• What are you working on? v15
    5,001 replies, posted
dammit git, every commit now has multiple merge bases and I'm having to do really messy manual rebasing / reverting every single time. Half my code is a week behind and the other half is up to date. I don't get this... [editline]17th January 2011[/editline] like I had a new version of a texture yesterday, but it magically disappeared today and reverted to the version from a week ago. [editline]17th January 2011[/editline] checking history view, apparently at one point I merged with 4 week old branch, I already reset + made a new commit / push, guess it just put it after this magical git-breaking merge that I reverted out of twice already /rage [editline]17th January 2011[/editline] time to manually write down all the changes I made in the last 3 commits, revert to an old copy, apply new changes, hope it won't create multiple merge bases when I try to pull from my friend / when he pulls from me. I don't see how it's possible otherwise oh yeah and when I reverted and tried to commit, EGit died, and is taking Eclipse down with it.
I just made a complex number class. The programming was pretty easy, but I derived most of the formulas myself, which was pretty fun. It blew my mind when I found out that the formula for exponentiation used trigonometric functions. I think I might do quaternions next if I can figure those out.
ok, almost there. Hard reset to an older merge, but copied the diff log first, I've changed all my code back to the changes I had, but now I can't push back to the server, and rebasing says I can't cherry-pick something :smithicide: [editline]18th January 2011[/editline] manual rebase with TortoiseGIT didn't solve this, and I was supposed to go to bed 45 minutes ago because I have school tomorrow [editline]18th January 2011[/editline] fixed, finally. if you ever accidentally merge with an old branch, commit + push a few times, and realize you made a mistake 5 commits later, it's a pain in the ass to fix, but it's possible, not with EGit, mind you. copy the diffs for your recent merges into notepad, hard reset to the commit before your accidental merge, manually change everything back, commit. You won't be able to push. Download TortoiseGIT, and rebase your local branch to your refs/remotes/origin branch twice, first rebase you'll want to solve all conflicts with theirs, the second one (if you modified any code when you copied back your changes) solve all with mine. You'll be able to commit, and everything should be working again.
Hey guys, I understand if you're too busy or perhaps you just don't want to, but I wanted to ask a favor of the WAYWO. I've been messing with the beat detection and note placement on Beat Tapper and I wanted to get as many people's opinion on if it's good or not. [b][url=http://dl.dropbox.com/u/717425/BeatTapper2.zip]Beat Tapper v2 Pre-Alpha Download[/url][/b] [i]Default Controls (still customizable in the controls.ini)[/i] [list]Return/Enter - Select[/list] [list]Down / Up - Scroll through songs[/list] [list]Left - Right - Scroll through tracks (only one track for non stepmania songs)[/list] [list] Arrow Keys - Hit Notes in game[/list] [list] Mouse Wheel or + - keys - Increase/Decrease Volume[/list] In the song menu when you select a song, it will load, then it will turn blue and then you can select it and play it. Again I understand if you guys are busy and sorry if this is the wrong spot to get feedback.
[QUOTE=xAustechx;27496188]Hey guys, I understand if you're too busy or perhaps you just don't want to, but I wanted to ask a favor of the WAYWO. I've been messing with the beat detection and note placement on Beat Tapper and I wanted to get as many people's opinion on if it's good or not. [b][url=http://dl.dropbox.com/u/717425/BeatTapper2.zip]Beat Tapper v2 Pre-Alpha Download[/url][/b] [i]Default Controls (still customizable in the controls.ini)[/i] [list]Return/Enter - Select [/list] [list]Down / Up - Scroll through songs [/list] [list]Left - Right - Scroll through tracks (only one track for non stepmania songs) [/list] [list] Arrow Keys - Hit Notes in game [/list] [list] Mouse Wheel or + - keys - Increase/Decrease Volume [/list] In the song menu when you select a song, it will load, then it will turn blue and then you can select it and play it. Again I understand if you guys are busy and sorry if this is the wrong spot to get feedback.[/QUOTE] No, this is the perfect place to get feedback. Its exactly about this, what you are working on. Anyway, I'm at college right now so cant play it now, I will do it when I get home in a couple of hours though
[QUOTE=xAustechx;27496188]Hey guys, I understand if you're too busy or perhaps you just don't want to, but I wanted to ask a favor of the WAYWO. I've been messing with the beat detection and note placement on Beat Tapper and I wanted to get as many people's opinion on if it's good or not. [b][url=http://dl.dropbox.com/u/717425/BeatTapper2.zip]Beat Tapper v2 Pre-Alpha Download[/url][/b] [i]Default Controls (still customizable in the controls.ini)[/i] [list]Return/Enter - Select[/list] [list]Down / Up - Scroll through songs[/list] [list]Left - Right - Scroll through tracks (only one track for non stepmania songs)[/list] [list] Arrow Keys - Hit Notes in game[/list] [list] Mouse Wheel or + - keys - Increase/Decrease Volume[/list] In the song menu when you select a song, it will load, then it will turn blue and then you can select it and play it. Again I understand if you guys are busy and sorry if this is the wrong spot to get feedback.[/QUOTE] I'll give it a whack tomorrow and let you know how it fares. My music taste is all over the shop, so I'll try it on a wide variety of music.
[QUOTE=xAustechx;27496188]Hey guys, I understand if you're too busy or perhaps you just don't want to, but I wanted to ask a favor of the WAYWO. I've been messing with the beat detection and note placement on Beat Tapper and I wanted to get as many people's opinion on if it's good or not. [b][url=http://dl.dropbox.com/u/717425/BeatTapper2.zip]Beat Tapper v2 Pre-Alpha Download[/url][/b] [i]Default Controls (still customizable in the controls.ini)[/i] [list]Return/Enter - Select[/list] [list]Down / Up - Scroll through songs[/list] [list]Left - Right - Scroll through tracks (only one track for non stepmania songs)[/list] [list] Arrow Keys - Hit Notes in game[/list] [list] Mouse Wheel or + - keys - Increase/Decrease Volume[/list] In the song menu when you select a song, it will load, then it will turn blue and then you can select it and play it. Again I understand if you guys are busy and sorry if this is the wrong spot to get feedback.[/QUOTE] It's pretty decent. The obvious beats ( like a drumbeat ) are spot on, but sometimes it doesn't really pick up quick but gradual beats ( the shrill of a guitar for example ), and sometimes it's sending me notes in complete silence, which is odd. Mostly though it's pretty damn excellent.
[QUOTE=Deco Da Man;27494797][url=http://wiki.garrysmod.com/?title=GLON]GLON[/url] was made to work in standard Lua.[/QUOTE] glon sucks. never use it.
[img]http://gyazo.com/b1bd30cf09df7c7b91043e7b8c831be5.png[/img]
[QUOTE=^seth;27496847][img_thumb]http://gyazo.com/b1bd30cf09df7c7b91043e7b8c831be5.png[/img_thumb][/QUOTE] Wait what? - self artistic rating..- Care to explain your content?
fuck bitstreams [cpp]int c = 0; for(int i = 0; i < 128; i++) { short n = i; String out = n + " -> "; int m = 32; int q = n/m; for(int j = 0; j < q; j++, c++) out += "1"; out += "0,"; int v = 1; for(int j = 0; j < Math.Log(m)/Math.Log(2); j++, c++, v <<= 1) out += ((v&n)>0) ? "1" : "0"; Console.WriteLine(out); } Console.WriteLine((c + " bits, " + c*100/2048 + "% compressed");[/cpp]
[QUOTE=^seth;27496847][img_thumb]http://gyazo.com/b1bd30cf09df7c7b91043e7b8c831be5.png[/img_thumb][/QUOTE] Is this a console application that connects to a Source engine dedicated server and sends RCON commands?
[QUOTE=sLysdal;27496961]Wait what? - self artistic rating..- Care to explain your content?[/QUOTE] You hardly ever see a post where seth does not rate himself positive.
[QUOTE=xAustechx;27496188]feedback[/QUOTE] Unhandled exception at 0x773ddc9b in BeatTapper.exe: 0xC0000374: A heap has been corrupted. Right after the FMOD logo fades out.
[QUOTE=xAustechx;27496188]Hey guys, I understand if you're too busy or perhaps you just don't want to, but I wanted to ask a favor of the WAYWO. I've been messing with the beat detection and note placement on Beat Tapper and I wanted to get as many people's opinion on if it's good or not. [b][url=http://dl.dropbox.com/u/717425/BeatTapper2.zip]Beat Tapper v2 Pre-Alpha Download[/url][/b] [i]Default Controls (still customizable in the controls.ini)[/i] [list]Return/Enter - Select[/list] [list]Down / Up - Scroll through songs[/list] [list]Left - Right - Scroll through tracks (only one track for non stepmania songs)[/list] [list] Arrow Keys - Hit Notes in game[/list] [list] Mouse Wheel or + - keys - Increase/Decrease Volume[/list] In the song menu when you select a song, it will load, then it will turn blue and then you can select it and play it. Again I understand if you guys are busy and sorry if this is the wrong spot to get feedback.[/QUOTE] You need some time before the song starts and the notes come up, right now you press enter on the song and then you magically have to know what the first 10 notes are because you have no time to look It kicks me out of the song after I assume I failed but dosen't give me any message The beat detection is way off, in the build up to songs the notes come just as fast and hard as in the main sections the arrow keys don't translate to the note lanes well, I kept thinking "its in the third lane, is that up or down". try changing the keys to hjkl or something so I can tell Closing the window while in a song closes the window but leaves the process running and the song playing
[QUOTE=ZenX2;27494929]I guess I could part with saving functions. [editline]17th January 2011[/editline] I changed my code to not include use functions with saving (hard coded now :saddowns:) but, I'm getting "Unknown type ID, 50!"[/QUOTE] You CAN save functions as a string, and even load them later on. string.dump(function) will give you a string (may contain NULL bytes, you'll have to take care of these yourself), and loadstring(string) will return the function.
[QUOTE=^seth;27496847][img_thumb]http://gyazo.com/b1bd30cf09df7c7b91043e7b8c831be5.png[/img_thumb][/QUOTE] Your title is the worst thing ever.
[QUOTE=Dlaor-guy;27499649]Your title is the worst thing ever.[/QUOTE] So not worth $10 If I was to spend $10 on a title I'd use it for size 100 red advertising or something.
-snip, worked out I was wrong-
The functionality is not the same for 0 < m < 2. edit: Oh wait but m probably never goes that low Yeah all right if m stays constant you could simplify it a lot
I may have got it backwards ( Log(m/2) = Log(m) - Log(2) ). Can't remember [editline]18th January 2011[/editline] Yeah that sounds right
Oh wait heh I never even noticed that
I admit I was posting from the bathroom, washed my hands and worked out I was wrong, then rushed to my PC to try and change it before anyone noticed.
hmmm, it's not quite over yet. Pulled from my netbook at school. Only got code updates, one of the textures is still old... :saddowns:
Sorry for derailing [img]http://i55.tinypic.com/4idcac.png[/img]
[QUOTE=Robert64;27500465]Sorry for derailing [img_thumb]http://i55.tinypic.com/4idcac.png[/img_thumb][/QUOTE] i see a QR code in that.
[QUOTE=supersnail11;27492946]Looks cool. Is it public?[/QUOTE] The source code is probably quite embarrassing, so no. :v: Unless you mean the game itself ill probably let it loose after i finish rehauling collision, and implement multiplayer! :D
It begins :buddy: [img]http://dl.dropbox.com/u/5062494/junk/android_dev_1.png[/img]
[QUOTE=Jallen;27500995]It begins :buddy: [img_thumb]http://dl.dropbox.com/u/5062494/junk/android_dev_1.png[/img_thumb][/QUOTE] I started on android Dev too... My simple app was the generic "Hello World!"
Walkthrough of the map with the new textures, apart from the grass i think they look all-right for a first try. Video is x2 speed btw [media]http://www.youtube.com/watch?v=r72nB0viv7w[/media]
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