[QUOTE=likesoursugar;27659744]Uhm, I will probably send my programs to noobs, and they won't understand how to do that, any other solutions?[/QUOTE]
Statically link to the msvc100 lib, google is your friend
[QUOTE=likesoursugar;27659962]Everyone don't know they need to google at the dll and search for the error.[/QUOTE]
Do what I usually do, zip the program together with the installer for the runtime.
[QUOTE=mmavipc;27660024]Statically link to the msvc100 lib, google is your friend[/QUOTE]
Actually did that but then I got alot of errors because I'm using libs for my project that've not linked to mscv1000 statically. "/
Like
[code]
Error 1 error LNK2005: "void __cdecl std::_Xlength_error(char const *)" (?_Xlength_error@std@@YAXPBD@Z) already defined in libcpmt.lib(xthrow.obj)
[/code]
[QUOTE=Z_guy;27660073]Do what I usually do, zip the program together with the installer for the runtime.[/QUOTE]
If your going to do that you might aswell just zip the dll
that way the zip is smaller
[QUOTE=likesoursugar;27660134]Actually did that but then I got alot of errors because I'm using libs for my project that've not linked to mscv1000 statically. "/
Like
[code]
Error 1 error LNK2005: "void __cdecl std::_Xlength_error(char const *)" (?_Xlength_error@std@@YAXPBD@Z) already defined in libcpmt.lib(xthrow.obj)
[/code][/QUOTE]
linker -> input -> Ignore specific default libraries libcpmt.lib
See if that works
[QUOTE=Richy19;27660332]If your going to do that you might aswell just zip the dll
that way the zip is smaller[/QUOTE]
Yes, but if you zip the installer eventually everyone will have the runtime.
[QUOTE=Juniez;27659599]it should be like the first one, but with a subtle gradient like the gmail icon
kind of like this ?[/QUOTE]
Hmm, looks a bit off to me.
[img_thumb]http://gyazo.com/7ce13b691a30fb94a3636f7dd30ca560.png[/img_thumb]
[QUOTE=Overv;27660731]Hmm, looks a bit off to me.
[img_thumb]http://gyazo.com/7ce13b691a30fb94a3636f7dd30ca560.png[/img_thumb][/QUOTE]
Why is the right screenshot slightly blurrier?
[QUOTE=BlkDucky;27660813]Why is the right screenshot slightly blurrier?[/QUOTE]
He made the window too small and Chrome's scaling set in (I guess).
Yay, fixed the medium and low density icon by resizing differently in PS.
[QUOTE=BlkDucky;27660813]Why is the right screenshot slightly blurrier?[/QUOTE]
I don't know, I resized both to 60% with Paint.
[QUOTE=Maurice;27660861]He made the window too small and Firefox's scaling set in (I guess).[/QUOTE]
No, Chrome showed scrollbars when I made the window too small.
needs more contrast i guess
[editline]26th January 2011[/editline]
wait which one is mine
[QUOTE=mmavipc;27660393]linker -> input -> Ignore specific default libraries libcpmt.lib
See if that works[/QUOTE]
Totally messy. It's working sometimes(?) :P If I comment out a print function the program won't compile :P Getting
[code]
Error 1 error LNK2001: unresolved external symbol __imp__memmove
[/code]
sometimes...
[QUOTE=likesoursugar;27661328]Totally messy. It's working sometimes(?) :P If I comment out a print function the program won't compile :P Getting
[code]
Error 1 error LNK2001: unresolved external symbol __imp__memmove
[/code]
sometimes...[/QUOTE]
Recompile the libraries to link statically to the runtime.
In XNA, do I really have to load all content at start up?
Richy, how do you do it?
[QUOTE=ZenX2;27661601]In XNA, do I really have to load all content at start up?
Richy, how do you do it?[/QUOTE]
If you want Xbox support you'll need to load it all at startup.
[QUOTE=ZenX2;27661601]In XNA, do I really have to load all content at start up?
Richy, how do you do it?[/QUOTE]
What do you mean?
It gets abit anoying but mehhh
How do you load things after startup? im using lua so ive lost XBox support anyway
Does anyone know any free open-source game engines written in C++ that can be used on windows?
ogre3d
[QUOTE=Richy19;27661993]ogre3d[/QUOTE]
game engine != graphics framework
Source comes to mind, or plain Havok
[editline]25th January 2011[/editline]
[QUOTE=Richy19;27661790]What do you mean?
It gets abit anoying but mehhh
How do you load things after startup? im using lua so ive lost XBox support anyway[/QUOTE]
I mean, how do you handle all your texture loading? do you do it manually? I'm thinking I'll just loop through all my textures and stick them in a Dictionary.
[QUOTE=ZenX2;27662447]Source comes to mind, or plain Havok
[editline]25th January 2011[/editline]
Source isn't open source. Source has a sdk
I mean, how do you handle all your texture loading? do you do it manually? I'm thinking I'll just loop through all my textures and stick them in a Dictionary.[/QUOTE]
source isnt open source
Does anyone know an assembly guide that isn't all about how to call MessageBox or use OpenGL, but actually about registers and how math and floating point math works?
My laptop decided to stop working and commit suicide, awesome, I'm an idiot so I don't often back things up. So two weeks of work may have just been lost... I hope I can fix this. No programming t'll it's fixed or I get a new laptop, which could be a long time... :(
[QUOTE=Overv;27662865]Does anyone know an assembly guide that isn't all about how to call MessageBox or use OpenGL, but actually about registers and how math and floating point math works?[/QUOTE]
Aseembly Language Step by Step Programming With Linux - Jeff Duntemann
Professional Assembly Langauge - Richard Blum (Recommended, talks about MMX, SSE near the end).
[editline]25th January 2011[/editline]
[QUOTE=mmavipc;27661960]Does anyone know any free open-source game engines written in C++ that can be used on windows?[/QUOTE]
Irrlicht and G3D.
[QUOTE=John.Lua;27662923]Aseembly Language Step by Step Programming With Linux - Jeff Duntemann
Professional Assembly Langauge - Richard Blum (Recommended, talks about MMX, SSE near the end).
[editline]25th January 2011[/editline]
Irrlicht and G3D.[/QUOTE]
As said before, Graphics framework != Game engine
[QUOTE=mmavipc;27663245]As said before, Graphics framework != Game engine[/QUOTE]
[url=http://en.wikipedia.org/wiki/Irrlicht_Engine]Proof[/url] and more [url=http://g3d.sourceforge.net/]proof[/url].
[editline]25th January 2011[/editline]
Nearly forgot: [url]http://en.wikipedia.org/wiki/Game_engine[/url]
-snip-
[QUOTE=John.Lua;27663537][url=http://en.wikipedia.org/wiki/Irrlicht_Engine]Proof[/url] and more [url=http://g3d.sourceforge.net/]proof[/url].
[editline]25th January 2011[/editline]
Nearly forgot: [url]http://en.wikipedia.org/wiki/Game_engine[/url][/QUOTE]
[quote=Your sources]Irrlicht (pronounced [ˈɪɐ̯lɪçt] in German) is an open source [b]3D engine[/b] written in C++
The G3D Innovation Engine is a commercial-grade C++ [b]3D engine[/b] [/quote]
Not game engines
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