• What are you working on? v15
    5,001 replies, posted
[QUOTE=geel9;27372486]If the materials/models/players folder is in the whitelist[/QUOTE] which isnt very likely
geel I can't help but wonder why you even mention this if you want us to respect/like you.
[QUOTE=geel9;27372486]If the materials/models/players folder is in the whitelist[/QUOTE] sv_pure 2 ignores the whitelist and blocks everything sv_pure 1 checks whitelist and allows stuff on it sv_pure 0 doesn't give a crap
Last one, I promise: [img]http://i51.tinypic.com/9bd4ht.png[/img] [editline]12th January 2011[/editline] The nnull at the end is because overall it returns null, and that's printed on the same line as me typing "n".
I tried to close that console a few times because it was obstructing the screenshot
Showing off some progress I made on my bullethell game. the first boss isn't so exiting I don't even know why I started with the most boring boss design (level 2 it was for testing) [media] [url]http://www.youtube.com/watch?v=bFIWbxCTVlo[/url] [/media]
[QUOTE=geel9;27365234]That's why you weren't answering me... [editline]12th January 2011[/editline] I'm coding a TF2 Items Editor in my livestream.[/QUOTE] Holy christ would you please shut up about your LiveStream
[QUOTE=Kopimi;27377249]Holy christ would you please shut up about your LiveStream[/QUOTE] Calm down, don't be an ass, he's allowed to talk about his programming related livestream in the programming forum. [editline]12th January 2011[/editline] [QUOTE=Robert64;27373747]Last one, I promise: [img_thumb]http://i51.tinypic.com/9bd4ht.png[/img_thumb] [editline]12th January 2011[/editline] The nnull at the end is because overall it returns null, and that's printed on the same line as me typing "n".[/QUOTE] If you implement classes, if you haven't already, I'd love to use this language if that's alright :)
Decided that since I can't find any good RSS aggregators for windows I'll just have to write one myself... All that's left to do right now is to set up periodic checks and notifications when an RSS gets updated, maybe when that's done I'll look at Google Reader syncing. Need to "bling" up the interface a bit too, I think. [img_thumb]http://ace.haxalot.com/pictures/random/zscreen/Feed_Reader-2011-01-13_00.32.11.png[/img_thumb]
Got more progress on the assembler done. It gives the output into a file, however I still need to hook the different codes in, it understands the type of code. [code] @R2 M=0 @R1 D=M @R3 M=D (LOOP) @R3 D=M @END D;JEQ @R0 D=M @R2 M=M+D @R3 M=M-1 @LOOP 0;JMP (END) @END 0;JMP [/code] Will result in: [code] 0VVVVVVVVVVVVVVV 111ACCCCCCDDD000 0VVVVVVVVVVVVVVV 111ACCCCCCDDD000 0VVVVVVVVVVVVVVV 111ACCCCCCDDD000 0VVVVVVVVVVVVVVV 111ACCCCCCDDD000 0VVVVVVVVVVVVVVV 111ACCCCCC000JJJ 0VVVVVVVVVVVVVVV 111ACCCCCCDDD000 0VVVVVVVVVVVVVVV 111ACCCCCCDDD000 0VVVVVVVVVVVVVVV 111ACCCCCCDDD000 0VVVVVVVVVVVVVVV 111ACCCCCC000JJJ 0VVVVVVVVVVVVVVV 111ACCCCCC000JJJ [/code] The ones with multiple V's are address codes, the ones with "DDD000" at the end are codes with a destination type and the ones with "000JJJ" at the end are codes with a jump type. I have the full code table ready, I just need to hook it in.
I made this for a college assignment, everybody but me is making a console game :D I just find them way to boring to work on(sorry if you don't like the music, I was listening to the radio at the time) [media]http://www.youtube.com/watch?v=ZeG-zmWYMqM[/media]
Hey, It's zombie beats!
Hey, -snip, see below for better example-
I wrote a program on my calculator that automatically does the chain rule for you. It pissed my calc teacher off even more because I was using a casio and not a TI, so he couldn't remove it :v:. Although it was much faster to do it in my head than to do it in the calculator, but still. On another note, I've turned to talking to myself in my comments :ohdear:.
[QUOTE=Niteshifter;27380098]On another note, I've turned to talking to myself in my comments :ohdear:.[/QUOTE] My project has an explicit rule against this.
Hey, I'm so excited :kiddo: [img]http://filesmelt.com/dl/integrate_steps.png[/img] (Yes, Wolfram|Alpha does it better; this is for a school research project.)
whoa, I just started learning that in class today...
Finished hooking my symbol table, now to fix a couple of lingering runtime errors... (Referring to the segfaults) [img]http://imgs.xkcd.com/comics/fucking_blue_shells.png[/img]
Woo multiple choosable (which is apparently a word) definitions [IMG]http://jmazouri.com/pubfiles/dictionarytest2.jpg[/IMG] [editline]13th January 2011[/editline] Oh just noticed it puts the part of speech twice. Silly me.
[IMG]http://i51.tinypic.com/16id18m.png[/IMG] Decided to write gui library for my engine (easily installed with my mod system, too!), I've got boxes, frames, and buttons working pretty well. Parenting took some contemplation over the math, but overall it has been easier than I expected. Better yet, it doesn't even nick my FPS.
I'm making a platformer sort of thing for the culminating project of my CS class. It's procedurally generated. [media]http://www.youtube.com/watch?v=oA1vi9q7nX0[/media] (I don't know why the video is in black and white.)
Should I take off the built-in boundaries in my levels? Technically, they can be infinite, but I can just put a wall around the town...
so I'm making a game with Java / Android's OpenGL ES 1.0, but I'm planning on writing a level editor in C#, most likely with GDI+ / winforms. Probably because I just really like winforms
[QUOTE=limitofinf;27380740]Hey, I'm so excited :kiddo: [img_thumb]http://filesmelt.com/dl/integrate_steps.png[/img_thumb] (Yes, Wolfram|Alpha does it better; this is for a school research project.)[/QUOTE] You forgot to rate yourself [img]http://static.facepunch.com/fp/ratings/rainbow.png[/img], so I did it for you. :)
And... [editline]13th January 2011[/editline] [img]http://www.filez.muffinz.eu/download/SS2011011311.48.59.png[/img]
[QUOTE=garry;27325318]More work on my squirrel interface for Botch. Lazy function caller - because pushing and counting arguments sucks.[/QUOTE] How is it lazy? [editline]13th January 2011[/editline] [QUOTE=geel9;27320049]Holy fucking shit, you sent that didn't you[/QUOTE] i wasn't sure if you liked supreme or margherita, so i hedged my bets and got both for you :love:
My assembler is completely done. Assembled several test files (one of which was 20,000 lines) and all went fine. I also added support to assemble several files at once.
The Lua scripting is going very well for my game. It's pretty cool manipulating the game in script files rather than changing the source code itself. I was messing around with stuff and I made a script do combo effects. I would show media of it but it's programmer art and ripped sprites plainly for testing. Still seemed pretty neat to me though. [b]off topic (sorry):[/b] did you really send a pizza to geel's house Combino? :v:
[QUOTE=xAustechx;27386083][b]off topic (sorry):[/b] did you really send a pizza to geel's house Combino? :v:[/QUOTE] Not likely
He did.
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