• What are you working on? v15
    5,001 replies, posted
I have the same problem each time, go to project propaties and select XNA Framework, make sure that the option box is on Reach.
[media]http://img825.imageshack.us/img825/8488/astar.png[/media] Got that working in a day or two.
[QUOTE=ZenX2;27559236]I feel like writing a Doom-style engine (flat sprites and stuff), with XNA... What should I make sure to include? [editline]20th January 2011[/editline] [img_thumb]http://i55.tinypic.com/2ahuwlv.png[/img_thumb] I can't even get a blank project to work? :saddowns:[/QUOTE] It's just microsoft with their useless new HiDef/Reach crap on XNA 4. I don't know why they even bother including this stuff for games developed on the PC.
OpenGL. Try it.
I really want to be a part of a open source project right from the get go. How would I go about doing that?
New stuff with the downloader module! It's now at ~900 lines of code and still has quite a few major features planned, so it's easily going to break 1000, probably 1500. For python, that's the largest thing I've ever written. Anyway, I've been testing it out and just made another gallery download script. So, wallbase.net. It aggregates 4chan wallpapers, thankfully with content ratings. With that said, how about some dragon wallpapers: [code] p = Processor() p.queuerange('offset',0,4,60) # First 5 pages p.setpage(p.topost("http://wallbase.net/search/%d{offset}/?query=dragon&board=123&nsfw_sfw=1&nsfw_sketchy=0&thpp=60&orderby=favs")) while p.getpage(): p.savepage("D:/TestingItems/PyOut/img_d/", "img_d_%d{offset}.html") for i in p.filterpage("(?i)<A[^>]*HREF=['\"]([^'\"]*wallpaper[^'\"]*)['\"]"): p.getpage(i) im = p.filterpage("(?i)<div[^>]*id=['\"]bigwall['\"][^<]*<img[^>]src=['\"]([^'\"]*)['\"][^<]*alt=['\"]([^\"]*)\"", 1) im2 = p.filterpage("(?i)<div[^>]*id=['\"]bigwall['\"][^<]*<img[^>]src=['\"][^\\.]*\\.([^'\"]*)['\"][^<]*alt=['\"]([^\"]*)\"", 2, ".", 1) p.getimage(im) p.saveimage("D:/TestingItems/PyOut/img_d/%d{offset}/", im2)[/code] Regex is a bit crazy, but that's why adding some built-in HTML processing is on the todo list. Anyway, leaving that script alone for a few minutes nets you this: [media]http://thefwcentral.com/upload/content/images/fp_batch_download_wallpapers3834dd2.png[/media] Site is in the background for comparison. All the images are full resolution too, not the page thumbnails! Since the class uses a (relatively) simple interface, it's easy to make quick changes at this point - different query, sfw settings, how many images to get, etc. I've already got some wallpapers out of it! Planned features / todo list: [list][*]More convenient html tag filtering [*]More convenient path and filename filtering [*]Easier "for every" style of operations (eg. for every image in this page) [*]Allowance of iterables for queuerange [*]Rewrite of a few parts for easier internal management [*]Resumable download support [*]Redundancy checks for certain resources [*]Eventually, a class specialized in full website backup [/list]
[QUOTE=Metroid48;27560645]It's now at ~900 lines of code and still has quite a few major features planned, so it's easily going to break 1000, probably 1500.[/QUOTE] Please, don't measure code in lines, measure it in quality.
But why dragons? [editline]21st January 2011[/editline] [QUOTE=WTF Nuke;27553070]Wrong thread?[/QUOTE] Oh, so this thread isn't for posting stuff we are currently working on?
[QUOTE=Metroid48;27560645]*wall of text* [/QUOTE] focking amazing
[QUOTE=sLysdal;27560772]Please, don't measure code in lines, measure it in quality.[/QUOTE] Just amazed at the size, for a python program! Usually I'd just script with it. If there was a better, objective way to measure code quality I'd definitely use it. [QUOTE=DrLuke;27560811]But why dragons?[/QUOTE] Wanted to choose a subject that wasn't landscapes, video games, etc. Though searching for "games" does actually work out pretty well: [media]http://thefwcentral.com/upload/content/images/fp_batch_download_wallpapers20ce2f5d.jpg[/media]
-snip-
[QUOTE=Vbits;27560468]I really want to be a part of a open source project right from the get go. How would I go about doing that?[/QUOTE] Start one.
I installed Ubuntu on my laptop and decided to try and compile the game I made for college on it, success! [media]http://anyhub.net/file/1xTx-screenshot.png[/media]
Been working day-on/day-off on a little project for managing and updating my other projects. It's (ironically) up on [url="https://github.com/mastersrp/PyUpdater"]github[/url]. It's not very big yet, but I'm trying to work on it at least once every day. As the name indicates, it's written entirely in Python, and yes, it reads the settings and what not from XML files.
[QUOTE=Sc00by22;27561501]I installed Ubuntu on my laptop and decided to try and compile the game I made for college on it, success! [media]http://anyhub.net/file/1xTx-screenshot.png[/media][/QUOTE] Why didn't you install SFML from the repositories?
[QUOTE=Sc00by22;27561501]I installed Ubuntu on my laptop and decided to try and compile the game I made for college on it, success! [media]http://anyhub.net/file/1xTx-screenshot.png[/media][/QUOTE] If I see one more topdown zombie game with circles as zombies and as the protagonist I swear I'm going to commit a murder :argh:
[img]http://i.imgur.com/t6miW.png[/img] Should I stick with Tao or switch to OpenTK before I get too far into it?
OpenTK is supposed to be better than Tao, because it's more high level. Tao is a direct binding to the OpenGL functions.
[QUOTE=_Undefined;27563441]Should I stick with Tao or switch to OpenTK before I get too far into it?[/QUOTE] Switch. Tao is outdated, the latest version is 2.10, released May 1st 2008. [QUOTE=Overv;27563860]OpenTK is supposed to be better than Tao, because it's more high level. Tao is a direct binding to the OpenGL functions.[/QUOTE] OpenTK is actually just a wrapper too, pretty much as low level as OpenGL itself is.
What's with the constant "oh no page king!" posts, it really doesn't matter.
Nice to open a page on something impressive I guess?
yeah but instead you just end up looking like a tit.
I'll get rid of it, since it makes you happy. I just feel it's a bit disappointing compared to a lot of the work in here, not really being serious, oh well.
[QUOTE=Shrapnel :3;27564934]I'll get rid of it, since it makes you happy. I just feel it's a bit disappointing compared to a lot of the work in here, not really being serious, oh well.[/QUOTE] I believe you're over thinking the issue. Nobody gives two shits what's at the top of each page, this isn't fast threads.
[media]http://www.youtube.com/watch?v=w56E9Opxj4A[/media] Just trying out things
[QUOTE=DrLuke;27565189][media]http://www.youtube.com/watch?v=w56E9Opxj4A[/media] Just trying out things[/QUOTE] That looks dangerous.
[QUOTE=Dlaor-guy;27565226]That looks dangerous.[/QUOTE] It is dangerous. My ears are already ringing from the loud noise (the sound is totally different on the video) Also a closer look at the spark itself: [media]http://www.youtube.com/watch?v=meAocVDA6-Q[/media]
[img]http://ahb.me/1y76[/img] Doing a field simulator for my computing project. [editline]21st January 2011[/editline] These aren't the final colours
[QUOTE=DrLuke;27565189][media]http://www.youtube.com/watch?v=w56E9Opxj4A[/media] Just trying out things[/QUOTE] I'm sorry, I must be completely dense, but I think I missed your programming part. Could you elaborate for instance on what programming language you've used?
[QUOTE=Shammah;27565972]I'm sorry, I must be completely dense, but I think I missed your programming part. Could you elaborate for instance on what programming language you've used?[/QUOTE] Electricity is awesome. Therefore it is relevant.
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