• What are you working on? v15
    5,001 replies, posted
I would like to post a demo of Iris. (44kb non installer ofc) [url]http://www.mediafire.com/?qbd45zcsygbnpsw[/url] There isn't any gameplay really and the world map sucks just so you know. But it would be nice to know if you guys can run it on your computers. And show the UI class and the loader. thanks.
I have progress, night time and a clock [img_thumb]http://img88.imageshack.us/img88/5994/untitlebd.png[/img_thumb]
[QUOTE=Richy19;27174308]Depends wat platformer your creating[/QUOTE] Yeah I guess. I think I'll go for tiles since it's going to be futuristic and retro style. [editline]3rd January 2011[/editline] [QUOTE=sim642;27174322]You can use tile based and make slopes as well.[/QUOTE] Yeah, but only really one gradient unless you want to spend hours making tiles for different levels of incline.
[QUOTE=Overv;27174323]I removed a file from my project, but the change wouldn't be added to the commit. I used git-rm on the file, but now it's doing this: [img_thumb]http://gyazo.com/e728406da366d88ca16a2ccb3b24e8bb.png[/img_thumb] What am I doing wrong or is this just some git mistake I should ignore?[/QUOTE] Are you in a rouge branch? I've had that stuff happen to me -.-. You also have to remove the history of the file ever being there... [editline]3rd January 2011[/editline] [img]http://localhostr.com/file/rHckRmX/Capture2.PNG[/img]
I'm making my first game in python and I can't decide to handle game object attributes. The way I'm setting up the game data files, information will be stored in key-value pairs, eg health:1000. However I'm not sure how to represent this information programmically. For instance, I'm not sure whether to divide stuff into classes, such as "moving", "stationary", and "item", or to just have the content of the object define it's function. Furthermore, if I do divide it, which I'm leaning towards, I still don't know whether to let the content define function. By that I mean, should I specifically declare health, stength, bravery, etc in the class, or just rely on the data files? It seems more flexible to rely on the data files because I could easily give different objects different attributes, however, it seems dangerous because certain apparently necessary attributes like health could be left out... I know how to make games in a C++ sort of way, where reflection isn't nearly as powerful, but I want to take advantage of python's strengths and features; I guess the word I'm looking for here is "pythonic"
[QUOTE=RyanDv3;27174497]I'm making my first game in python and I can't decide to handle game object attributes. The way I'm setting up the game data files, information will be stored in key-value pairs, eg health:1000. However I'm not sure how to represent this information programmically. For instance, I'm not sure whether to divide stuff into classes, such as "moving", "stationary", and "item", or to just have the content of the object define it's function. Furthermore, if I do divide it, which I'm leaning towards, I still don't know whether to let the content define function. By that I mean, should I specifically declare health, stength, bravery, etc in the class, or just rely on the data files? It seems more flexible to rely on the data files because I could easily give different objects different attributes, however, it seems dangerous because certain apparently necessary attributes like health could be left out... I know how to make games in a C++ sort of way, where reflection isn't nearly as powerful, but I want to take advantage of python's strengths and features; I guess the word I'm looking for here is "pythonic"[/QUOTE] Use NBT? [editline]3rd January 2011[/editline] What, who doesn't want to use a totally fucked up 'standard' that the creator didn't even follow?!
I'm away for the first few pages and come back to find out that WAYWO has become the Computer Illiteracy thread. (from Hw&Sw) Anyhow I realized that I need to scrap my old new project and start a new new project that does what my old project and old new project were supposed to do. So what I'm working on is figuring out how to make any sense out of this shit and how to make it work and why I'm typing these GPI-damn long sentences.
Beats thinking of a project, I suppose.
I'm going to make a really simple platformer and make it more advanced as I progress. However, I can't decide whether I'll go with C# or C++. I've done some C++ before (really simple text-based console games) & some C# before (uh, some random game, was pretty simple). If I do it with C#, I know I could do it pretty easily but I want more of a challenge and learn a bit more advanced shit. 1. How hard is it to make a platformer for C++, is there any library for it? 2. Is there any other good library than XNA for C#? (for making games, naturally) edit: 3. Is Visual Studio C#/C++ the best I can get for Windows? Express.
[QUOTE=Awwent;27175244]I'm going to make a really simple platformer and make it more advanced as I progress. However, I can't decide whether I'll go with C# or C++. I've done some C++ before (really simple text-based console games) & some C# before (uh, some random game, was pretty simple). If I do it with C#, I know I could do it pretty easily but I want more of a challenge and learn a bit more advanced shit. 1. How hard is it to make a platformer for C++, is there any library for it? 2. Is there any other good library than XNA for C#? (for making games, naturally) edit: 3. Is Visual Studio C#/C++ the best I can get for Windows? Express.[/QUOTE] Aren't you the guy who calimed everyone who belives in this 'html 5 bullshit' is an idiot and flash is the future not so long ago in the webdev waywo? Edit: Oh yeah you are [QUOTE=Awwent;27022066]Why the **** are you trying to make a webpage look like Flash? USE FLASH, IT'S THE GOD DAMN FUTURE. Everyone who believies in this "html5" is just plain dumb because in fact it can't do shit if you compare it to Flash CS5.[/QUOTE]
[QUOTE=Pirate Ninja;27175481]Aren't you the guy who calimed everyone who belives in this 'html 5 bullshit' is an idiot and flash is the future not so long ago in the webdev waywo? Edit: Oh yeah you are[/QUOTE] man if html5 was the future why doesnt internet explorer support it? i think microsoft knows more about the future than u do think about that for a while before you post [highlight](User was banned for this post ("Constant trolling" - SteveUK))[/highlight]
[QUOTE=Awwent;27175552]man if html5 was the future why doesnt internet explorer support it? i think microsoft knows more about the future than u do think about that for a while before you post[/QUOTE] Get, out.
[QUOTE=Awwent;27175552] internet explorer[/QUOTE] lol
[QUOTE=DevBug;27174460]Are you in a rouge branch? I've had that stuff happen to me -.-. You also have to remove the history of the file ever being there...[/QUOTE] Turns out git doesn't actually commit copies/renames, it only lists it as one, because files are so similar. [QUOTE=Awwent;27175552]man if html5 was the future why doesnt internet explorer support it? i think microsoft knows more about the future than u do think about that for a while before you post[/QUOTE] You are a horrible troll.
[QUOTE=CammieDee666;27175712]lol[/QUOTE] internet explorer is the dominant browser, the majority of the worlds internet users use it you know why would they use it if it was bad? seriously, worst troll ever. [QUOTE=Sc00by22;27175695]Get, out.[/QUOTE] because you can't argument for your sake??
[QUOTE=Awwent;27175552]man if html5 was the future why doesnt internet explorer support it? i think microsoft knows more about the future than u do think about that for a while before you post[/QUOTE] [img]http://gyazo.com/b74213312d9ce69aa9ee57e5328427f1.png[/img] :science: Edit: He sure got banned fast.
[QUOTE=Awwent;27175552]man if html5 was the future why doesnt internet explorer support it? i think microsoft knows more about the future than u do think about that for a while before you post[/QUOTE] yeah thats exactly why internet explorer is loosing more and more market share ;)
[QUOTE=FireSMILIE;27175790]yeah thats exactly why internet explorer is loosing more and more market share ;)[/QUOTE] do you have any source for your statement?
[QUOTE=Awwent;27175741]internet explorer is the dominant browser, the majority of the worlds internet users use it you know why would they use it if it was bad? seriously, worst troll ever. because you can't argument for your sake??[/QUOTE] Wrong. [url]http://www.w3schools.com/browsers/browsers_stats.asp[/url] Microsoft would see us all under a corporation controlled standard. Open standards are what make the world of computing accessible to anyone. MP3 is a great example of how a corporation owned standard can fuck with everyone's fun. I'm convinced you're a troll though, because only an imbecile would think that it's acceptable for browser manufacturers to define web standards.
Yay! Seg faulting because GCC can't handle posix. [quote=gcc]warning: implicit declaration of function ‘fdopen’[/quote] Compiling with -std=c99. All because of fdopen...
[QUOTE=Jallen;27175862]I'm convinced you're a troll though, because only an imbecile would think that it's acceptable for browser manufacturers to define web standards.[/QUOTE] [img]http://localhostr.com/files/gUFbim0/who.png[/img] Who? :v: (Tip: add "www.facepunch.com##LI[class="postbitignored postbitim postbitlegacy"]" to AdBlock, gets rid of ignored posts completely :eng101:)
Anyone here know anything about wireless adapters? I want to purchase one to mess around with. This guy is recommending [url]http://www.data-alliance.net/-strse-158/Alfa-AWUS036NH-2000mW-1000mW/Detail.bok[/url] . But since I am paying with a CC I rather buy it from a more familiar place.
[QUOTE=high;27176039]Anyone here know anything about wireless adapters? I want to purchase one to mess around with. This guy is recommending [url]http://www.data-alliance.net/-strse-158/Alfa-AWUS036NH-2000mW-1000mW/Detail.bok[/url] . But since I am paying with a CC I rather buy it from a more familiar place.[/QUOTE] Hey high :buddy: your best making a new thread in here [url]http://www.facepunch.com/forums/228-Hardware-and-Software[/url] this, contrary to most posts would suggest, is meant for ongoing programming projects and chat about said projects
[QUOTE=Richy19;27176119]Hey high :buddy: your best making a new thread in here [url]http://www.facepunch.com/forums/228-Hardware-and-Software[/url] this, contrary to most posts would suggest, is meant for ongoing programming projects and chat about said projects[/QUOTE] Its for a programming project :v:
[QUOTE=high;27176170]Its for a programming project :v:[/QUOTE] Oh well all i know about that one is that it can do packet injection i think, so you can "access" other peoples wifi
I'm learning ruby, because lua is not good enough anymore.
I'm trying to make a method that resizes a polygon, but it's not working. I first tried using trigonometry, and now this: [code] public void Resize(float ratio) { for(int i = 0; i < Points.Count; i++) { float width = (Points[i].X - Center.X) * ratio; float height = (Points[i].Y - Center.Y) * ratio; Points[i] = new PointF(Center.X + width, Center.Y + height); } } [/code] But every time, instead of just resizing it, it resizes it AND rotates it a bit clockwise. This was an upright square before I called Resize(0.5f) on it: [img]http://img407.imageshack.us/img407/3393/30667782.png[/img] What am I doing wrong?
[QUOTE=ZenX2;27176440]I'm learning ruby, [b]because lua is not good enough anymore.[/b][/QUOTE] I am offended by that statement :arghfist::saddowns: I'm reworking the networking of SharpCraft for less bugs and better structure. I should keep a memo of stuff I need to do, since my short attention span interrupts me all the time and I forget what I was doing.
[QUOTE=ZenX2;27176440]I'm learning ruby, because lua is not good enough anymore.[/QUOTE] Please explain.
[QUOTE=ZenX2;27176440]I'm learning ruby, because lua is not good enough anymore.[/QUOTE] Why?
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