[QUOTE=ZenX2;27662447]Source comes to mind, or plain Havok
[editline]25th January 2011[/editline]
I mean, how do you handle all your texture loading? do you do it manually? I'm thinking I'll just loop through all my textures and stick them in a Dictionary.[/QUOTE]
[csharp]
Texture2D newTexture = Texture2D.FromStream(this.GraphicsDevice, File.OpenRead("texture.png"));
[/csharp]
[QUOTE=mmavipc;27663587]Not game engines[/QUOTE]
Gasp! Wikipedia has a slight error in it, you should contact them.
[quote=My sources]
Your sources posted:
Irrlicht (pronounced [ˈɪɐ̯lɪçt] in German) is an open source 3D [b]game[/b] engine written in C++
The G3D Innovation Engine is a commercial-grade C++ 3D [b]game[/b] engine
[/quote]
That or Wikipedia is linking to the wrong article...
[QUOTE=Vbits;27663643][csharp]
Texture2D newTexture = Texture2D.FromStream(this.GraphicsDevice, File.OpenRead("texture.png"));
[/csharp][/QUOTE]
Thank you. I would have never thought of this.
[QUOTE=John.Lua;27663646]Gasp! Wikipedia has a slight error in it, you should contact them.
That or Wikipedia is linking to the wrong article...[/QUOTE]
[quote=wikipedia]The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph[/quote]
The only thing Irrlicht and G3D provide is a rendering engine, they are not game engines.
[QUOTE=Overv;27662865]Does anyone know an assembly guide that isn't all about how to call MessageBox or use OpenGL, but actually about registers and how math and floating point math works?[/QUOTE]
Really bad looking website, but really good guide:
[url]http://homepage.mac.com/randyhyde/webster.cs.ucr.edu/www.artofasm.com/DOS/AoADosIndex.html[/url]
[QUOTE=John.Lua;27655462]In C++ how could I access a class member as a pointer (like void*) or an offset that I can apply to a class like: myClass + Offset == myMember[/QUOTE]
Is the [url=http://www.cplusplus.com/reference/clibrary/cstddef/offsetof/]offsetof[/url] macro the sort of thing you're looking for?
[QUOTE=likesoursugar;27659744]Uhm, I will probably send my programs to noobs, and they won't understand how to do that, any other solutions?[/QUOTE]
If you use an .msi package for your installer, you can use the provided [url=http://msdn.microsoft.com/en-us/library/ms235290.aspx]merge module[/url] to bundle the runtime into it.
Since I needed to write a level editor anyways, I decided to write it inside the game.
[img]http://i52.tinypic.com/2emem1d.jpg[/img]
[QUOTE=NorthernGate;27662918]My laptop decided to stop working and commit suicide, awesome, I'm an idiot so I don't often back things up. So two weeks of work may have just been lost... I hope I can fix this. No programming t'll it's fixed or I get a new laptop, which could be a long time... :([/QUOTE]
Remove your laptop's HD and plug it into another computer to get the data you need.
[editline]26th January 2011[/editline]
Parallax Bump Mapping!
[img]http://i56.tinypic.com/id7zp0.png[/img]
[QUOTE=mmavipc;27661960]Does anyone know any free open-source game engines written in C++ that can be used on windows?[/QUOTE]
I know, though have not used, [url=http://code.google.com/p/gamekit/]gamekit[/url].
[QUOTE=Overv;27662865]Does anyone know an assembly guide that isn't all about how to call MessageBox or use OpenGL, but actually about registers and how math and floating point math works?[/QUOTE]
The [url=http://flatassembler.net/docs.php?article=manual]fasm manual[/url] explains it a bit.
[QUOTE=John.Lua;27661500]Recompile the libraries to link statically to the runtime.[/QUOTE]
not working :[
[QUOTE=HiredK;27665414]Remove your laptop's HD and plug it into another computer to get the data you need.
[editline]26th January 2011[/editline]
Parallax Bump Mapping!
[img_thumb]http://i56.tinypic.com/id7zp0.png[/img_thumb][/QUOTE]
Nice, your making good progress.
[QUOTE=HiredK;27665414]Remove your laptop's HD and plug it into another computer to get the data you need.
[editline]26th January 2011[/editline]
Parallax Bump Mapping!
[img_thumb]http://i56.tinypic.com/id7zp0.png[/img_thumb][/QUOTE]
Are you going to release this?
[QUOTE=HiredK;27665414]Remove your laptop's HD and plug it into another computer to get the data you need.
[editline]26th January 2011[/editline]
Parallax Bump Mapping!
[img_thumb]http://i56.tinypic.com/id7zp0.png[/img_thumb][/QUOTE]
I'm interested in seeing some sample usage code. How does one get a window going with some kind of scene displayed?
Does anyone know how Command Cortex does the whole deformable terrain thing?
Ahh nuts page king, oh well finished the menu
[media]http://www.youtube.com/watch?v=3PY4-AuKWHk[/media]
[QUOTE=Richy19;27668373]Does anyone know how Command Cortex does the whole deformable terrain thing?[/QUOTE]I have no clue how they do it, but I would use a mask to describe the terrain.
[QUOTE=Richy19;27668373]Does anyone know how Command Cortex does the whole deformable terrain thing?
Ahh nuts page king, oh well finished the menu
[media]http://www.youtube.com/watch?v=3PY4-AuKWHk[/media][/QUOTE]
The flamethrower fire looks kind of weird.
Like the guns the aliens have in Metal Slug.
[QUOTE=Richy19;27668373]Does anyone know how Command Cortex does the whole deformable terrain thing?
Ahh nuts page king, oh well finished the menu
[media]http://www.youtube.com/watch?v=3PY4-AuKWHk[/media][/QUOTE]
When the weapons bar at the bottom popped up, I first thought it was a YouTube ad and instinctively looked for the close button :v:.
[QUOTE=Richy19;27668373]Does anyone know how Command Cortex does the whole deformable terrain thing?
Ahh nuts page king, oh well finished the menu
[media]http://www.youtube.com/watch?v=3PY4-AuKWHk[/media][/QUOTE]
The flame thrower looks like it's throwing bacon instead.
[QUOTE=Dlaor-guy;27669096]The flame thrower looks like it's throwing bacon instead.[/QUOTE]
Rename the weapon bacon thrower and you can call your game: Live 2 Epic Meal.
Had an extra partition on my laptop, installed windows 7 on that partition and retrieved my music and programming project from my HDD. Turns out my HDD was the problem though, I guess a bad sector or something, it's trashed now so I've got to go spend $50 dollars on a laptop HDD of equal size, but at least I got the two important things. le sigh
[QUOTE=Richy19;27668373]Does anyone know how Command Cortex does the whole deformable terrain thing?[/QUOTE]
you have a terrain.png, load it, make a special "pixel" class and an array or a list and copy all stuff from the image's pixels' colors to the new "pixel" members, then do some collision detection with the projectiles and with the other "pixel" members, you can add some physics and so on...
UUUAARRRGGHHH I keep closing the android emulator and its pissing me off. I know I should just press the back button. WHY DO I KEEP CLICKING THE CROSS?
[QUOTE=NorthernGate;27670911]Had an extra partition on my laptop, installed windows 7 on that partition and retrieved my music and programming project from my HDD. Turns out my HDD was the problem though, I guess a bad sector or something, it's trashed now so I've got to go spend $50 dollars on a laptop HDD of equal size, but at least I got the two important things. le sigh[/QUOTE]
You deserve a heart, unlucky.
[QUOTE=Jallen;27671208]UUUAARRRGGHHH I keep closing the android emulator and its pissing me off. I know I should just press the back button. WHY DO I KEEP CLICKING THE CROSS?[/QUOTE]
Change your wallpaper to say "DON'T CLICK THE CROSS" at some place, then move X button close to this message.
Write a program that prevents you from clicking the cross without further confirmation
[QUOTE=Jallen;27671208]UUUAARRRGGHHH I keep closing the android emulator and its pissing me off. I know I should just press the back button. WHY DO I KEEP CLICKING THE CROSS?[/QUOTE]
I do that a lot too, and I don't even realise I closed it until I want to open it again.
Still a little rough, but navigating subforums is pretty much finished.
[media]http://www.youtube.com/watch?v=olAKlfeoAQs[/media]
I can improve the loading speed by caching subforums on my server instead of letting the client wait for vbulletin all the time and I need to make better scaling for too long subforum names.
[QUOTE=Overv;27671877]Still a little rough, but navigating subforums is pretty much finished.
[media]http://www.youtube.com/watch?v=olAKlfeoAQs[/media]
I can improve the loading speed by caching subforums on my server instead of letting the client wait for vbulletin all the time and I need to make better scaling for too long subforum names.[/QUOTE]
Oh god I want it now.
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