shortly thereafter: Nested tables and more! It may look like I'm being really productive, but I'm really just putting off making functions, ifs and loops :v:[/QUOTE] Did you write your own parser/lexer or are you using a premade tool?
[QUOTE=The Inzuki;27265521]Everyone in my Programming class thinks I'm a wizard because I'm so good at Visual Basic/programming. They say it's because I've used Visual Basic before. Man, if they knew, I'd never touch Visual Basic for fun. Never again. It's also not fun to help everyone since everyone is so incompetent. Someone wanted to make a Geometry Wars game in Flash, and I thought, "Hey cool this guy is going to create a game." Then he started asking so many questions, such as, "Hey how do I have the ship follow the mouse?" and, "How do I make it so they can't go outside the area?" :frown: And for some god damn reason I took web page design next semester. It consists of COPYING TEXT STRAIGHT FROM THE BOOK and USING NOTEPAD, similar to my programming class now (just with Visual Studio 2005). And yet everyone finds it SO HARD to copy text and do THINKING. Sorry for treating this as a blog, but the idea of a programming class at a young age (9th grade) is just ridiculous.[/QUOTE] I'm 16, 1 year and a half before I leave highschool, and I haven't had a single programming class in any of the schools I was. Consider yourself lucky.
[QUOTE=PiXeN;27265591]I'm 16, 1 year and a half before I leave highschool, and I haven't had a single programming class in any of the schools I was. Consider yourself lucky.[/QUOTE] Not really, programming class usually consists of a teacher barely knowing anything and teaching you either stuff you already knew, incorrect stuff or nothing at all.
How do large scale games update themselves without having to download the entire game again?
Diffs, perhaps compressed diffs I suppose.
[img]http://dl.dropbox.com/u/2014606/ExpressDev.png[/img] I wrote my own XNA Text Editor with the ability to invoke a game stored in a DLL. And yes it does use reflection to the extent of 2 line to load the class.
[QUOTE=yakahughes;27265537]Did you write your own parser/lexer or are you using a premade tool?[/QUOTE] Wrote my own. The Tokenizer is 150 lines, Compiler is 400, and the actual state object, the one that runs the compiled bytecode is 300. The compiler basically works by jumping from action to action, based on the current action and the symbols it encounters. For example, if you're in the middle of a call, and it encounter a square bracket, it then pushes a TableCreation action onto the actionstack, and ends that pass, then it goes again and since it is now inside a table creation action, it reacts differently to symbols. When it encounters a } in the TableCreation action, it pops the tablecreation action, and so it returns to the old Call action. It's basically a giant tree of options, and it just keeps going down until it encounters the end of the current action, or spawns a new one.
[QUOTE=Dr Magnusson;27265872]Wrote my own. The Tokenizer is 150 lines, Compiler is 400, and the actual state object, the one that runs the compiled bytecode is 300. The compiler basically works by jumping from action to action, based on the current action and the symbols it encounters. For example, if you're in the middle of a call, and it encounter a square bracket, it then pushes a TableCreation action onto the actionstack, and ends that pass, then it goes again and since it is now inside a table creation action, it reacts differently to symbols. When it encounters a } in the TableCreation action, it pops the tablecreation action, and so it returns to the old Call action. It's basically a giant tree of options, and it just keeps going down until it encounters the end of the current action, or spawns a new one.[/QUOTE] Ah. How are you implementing tables? I assume you can store whatever type of data you want in one.
I am trying to make my own game in XNA but am stuck at the map loading. I want to have an xml file with the map class in it. Only I can't get the list to work.(A list of tiles actually!)
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