• What are you working on? v15
    5,001 replies, posted
[QUOTE=neos300;27455875]Oh look, distance between point on a circle and center of circle != radius when using distance formula. That is really crappy, I was hoping I could just add the height of the hill to the radius and get the distance needed (for collisions) for when I do dynamic terrain.[/QUOTE] What?
[QUOTE=ThePuska;27455552]Polynomial long division. The intermediary polynomials do get very unfriendly-looking, and I wouldn't want to do it by hand.[/QUOTE] Hey, Okay, thanks for the clarification! Your work is very interesting. I'm trying to do it the other way, by factoring the polynomials over the complex numbers. That way the roots will keep their symbolic form instead of becoming numerical approximations.
[QUOTE=Jallen;27407555]Working on my game of life implementation. I've done the GUI (just uses sfml for it, no library. the images for the buttons and icons etc are all done by me too) [img_thumb]http://dl.dropbox.com/u/5062494/junk/golgui1.gif[/img_thumb] Compression has attacked the quality a bit. It looks better than that.[/QUOTE] How hard was this to do? I need a basic UI for my map generator but i think even Gwen is abit over kill for all i need. What i need is a couple of sliders, text labels and buttons
Turns out my screensaver refuses to draw anything to the screen no matter how much i shout at it oh well
[QUOTE=Pery;27455295]Woo, SFML! Never knew that SFML has .NET bindings. I have been enlightened! [img_thumb]http://i.imgur.com/Aj8Um.jpg[/img_thumb] First steps.[/QUOTE] Turn off Smooth on the image, and you'll get rid of those lines. Incase you didn't know. :v:
[QUOTE=Dj-J3;27456638]Turn off Smooth on the image, and you'll get rid of those lines. Incase you didn't know. :v:[/QUOTE] Thanks a bunch! [IMG]http://i.imgur.com/x8NDF.jpg[/IMG] There we go!
[QUOTE=limitofinf;27456017]Hey, That doesn't make any sense. Are you perhaps using == on floating point numbers?[/QUOTE] Woops, that what I was doing. I fixed it by writing a quick function that checks if a number is between 2 numbers.
[QUOTE=Pery;27457419]Thanks a bunch! [img_thumb]http://i.imgur.com/x8NDF.jpg[/img_thumb] There we go![/QUOTE] What about making it 2.5D, like Facewound?
[QUOTE=Pery;27457419]Thanks a bunch! [img_thumb]http://i.imgur.com/x8NDF.jpg[/img_thumb] There we go![/QUOTE] My SFML Platform game has a similar graphics Minecraft, but don't rip them directly. There's [i]no[/i] originality in that. [img]http://minipenguin.com/wp-content/uploads/2011/01/1-7-2011-8-49-24-PM-a1fe.png[/img]
[QUOTE=dag10;27458187]My SFML Platform game has a similar graphics Minecraft, but don't rip them directly. There's [i]no[/i] originality in that. [img_thumb]http://minipenguin.com/wp-content/uploads/2011/01/1-7-2011-8-49-24-PM-a1fe.png[/img_thumb][/QUOTE] I realize that, but it's just a placeholder for now, it's just a programming excersise for me. [QUOTE=Overv;27458058]What about making it 2.5D, like Facewound?[/QUOTE] I'm terrible at writing anything beyond a console or a form application and a 2.5D or 3D game is too hard for me. I'd like to do something like that soon but currently I just can't write it.
Just when moving the X of the current view move the background sprite by the amount *.8 or something like that.
[QUOTE=Richy19;27456459]How hard was this to do? I need a basic UI for my map generator but i think even Gwen is abit over kill for all i need. What i need is a couple of sliders, text labels and buttons[/QUOTE] If you're using C# then I'd just use a form.
[QUOTE=Jallen;27458832]If you're using C# then I'd just use a form.[/QUOTE] My perlin noise thing is in C++ with sFML
[QUOTE=Richy19;27459073]My perlin noise thing is in C++ with sFML[/QUOTE] How about using a GUI Toolkit or binding your functions to .NET?
I've been experimenting with the Paypal API and I wanted to create some automatic payment system for my servers. Basically Paypal has this IPN (Instant Payment Notification) simulator which I can use to make 'fake' purchases to test out my system. I am right now, putting the user's first and last name into my database when they make the purchase. [img]http://gyazo.com/abe031d872890eaebd9d752bc8cf115d.png[/img] [img]http://gyazo.com/f518c5ecbb99d1341a3135815c5650c0.png[/img] I check the database and.. [img]http://gyazo.com/af10262be2818abab78579fda07b07d1.png[/img] :buddy: Surprisingly, it worked the first time around. I'm not very good at PHP and usually my stuff takes at least two or three edits to have intended functionality.
[QUOTE=Layley;27459631]Web babble[/QUOTE] Wrong forum, wrong thread...
I just had a problem where if I tried to add an entity to the global entity list inside of a function inside the global class it will crash. Spent the longest time looking for the bug then solved it by changing the object being added to a pointer. No idea how that fixed it.
[QUOTE=sLysdal;27459731]Wrong forum, wrong thread...[/QUOTE] How? This is the programming forum and I'm not designing websites PHP is serverside scripting.
[QUOTE=Pery;27459408]How about using a GUI Toolkit or binding your functions to .NET?[/QUOTE] Id rather have a go at doing it like jallen, to get some experience on making game UI
[QUOTE=Layley;27459828]How? This is the programming forum and I'm not designing websites PHP is serverside scripting.[/QUOTE] The other forum is Web [b]programming[/b] not Web [b]design[/b] Unless you are using PHP on the side (eg using it as a masterserver or w/e) then it's web programming.
[QUOTE=neos300;27459955]The other forum is Web [b]programming[/b] not Web [b]design[/b] Unless you are using PHP on the side (eg using it as a masterserver or w/e) then it's web programming.[/QUOTE] Actually it's "Web Development" and includes both.
Richy: If all you need are simple controls (textbox, label, button, slider, etc), then you can write your own quite easily
[QUOTE=Overv;27421086]CamStudio cried while recording this, but I started doing some real work on the GUI of Facepunch for Android. [img_thumb]http://dl.dropbox.com/u/2399384/Android%20fp%20gui%20test.gif[/img_thumb][/QUOTE] Everything you make has extremely smooth scrolling.
[QUOTE=Xenoyia v2;27461219]Everything you make has extremely smooth scrolling.[/QUOTE] The Android emulator is slower than a turtle.
[QUOTE=vepa;27461746]The Android emulator is slower than a turtle.[/QUOTE] It was actually almost completely smooth, but something went wrong in the process of converting the CamStudio video to a GIF.
[QUOTE=vepa;27461746]The Android emulator is slower than a turtle.[/QUOTE] if you run it at higher than hvga, yes.
[QUOTE=Chris220;27461166]Richy: If all you need are simple controls (textbox, label, button, slider, etc), then you can write your own quite easily[/QUOTE] Oh no i wasnt asking him for his, just more of a quick where to start kind of thing
Using non-human readable files is great; they use so much less space. I made a obj compiler thing that basically turns all the text into byte data. The files it gives out are about 30% of the original's size. :science:
[QUOTE=Richy19;27462787]Oh no i wasnt asking him for his, just more of a quick where to start kind of thing[/QUOTE] I didn't mean to imply you were asking for his, sorry :v:
looks like it's time to get started on my scripting language :D! My garbage collector is finished, the documentation is done. Now all I have to do is make a self post on Proggit, and maybe HackerNews. I'm terrified. :ohdear:
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