• What are you working on? v15
    5,001 replies, posted
[QUOTE=ichiman94;27544419]this image remembered me about the source engine's entity limit: [media]http://www.youtube.com/watch?v=ewh3mBxW8Mg[/media] i don't know why[/QUOTE] That's the Unreal Engine 2.0?
[img]http://i171.photobucket.com/albums/u281/nekosune1/device.png[/img] Seems my tiling code has failed somewhere.
[QUOTE=Robert64;27545716]That's the Unreal Engine 2.0?[/QUOTE] Unreal Engine 1.5, because it's UnrealTournament(1999)
[QUOTE=nekosune;27545788][img_thumb]http://i171.photobucket.com/albums/u281/nekosune1/device.png[/img_thumb] Seems my tiling code has failed somewhere.[/QUOTE] Yeah there's a bunch of grey dots all over the place:v:
[QUOTE=ralle105;27546066] [QUOTE=nekosune;27545788][img_thumb]http://i171.photobucket.com/albums/u281/nekosune1/device.png[/img_thumb] Seems my tiling code has failed somewhere.[/QUOTE] Yeah there's a bunch of grey dots all over the place:v:[/QUOTE] Yeah, it is supposed to be a green field with a yellow box at the bottom, not a popular optical illusion.
Been working on my Feed Aggregator, got all the feed related things done and all I need to do now is to add more program related features. I also switched to using Gecko for feed display, as Trident was not good enough for what I was trying to do. Updating feeds (note the spinners, they spin): [img_thumb]http://ace.haxalot.com/pictures/random/zscreen/SS-2011-01-20_20.36.44.png[/img_thumb] Feed display and such: [img_thumb]http://ace.haxalot.com/pictures/random/zscreen/SS-2011-01-20_20.38.14.jpg[/img_thumb] Full page display on feeds (per-feed setting): [img_thumb]http://ace.haxalot.com/pictures/random/zscreen/SS-2011-01-20_20.44.21.jpg[/img_thumb]
[IMG]http://i171.photobucket.com/albums/u281/nekosune1/device2.png[/IMG] well the yellow box shows now, too bad it brought along the Red E, and the tiling is still screwed up.
Is anyone taking part in the Global Game Jam next week?
[QUOTE=ralle105;27546066]Yeah there's a bunch of grey dots all over the place:v:[/QUOTE] :psyduck: Took me a minute to realise what you meant there.
[QUOTE=nekosune;27546808][img_thumb]http://i171.photobucket.com/albums/u281/nekosune1/device2.png[/img_thumb] well the yellow box shows now, too bad it brought along the Red E, and the tiling is still screwed up.[/QUOTE] Your problem looks to be how you split up your tiles. Also you may be rendering them too big.
How can I properly obfuscate my database information, should I want to show something involving user account creation through a MySQL database?
That was what I was thinking, yes.
[QUOTE=Within;27547849]That was what I was thinking, yes.[/QUOTE] [url=http://codahale.com/how-to-safely-store-a-password/]How to safely store a password[/url].
[QUOTE=Vbits;27547611]Your problem looks to be how you split up your tiles. Also you may be rendering them too big.[/QUOTE] debug output: [quote=debug output] 01-20 21:18:02.746: DEBUG/RoboRelease(2294): Ground: src.left=0 src.right=32 src.top=0 src.bottom=32 src.centrex=16 src.centrey=16 dest.left=0 dest.right=32 dest.top=0 dest.bottom=32 i=0 01-20 21:18:02.766: DEBUG/RoboRelease(2294): src: Rect(0, 0 - 32, 32) 01-20 21:18:02.787: DEBUG/RoboRelease(2294): Dest: Rect(0, 0 - 32, 32) 01-20 21:18:02.846: DEBUG/RoboRelease(2294): Objects: srcx = 0 srcy = 0 src.left=0 src.right=32 src.top=0 src.bottom=32 dest.left=0 dest.right=32 dest.top=0 dest.bottom=32 i=0 [/quote] and the bitmaps it uses, is 32*32 and the code is [lua] c.drawBitmap(GroundTileset, src, dest, paint); [/lua] so they seem to be right size.
Here's what 64 simple bsp maps with wireframe on and some debug stuff looks like, just for fun :v: [IMG]http://i55.tinypic.com/2utj8g4.png[/IMG]
[QUOTE=NovembrDobby;27547063]Is anyone taking part in the Global Game Jam next week?[/QUOTE] Probably, not sure yet.
[QUOTE=T3hGamerDK;27543176]I'm wondering something: Would it be wrong to post Python 'programs' (which I suppose are essentially scripts since they're interpreted) here?[/QUOTE] In my opinion, any scripting language is also programming, unless it's being used to do something mindless like launch a bunch of shell programs (i.e. batch scripting).
[QUOTE=shill le 2nd;27548830][b]something mindless like[/b] launch a bunch of shell programs (i.e. [b]batch scripting[/b]).[/QUOTE] D: Batch files are incredibly useful. [editline]0[/editline] 2-3 years ago I used to love VB, because you could knock something up really quickly which is great for me because 90% of the shit I make is one-off utilities. When I started Invertebrate Combat just over a year ago I switched all my "active" projects completely to C#. I don't know if anyone else who uses two languages has found this but when I have to use VB at work its a pain in the ass going back to the old syntax. (No, I can't use C# at work before someone asks)
[QUOTE=CarlBooth;27548934]I have to use VB at work (No, I can't use C# at work)[/QUOTE] :ohdear:
alright, i figured out that the ridiculously low file size coming out of my encoder was because it was missing the other channel. after fixing that and changing the rice parameter a bit, the filesize is now 1.02x bigger than flac, which is remarkable considering the amount of code accomplishing it (which is very little).
is it still a memory hog?
No, 1.02x is a very small difference. 1.5x would be bad.
and this is with a basic linear extrapolation predictor and some static parameter rice coder. i plan on looking into more prediction methods and variable rice parameters.
[media]http://filesmelt.com/dl/DSC04331.JPG[/media] I'm feeling 1337 today.
[QUOTE=DrLuke;27552276][media]http://filesmelt.com/dl/DSC04331.JPG[/media] I'm feeling 1337 today.[/QUOTE] Wrong thread?
[code]Reading into a hash table took 0.03s for 26003 words. 26020 unique words.[/code] Hmmmmm
[code]26003 words. 26020 unique words[/code]
I'm streaming coding and other random shits. To watch, open windows media player, hit ctrl+u and type in [code]http://mmavipc.dyndns.org:15910[/code] I have a tinychat up for it [url]http://tinychat.com/mmavipcstream[/url] Edit: wait a min or two, let me mess around with bitrate Edit: done Edit: Stream going down for now
Thinking of re-purposing that zombie defense game I posted a long time ago into a zombie survival RPG type thing, where you just chill around surviving, boarding shit up and cooking beans. The great thing about coding zombies is no one can tell you're a terrible coder, since they're suppose to be stupid, it's grand! [media]http://www.youtube.com/watch?v=57YSjLuElBA[/media]
I feel like writing a Doom-style engine (flat sprites and stuff), with XNA... What should I make sure to include? [editline]20th January 2011[/editline] [IMG]http://i55.tinypic.com/2ahuwlv.png[/IMG] I can't even get a blank project to work? :saddowns:
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