• What are you working on? v15
    5,001 replies, posted
Holy shit, [I]that's wild![/I]
[QUOTE=Richy19;27430323]Wild map appears [img_thumb]http://img138.imageshack.us/img138/2756/sfdfq.png[/img_thumb] Now i just need to find a use for it[/QUOTE] [media]http://i.imgur.com/0TXKy.png[/media] [media]http://i.imgur.com/rk6dy.png[/media] No use for this, either. It's rotting (literally) on my desktop.
[QUOTE=Rohans;27431147][media]http://i.imgur.com/0TXKy.png[/media] [media]http://i.imgur.com/rk6dy.png[/media] No use for this, either. It's rotting (literally) on my desktop.[/QUOTE] :O how do you do that? :P
[QUOTE=Rohans;27431147][media]http://i.imgur.com/0TXKy.png[/media] [media]http://i.imgur.com/rk6dy.png[/media] No use for this, either. It's rotting (literally) on my desktop.[/QUOTE] Worms clone. Do ittttt. :v:
[QUOTE=Rohans;27431147][media]http://i.imgur.com/0TXKy.png[/media] [media]http://i.imgur.com/rk6dy.png[/media] No use for this, either. It's rotting (literally) on my desktop.[/QUOTE] That's cute
[QUOTE=Rohans;27431147]No use for this, either. It's rotting (literally) on my desktop.[/QUOTE] Intrigued by this i started making my own btw this is drawing each block as 10x10 so its like if you zoomed into it with paint 10 times :P [img_thumb]http://img593.imageshack.us/img593/9373/sfdf.png[/img_thumb] And this is a nice paradise island my perlin noise made earlier [img_thumb]http://img402.imageshack.us/img402/2756/sfdfq.png[/img_thumb]
Seems like perlin noise is the new fad. That island is pretty cool.
I'm doing perlin noise a tiny bit at a time, because it's horrifically boring and tedious and I don't want to put myself off. I just want the end result so I can start doing cool stuff with it. [editline]15th January 2011[/editline] [QUOTE=Richy19;27432090]Intrigued by this i started making my own btw this is drawing each block as 10x10 so its like if you zoomed into it with paint 10 times :P [img_thumb]http://img593.imageshack.us/img593/9373/sfdf.png[/img_thumb] And this is a nice paradise island my perlin noise made earlier [img_thumb]http://img402.imageshack.us/img402/2756/sfdfq.png[/img_thumb][/QUOTE] 1920x1080 island thing (even if it's not just one island) for desktop background pl0x.
[QUOTE=Jallen;27432760]I'm doing perlin noise a tiny bit at a time, because it's horrifically boring and tedious and I don't want to put myself off. I just want the end result so I can start doing cool stuff with it. [editline]15th January 2011[/editline] 1920x1080 island thing (even if it's not just one island) for desktop background pl0x.[/QUOTE] found this article to be the best i think [url]http://blog.zelimirfedoran.com/archives/procedural-terrain[/url] Also what level off zoom do you want? Not sure if i can give you 1920x1080 but i definitelly get 1280x800 Yep cant go past my own resolution of 1280x800 but here is one at that size Got dinner now but after il try and make it save the output of the image [img_thumb]http://img836.imageshack.us/img836/9373/sfdf.png[/img_thumb]
[QUOTE=Richy19;27432832]found this article to be the best i think [url]http://blog.zelimirfedoran.com/archives/procedural-terrain[/url] Also what level off zoom do you want? Not sure if i can give you 1920x1080 but i definitelly get 1280x800[/QUOTE] Oh god that is much better than the one I was using. Thanks! Also, the same zoom as the island picture I guess. It should look awesome.
Got this quickly before i go for dinner Huge ass image warning! [media]http://img193.imageshack.us/img193/2110/imagerxo.png[/media] Also i had an idea as to what i could do with it, could make a virtual pandemic simulator [img_thumb]http://img816.imageshack.us/img816/3557/imagewf.png[/img_thumb]
[QUOTE=Richy19;27432090]Intrigued by this i started making my own[/QUOTE] Here's what I'm doing: - Seed map: [url]http://i.imgur.com/Q3Mpk.png[/url] - Do shit ([url]http://pixelenvy.ca/wa/ca_cave.html[/url] step 2): [url]http://i.imgur.com/xjjtb.png[/url] - Add surface: [url]http://i.imgur.com/VQ0Vu.png[/url] - Decorate: [url]http://i.imgur.com/pAsj6.png[/url] I have several parameters that change how the map looks, too.
[QUOTE=Richy19;27432090][img_thumb]http://img402.imageshack.us/img402/2756/sfdfq.png[/img_thumb][/QUOTE] That.... was epic
[QUOTE=Richy19;27433190]Got this quickly before i go for dinner Huge ass image warning! [media]http://img193.imageshack.us/img193/2110/imagerxo.png[/media] [/QUOTE] Awesome, thanks.
[QUOTE=Rohans;27433222]Here's what I'm doing: - Seed map: [url]http://i.imgur.com/Q3Mpk.png[/url] - Do shit ([url]http://pixelenvy.ca/wa/ca_cave.html[/url] step 2): [url]http://i.imgur.com/xjjtb.png[/url] - Add surface: [url]http://i.imgur.com/VQ0Vu.png[/url] - Decorate: [url]http://i.imgur.com/pAsj6.png[/url] I have several parameters that change how the map looks, too.[/QUOTE] do you mind if i blatantly and shamelessly try and make that into a screensaver? :v:
[QUOTE=Icedshot;27433519]do you mind if i blatantly and shamelessly try and make that into a screensaver? :v:[/QUOTE] You could, do you want the source? If anybody wants it, it's here: [url]http://dl.dropbox.com/u/675786/CATest.zip[/url] VC# 2010 using SFML.
[QUOTE=Rohans;27433606]You could, do you want the source?[/QUOTE] I'd rather try and do it myself to be honest Im crap with other peoples code :v:
[code]std::vector<std::vector<float>>* noise = new std::vector<std::vector<float>>(width, std::vector<float>(height, 0));[/code] dat C++ in case you're wondering it's making a multidimensional vector of size width*height so i can do (*noise)[x][y] = 3.14159; or whatever edit: uggghhh something is going wrong with the amplitude of my perlin noise. It's going out of the normal range and looping around from white to black and black to white...
[IMG]http://i56.tinypic.com/2guegic.png[/IMG] Needs more mushrooms [editline]15th January 2011[/editline] [QUOTE=Jallen;27434174][code]std::vector<std::vector<float>>* noise = new std::vector<std::vector<float>>(width, std::vector<float>(height, 0));[/code] dat C++ in case you're wondering it's making a multidimensional vector of size width*height so i can do (*noise)[x][y] = 3.14159; or whatever edit: uggghhh something is going wrong with the amplitude of my perlin noise. It's going out of the normal range and looping around from white to black and black to white...[/QUOTE] Clamp it?
[QUOTE=Icedshot;27434871][img_thumb]http://i56.tinypic.com/2guegic.png[/img_thumb] Needs more mushrooms [editline]15th January 2011[/editline] Clamp it?[/QUOTE] I don't really want to clamp it, that will make my nice hills look wierd and flat topped. The alternative is to go through the entire image and normalise it. Before I do that though I want to check for another solution, since that'll probably be quite processing intensive.
Working on a Map Editor in C# using XNA. [img]http://i.imgur.com/8F4ND.jpg[/img] This maps loads instantly it also saves instantly and the file is 4kb. All the same texture for now but that is just for debugging!
eye used as heightmap = :ohdear: [img]http://i.imgur.com/Bzwli.jpg[/img]
[QUOTE=Jallen;27435088]I don't really want to clamp it, that will make my nice hills look wierd and flat topped. The alternative is to go through the entire image and normalise it. Before I do that though I want to check for another solution, since that'll probably be quite processing intensive.[/QUOTE] Just look over your code, if you've done it right it shouldn't go out of range (common mistake is thinking your random number generator goes from 0.0 to 1.0 when it might go from -1.0 to 1.0) I'm not critizising your ability to code, just trying to help you solve the problem:smile:
Using Richy's heightmap and texture: [img]http://i.imgur.com/acmBT.png[/img] [img]http://i.imgur.com/Bgtje.png[/img] (I swear I'll stop now)
[QUOTE=Jallen;27435088]I don't really want to clamp it, that will make my nice hills look wierd and flat topped. The alternative is to go through the entire image and normalise it. Before I do that though I want to check for another solution, since that'll probably be quite processing intensive.[/QUOTE] output lots of values to a text file. see if you can see anything funny there :v: [IMG]http://i52.tinypic.com/rc0906.png[/IMG] Blatantly stolen mushrooms
[QUOTE=Overv;27421086]CamStudio cried while recording this, but I started doing some real work on the GUI of Facepunch for Android. [img_thumb]http://dl.dropbox.com/u/2399384/Android%20fp%20gui%20test.gif[/img_thumb][/QUOTE] Please make sure you add a read posts list. It's the feature I most use on Facepunch. I aren't sure if that is in the API, though.
[QUOTE=Icedshot;27435478]output lots of values to a text file. see if you can see anything funny there :v: [img_thumb]http://i52.tinypic.com/rc0906.png[/img_thumb] Blatantly stolen mushrooms[/QUOTE] What are the light blue bits on top? Also I think you should have a lower persitence edit: Perlin noise! [img]http://dl.dropbox.com/u/5062494/junk/perlin1.gif[/img] edit: 2D terrain! [img]http://dl.dropbox.com/u/5062494/junk/perlinmap1.gif[/img]
[QUOTE=Jallen;27435939]What are the light blue bits on top? Also I think you should have a lower persitence[/QUOTE] They were simply there for debugging where the blue and the green meet, so i could place 'shrooms there ill mess around with the noise stuff at the end, when i have shrooms decaying the soil working
[QUOTE=_Undefined;27435922]Please make sure you add a read posts list. It's the feature I most use on Facepunch. I aren't sure if that is in the API, though.[/QUOTE] It is, but I want to get the basic functionality down first (which restricts me to the staging API).
[img]http://img24.imageshack.us/img24/8227/cpolynomials2.png[/img] Solves polynomials of any degree. With complex coefficients. [editline]16th January 2011[/editline] Imprecision is caused by the numerical solver terminating with a very low threshold
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