• What are you working on? v15
    5,001 replies, posted
[QUOTE=geel9;27365182]Were you "dawdwwdwdd"?[/QUOTE] No, I wasn't in chat.
[QUOTE=Niteshifter;27365226]No, I wasn't in chat.[/QUOTE] That's why you weren't answering me... [editline]12th January 2011[/editline] I'm coding a TF2 Items Editor in my livestream.
Since I was beat to the punch for android facepunch reader, will be making an android visual novel Reader
[QUOTE=jA_cOp;27357155]You can always get help in #android-dev on FreeNode, too :)[/QUOTE] Ah yeah, thanks. Didn't think of that :P
We didn't provide a text renderer for GWEN because that's one of the things we were trying to get away from - these GUI toolkits that provide EVERYTHING. They're too heavy. If your API can draw text then you can easily make GWEN use that text renderer.
I just made a C# program that loops through every TF2 .VMT it can find in its directory + subdirectories and adds "$ignorez" "1" to each one. Am I a bad person?
[QUOTE=geel9;27366648]I just made a C# program that loops through every TF2 .VMT it can find in its directory + subdirectories and adds "$ignorez" "1" to each one. Am I a bad person?[/QUOTE] Why? and your livestream isnt up btw
[QUOTE=geel9;27366648]I just made a C# program that loops through every TF2 .VMT it can find in its directory + subdirectories and adds "$ignorez" "1" to each one. Am I a bad person?[/QUOTE] The other day I made a program that looped through int main(); and printed "Hello World" !
[QUOTE=DrLuke;27367198]The other day I made a program that looped through int main(); and printed "Hello World" ![/QUOTE] If you don't know why it would make me bad don't comment.
[QUOTE=geel9;27367270]If you don't know why it would make me bad don't comment.[/QUOTE] gee geel he was just being funny
[QUOTE=AtomiC0l;27367574]gee geel he was just being funny[/QUOTE] Now geel might not be the best poster in the world, but you're just being an ass. Even if geels initial post was stupid (I don't even know anything about TF2 so I have no idea if it is or not) it's not like DrLuke's post wasn't critical, and that's fine, if he wants to critisise then fine. And then geel responds in a relatively defensive way which he pretty much has to because the programming forum treats him like shit. It's either respond like he does or be everyones bitch (or post better in the first place I guess, but who here can say they didn't post like a derp when they were younger). The problem with your post is you aren't even critisising him, you are acting like there was never any critisism in the first place and that geel over-reacted and pretty much the only outcome of your post is to piss geel off, which isn't cool.
[QUOTE=geel9;27366648]I just made a C# program that loops through every TF2 .VMT it can find in its directory + subdirectories and adds "$ignorez" "1" to each one. Am I a bad person?[/QUOTE] Does it add this cheap wallhack thing to textures If so then having it on every single texture is kind of... stupid?
[IMG]http://i54.tinypic.com/2nt8l5z.png[/IMG] :ohdear:
[QUOTE=Icedshot;27368185][img_thumb]http://i54.tinypic.com/2nt8l5z.png[/img_thumb] :ohdear:[/QUOTE] I want to feel it.
[QUOTE=AaRoNg11;27368337]I want to feel it.[/QUOTE] 1. convert to greyscale 2. create terrain mesh from height map 3. send to 3D printer 4. PROFIT!!?!!/!1
[QUOTE=Jallen;27368458]1. convert to greyscale 2. create terrain mesh from height map [B]2.5 get money for 3d printing[/B] 3. send to 3D printer 4. PROFIT!!?!!/!1[/QUOTE] yup.
[QUOTE=DrLuke;27368544]yup.[/QUOTE] My college has one and its free for students
[QUOTE=sLysdal;27369023]My college has one and its free for students[/QUOTE] Print a video game character and paint it!
[QUOTE=Jallen;27368458]1. convert to greyscale 2. create terrain mesh from height map 3. send to 3D printer 4. PROFIT!!?!!/!1[/QUOTE] The blue component is probably just as good as greyscale
[QUOTE=Icedshot;27369260]The blue component is probably just as good as greyscale[/QUOTE] But pretty much every terrain generator on the face of the earth uses a greyscale height map. The blue component is of course fine, but you'd have to write your own terrain generation program :/
[QUOTE=Jallen;27369410]But pretty much every terrain generator on the face of the earth uses a greyscale height map. The blue component is of course fine, but you'd have to write your own terrain generation program :/[/QUOTE] This post slightly confuses me I have written my own terrain generator? Thats the results without making things into landforms and water
[QUOTE=Icedshot;27369589]This post slightly confuses me I have written my own terrain generator? Thats the results without making things into landforms and water[/QUOTE] What was the tutorial you used?
In C#: [csharp]class TestClass { public double TestFunction( double param ) { return Math.Sqrt( param ); } public string TestFunction( int param1, string param2 ) { string output = ""; while( param1-- > 0 ) output += param2; return output; } } // ... interpreter.SetVariable( "userData", new TestClass() );[/csharp] In my language: [img]http://i53.tinypic.com/169fb5y.png[/img] I can access any public member of any object passed to my language, including functions! [editline]12th January 2011[/editline] Now to add some libraries
[QUOTE=DrLuke;27368544]yup.[/QUOTE] [url=http://www.ponoko.com/]Ponoko[/url] is pretty cheap.
Math library: [img]http://i55.tinypic.com/dqq355.jpg[/img] Adding a file I/O one now, then probably SFML [editline]12th January 2011[/editline] Done IO and a console lib: [img]http://i51.tinypic.com/1y8peg.png[/img]
[QUOTE=Jallen;27367824]Now geel might not be the best poster in the world, but you're just being an ass. Even if geels initial post was stupid (I don't even know anything about TF2 so I have no idea if it is or not) it's not like DrLuke's post wasn't critical, and that's fine, if he wants to critisise then fine. And then geel responds in a relatively defensive way which he pretty much has to because the programming forum treats him like shit. It's either respond like he does or be everyones bitch (or post better in the first place I guess, but who here can say they didn't post like a derp when they were younger). The problem with your post is you aren't even critisising him, you are acting like there was never any critisism in the first place and that geel over-reacted and pretty much the only outcome of your post is to piss geel off, which isn't cool.[/QUOTE] Adding "$ignorez" to the player textures makes them show up through walls.
[QUOTE=geel9;27372021]Adding "$ignorez" to the player textures makes them show up through walls.[/QUOTE] Does that work on sv_pure 2 servers?
[QUOTE=geel9;27372021]Adding "$ignorez" to the player textures makes them show up through walls.[/QUOTE] -.- awwww
[QUOTE=Robert64;27372078]Does that work on sv_pure 2 servers?[/QUOTE] Of course not.
[QUOTE=Robert64;27372078]Does that work on sv_pure 2 servers?[/QUOTE] If the materials/models/players folder is in the whitelist
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