• What are you working on? v15
    5,001 replies, posted
[QUOTE=Shammah;27565972]I'm sorry, I must be completely dense, but I think I missed your programming part. Could you elaborate for instance on what programming language you've used?[/QUOTE] I plan on using the heated air from the spark gap to heat the air, ultimately causing macroscopic turbulences in the upper athmosphere, deflecting gamma rays onto my HDD to flip the individual bits, so I can make that MMORPG I always wanted to make.
Try working on something when your little brother's retarded friends are screaming through the house.. [url]http://dl.dropbox.com/u/2399384/screaming.wav[/url]
[QUOTE=Overv;27566753]Try working on something when your little brother's retarded friends are screaming through the house.. [url]http://dl.dropbox.com/u/2399384/screaming.wav[/url][/QUOTE] I feel your pain man, all too well! On another note, I love your avatar
I'm writing an RTMPDump GUI/wrapper specifically for BBC iPlayer. [img]http://ahb.me/1y9J[/img] You give it a load of PIDs and it downloads them all. It downloads them all in HD at the moment but I'll eventually add options for the other formats.
[QUOTE=DrLuke;27566642]I plan on using the heated air from the spark gap to heat the air, ultimately causing macroscopic turbulences in the upper athmosphere, deflecting gamma rays onto my HDD to flip the individual bits, so I can make that MMORPG I always wanted to make.[/QUOTE] I have a macro for that
More Mario progress! [img]http://maurice.workrum.net/progress.png[/img] (non edible)Mushrooms, hittable blocks and enemies killable from below (which also makes the mushroom jump) No downloadable build because there's nothing interesting new and nobody wants to play that shit.
[QUOTE=Maurice;27567943]More Mario progress! [img_thumb]http://maurice.workrum.net/progress.png[/img_thumb] (non edible)Mushrooms, hittable blocks and enemies killable from below (which also makes the mushroom jump) No downloadable build because there's nothing interesting new and nobody wants to play that shit.[/QUOTE] When it's done, I'd love to play it. Keep it up! Remember, Super Mario was one of the most played games of all time.
And I could play it on my school netbook running linux!
[QUOTE=CarlBooth;27567672]I'm writing an RTMPDump GUI/wrapper specifically for BBC iPlayer. [img_thumb]http://ahb.me/1y9J[/img_thumb] You give it a load of PIDs and it downloads them all. It downloads them all in HD at the moment but I'll eventually add options for the other formats.[/QUOTE] Make it bypass country restrictions pretty please.
[QUOTE=Reg;27569787]Make it bypass country restrictions pretty please.[/QUOTE] I think iPlayer is going global soon, if it hasn't already.
[QUOTE=Ortzinator;27570186]I think iPlayer is going global soon, if it hasn't already.[/QUOTE] I don't think so. I live in Italy and I'm only allowed to listen to the radio stations.
saw this thing on reddit that supposedly forces heisenberg bugs to reproduce [url]http://www.corensic.com/[/url] it has a 30 day trial and works on windows and linux might be useful to someone in here
Making the long-awaited (:v:) sequel to [url=http://www.newgrounds.com/portal/view/537277]Greenhail[/url]. [img]http://gyazo.com/626b2bfad6df34c57e78ae42cf62ed35.png[/img] Going to add all the stuff I didn't have time for last time (it was for a college assignment), bullet grazing, high-scores, actual bullet patterns (:v:), a greater range of bullets (like bullets that actually track where you are), bullet spawners, player "trails" (you can kinda see it in the screenshot) etc. etc. Edit: Oh and more importantly, focussed movement.
[QUOTE=BlkDucky;27570280]Making the long-awaited (:v:) sequel to [url=http://www.newgrounds.com/portal/view/537277]Greenhail[/url]. [img_thumb]http://gyazo.com/626b2bfad6df34c57e78ae42cf62ed35.png[/img_thumb] Going to add all the stuff I didn't have time for last time (it was for a college assignment), bullet grazing, high-scores, actual bullet patterns (:v:), a greater range of bullets (like bullets that actually track where you are), bullet spawners, player "trails" (you can kinda see it in the screenshot) etc. etc. Edit: Oh and more importantly, focussed movement.[/QUOTE] Ain't those a bit too many?
[QUOTE=Reg;27570667]Ain't those a bit too many?[/QUOTE] [img]http://1.bp.blogspot.com/_CmcBOm6kBqo/TFh1PQJhsQI/AAAAAAAAAHI/gpz1VW7_P8w/s1600/Bullethell.jpg[/img] No. :v:
Is it possible to edit individual pixels on a texture2D in XNA3.1?
[IMG]http://gyazo.com/32addf7c6cdc556aa1f0665aba9eade2.png[/IMG]
[QUOTE=artemlos;27571815][img_thumb]http://gyazo.com/32addf7c6cdc556aa1f0665aba9eade2.png[/img_thumb][/QUOTE] That's just silly.
[QUOTE=BlkDucky;27570880][img_thumb]http://1.bp.blogspot.com/_CmcBOm6kBqo/TFh1PQJhsQI/AAAAAAAAAHI/gpz1VW7_P8w/s1600/Bullethell.jpg[/img_thumb] No. :v:[/QUOTE] Which game is this? I can't recognize danmakus :P
probably isn't even a real game that ui looks far beyond sub-par
[QUOTE=esalaka;27571904]Which game is this? I can't recognize danmakus :P[/QUOTE] No idea, found it on Google images, was harder-looking than the Touhou screenshots. :v:
[QUOTE=thelinx;27570221]saw this thing on reddit that supposedly forces heisenberg bugs to reproduce [url]http://www.corensic.com/[/url] it has a 30 day trial and works on windows and linux might be useful to someone in here[/QUOTE] What? How does that work?
[QUOTE=thelinx;27571940]probably isn't even a real game that ui looks far beyond sub-par[/QUOTE] Maybe the writing next to the game area would give more info. Unfortunately I don't happen to be skilled in the art of reading chinese ideograms so meh. [editline]22nd January 2011[/editline] [QUOTE=Xeon06;27571999]What? How does that work?[/QUOTE]
Okay, I started porting my work with LuaGL to OpenTK. It's been pretty easy so far, and I'm learning C#. [editline]21st January 2011[/editline] I already re-wrote my Phys class!
I've been mostly working on the back end of Facepunch for Android, so not really any new functionality yet. It loads the forums dynamically when it starts up, so when new subforums are added, they immediately appear in the application without the need for an update. It took a while to understand how to manage the forum list data between activity restarts (when for example the screen orientation changes) and making the loading asynchronous, but the good thing is that I've learnt a lot of new stuff about developing for Android. Here's another amazing GIF with Slow Motion by Camstudio™ [img]http://dl.dropbox.com/u/2399384/Facepunch%20forum%20loading.gif[/img]
I'm streaming coding and other random shits. To watch, open windows media player, hit ctrl+u and type in [code]http://mmavipc.dyndns.org:15910[/code] I have a tinychat up for it [url]http://tinychat.com/mmavipcstream[/url] [b]Edited:[/b] Stream going down
[QUOTE=mmavipc;27574817]I'm streaming coding and other random shits. To watch, open windows media player, hit ctrl+u and type in [code]http://mmavipc.dyndns.org:15910[/code] I have a tinychat up for it [url]http://tinychat.com/mmavipcstream[/url][/QUOTE] Nice Half Life 2 music.
[QUOTE=Reg;27569787]Make it bypass country restrictions pretty please.[/QUOTE] there's a possibility that the rtmp backend doesn't do restrictions. i know a [url=http://en.wikipedia.org/wiki/Canwest]certain broadcasting company[/url] that didn't, along with other wonderful things like uploading episodes of shows before they air and keeping them "hidden".
Constants, constants everywhere. Anyone else feel like most of the time they're coming up with/finding fitting values for constants? [img_thumb]http://filesmelt.com/dl/constants.png[/img_thumb] It's getting tiresome. Probably very depending on what you're working on, though.
Debug stuff again ... [IMG]http://i53.tinypic.com/rr1l06.png[/IMG]
Sorry, you need to Log In to post a reply to this thread.