[QUOTE=geel9;27532381]Silly turb spreading my FB link around![/QUOTE]
Probably shouldn't have added me in the first place then.
[img]http://ahb.me/1wOU[/img]
[highlight](User was permabanned for this post ("drama" - garry))[/highlight]
take personal drama elsewhere, thanks.
[QUOTE=yakahughes;27530653]That part on the left looks like Central America and the beginning of the top of Africa.[/QUOTE]Looks like noise to me...
[img]http://i55.tinypic.com/2duhu1z.jpg[/img]
Playing with iPhone development. The tiles are streamed off a server and you can walk around and jump and crap. Alpha testing isn't enabled in that screenshot, though, which is why the white boxes are around the laughably bad GUI elements and the character.
My first post in a WAYWO <3
I don't get why people give a flying fuck if anyone knows who they are. If someone wants to find out, they will, so no sense worrying about creepers really.
Never talk about tesseracts and Seperating Axis Theorem wtih a friend at the same time, the result of my conversation ended up with "Seperating Cube Theorem" to check if two tesseracts are colliding.
We had a hard enough time debugging a vector-based rewrite of 2d Separating Axis Theorem collision, I'd rather not think about how complicated it would be to check the seperating cubes between two tesseracts.
[QUOTE=Jawalt;27533643]I don't get why people give a flying fuck if anyone knows who they are. If someone wants to find out, they will, so no sense worrying about creepers really.[/QUOTE]
I can tell where you live, what OS you use, and what browser, just because you visit my site.
I know one of my steam friends lives in Oklahoma City (Hi Grant!)
[QUOTE=supersnail11;27534685]I can tell where you live, what OS you use, and what browser, just because you visit my site.
I know one of my steam friends lives in Oklahoma City (Hi Grant!)[/QUOTE]
Oklahoma City, alright sweet I'll go there right now and door-knock every person there until I find a Grant
[editline]20th January 2011[/editline]
As for content, no images but I spent a while fixing a whole bunch of bugs in SparkleDotNET (a port of [url=http://sparkle.andymatuschak.org/]Sparkle[/url]) that render its features broken. Too bad it seems the original repo owner doesn't seem to care about it...
[editline]20th January 2011[/editline]
For example determining whether a system profile has been sent within the last week... by checking when the app last checked for updates
oh yeah and we finished debugging it. 7 days to demo, we just need to get certain entity types working, an inventory type thing, and laying out an actual level (already have an idea for it)
Expect a video in 7 days.
TheYoungTurks are currently looking for someone to make them an Android and Blackberry app. Just saw it on Facebook and figured I'd post it here. The email they left is [email]tytjobs@gmail.com[/email].
[url]http://www.facebook.com/TYTnation[/url]
My RPG is coming along nicely. This Sphere Engine works perfectly.
[media]http://www.youtube.com/watch?v=SC6fvzM4ouY[/media]
I really need to upgrade to a newer version of visual studio, anyone mind sharing a key?
inb4 no warez.
[highlight](User was banned for this post ("Warez/ meme reply" - Craptasket))[/highlight]
[QUOTE=DevBug;27535369]I really need to upgrade to a newer version of visual studio, anyone mind sharing a key?
inb4 no warez.[/QUOTE]
inb4 warez ban
[highlight](User was banned for this post ("'in b4' - predicting moderation, meme" - SteveUK))[/highlight]
[QUOTE=DevBug;27535369]I really need to upgrade to a newer version of visual studio, anyone mind sharing a key?
inb4 no warez.[/QUOTE]
I hear [url=http://www.microsoft.com/visualstudio/en-ca]these people[/url] have a key.
Isn't VC++ 2010 Express free?
[QUOTE=Downsider;27535694]Isn't VC++ 2010 Express free?[/QUOTE]
Maybe he wants full.
holy fuck.
[IMG]http://i.imgur.com/lgVfm.png[/IMG]
either my encoder is broken or i beat flac's compression ratio significantly. either way, i'll find out when i write the decoder tomorrow.
(also, the encoder is so digustingly unoptimized. uses almost 100mb mem for a 5mb wav. the list<byte> internal buffer for the bitwriter might be to blame.)
[QUOTE=deloc;27536115]holy fuck.
[img_thumb]http://i.imgur.com/lgVfm.png[/img_thumb]
either my encoder is broken or i beat flac's compression ratio significantly. either way, i'll find out when i write the decoder tomorrow.
(also, the encoder is so digustingly unoptimized. uses almost 100mb mem for a 5mb wav. the list<byte> internal buffer for the bitwriter might be to blame.)[/QUOTE]
you're doing something wrong with FLAC; it should get around a 57% ratio, i.e. 2946 kB. Monkey's Audio gets around 52%, i.e. 2688 kB.
I made a compresser that compresses it to 1kb
[sp]Turns out it was just the error message :([/sp]
it was encoded using audacity's flac encoder at the highest compression level. the audio is a snippet from an electro house track.
I made a compressor that compresses -66%. Not only is your file completely gone; some of your other hard drive space gets freed up too.
[editline]19th January 2011[/editline]
[QUOTE=deloc;27536338]it was encoded using audacity's flac encoder at the highest compression level. the audio is a snippet from an electro house track.[/QUOTE]
post the snippet somewhere
[QUOTE=shill le 2nd;27536357]post the snippet somewhere[/QUOTE]
[url]http://dl.dropbox.com/u/2116169/dirtyloud.wav[/url]
[editline]19th January 2011[/editline]
[QUOTE=shill le 2nd;27536234]you're doing something wrong with FLAC; it should get around a 57% ratio, i.e. 2946 kB. Monkey's Audio gets around 52%, i.e. 2688 kB.[/QUOTE]
keep in mind that compression is not constant in flac and is HIGHLY variable depending on the content.
On the topic of FLAC, would I gain anything converting my music library to it (time is no issue)?
[QUOTE=geel9;27531155]he also hasn't seen your smash hits such as
um
HAHA oh right you don't make shit.[/QUOTE]
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt.
[QUOTE=Qombat;27539827]On the topic of FLAC, would I gain anything converting my music library to it (time is no issue)?[/QUOTE]
You can't magically gain quality if everything's already in MP3.
When people make a program to (for example) create a self extracting exe - how do they do that?
I mean, if I wanted to make a program that took a bunch of files, then made a single exe that when run would extract the files in a temp folder then run an exe contained within.
How is that done?
[QUOTE=garry;27540073]When people make a program to (for example) create a self extracting exe - how do they do that?
I mean, if I wanted to make a program that took a bunch of files, then made a single exe that when run would extract the files in a temp folder then run an exe contained within.
How is that done?[/QUOTE]
the 7-zip source probably has something useful regarding this.
[QUOTE=garry;27540073]When people make a program to (for example) create a self extracting exe - how do they do that?[/QUOTE]
You can append data to an EXE file without any harm.
Append data (name, size, and contents of each file) to your EXE. When the program runs, you open the EXE for reading, seek to the end of the padding, and start extracting.
[QUOTE=Rohans;27540438]You can append data to an EXE file without any harm.
Append data (name, size, and contents of each file) to your EXE. When the program runs, you open the EXE for reading, seek to the end of the padding, and start extracting.[/QUOTE]
Incorrect.
I thought the same thing, but then I tried it and the PE loader complained that the executable was corrupt.
Garry, you'll probably need to add a new DATA section to your PE file, and read data out of that. Unless there's a hacky way of injecting data, that is.
Also, if you don't need to create self extractors at runtime, you can just compile the files in as resources with VC++
I just tried appending to an exe - and it worked! Thanks guys, gonna have some fun with this.
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