• What are you working on? v15
    5,001 replies, posted
[QUOTE=Richy19;27668373]Does anyone know how Command Cortex does the whole deformable terrain thing?[/QUOTE] Is [url=http://gmc.yoyogames.com/index.php?showtopic=497162]this[/url] you?
[QUOTE=Rohans;27672012]Is [url=http://gmc.yoyogames.com/index.php?showtopic=497162]this[/url] you?[/QUOTE] busted
[QUOTE=efeX;27672030]busted[/QUOTE] What makes you think thats me? PS: no it isnt, i make my games with actual programming
[QUOTE=Richy19;27672106]i make my games with actual programming[/QUOTE] I'll be the judge of that. Sooner or later you'll release a demo of one of your creations. Come on, do it. I'd like to see what you have.
[QUOTE=Rohans;27672012]Is [url=http://gmc.yoyogames.com/index.php?showtopic=497162]this[/url] you?[/QUOTE] Is [b][url=http://www.facepunch.com/members/267881-turb_]this[/url][/b] you?
[QUOTE=Richy19;27668373]Does anyone know how Command Cortex does the whole deformable terrain thing? Ahh nuts page king, oh well finished the menu [media]http://www.youtube.com/watch?v=3PY4-AuKWHk[/media][/QUOTE] The menu is cooler than the actual game :D Nice work anyway
[QUOTE=likesoursugar;27672547]The menu is cooler than the actual game :D Nice work anyway[/QUOTE] I blame that on the fact that we have to use our own graphics for it :/
[QUOTE=Richy19;27672662]I blame that on the fact that we have to use our own graphics for it :/[/QUOTE] Why can't I use std::string in my static libs? I mean, .length() return false values and it will mess up other variables? :s BTW just when compiling in VC++ 2008 and not 2010
[QUOTE=likesoursugar;27672547]The menu is cooler than the actual game :D Nice work anyway[/QUOTE] gotta love gm particles
[QUOTE=likesoursugar;27672974]Why can't I use std::string in my static libs? I mean, .length() return false values and it will mess up other variables? :s BTW just when compiling in VC++ 2008 and not 2010[/QUOTE] I think you can use it internally, you just can't take std::string's as function parameters or return values. use const char* and it should convert etc etc
[QUOTE=Richy19;27672440]Is [b][url=http://www.facepunch.com/members/267881-turb_]this[/url][/b] you?[/QUOTE] Not even close [editline]26th January 2011[/editline] Wrong continent.
[QUOTE=compwhizii;27673206]Not even close [editline]26th January 2011[/editline] Wrong continent.[/QUOTE] 20 proxies
[QUOTE=Maurice;27673248]20 proxies[/QUOTE] What are you working on? v16 - Celebrating turb_'s 100th alt
[QUOTE=Dotmister;27673128]I think you can use it internally, you just can't take std::string's as function parameters or return values. use const char* and it should convert etc etc[/QUOTE] Update (:P): Just having this problem on my PC! (win xp), it's just ok on my Laptop(win7)??? Another "update:" It's just in debug? This make me wanna take a dumb om the keyboard...
[QUOTE=Rohans;27672160]I'll be the judge of that. Sooner or later you'll release a demo of one of your creations. Come on, do it. I'd like to see what you have.[/QUOTE] Hi fuck you bollocks
[QUOTE=Richy19;27672106]PS: no it isnt, i make my games with actual programming[/QUOTE] If you do, then why did you keep bugging me for the source code of my game? :colbert: [sp]I'm kidding, I know you use actual coding[/sp]
[QUOTE=The Inzuki;27675529]If you do, then why did you keep bugging me for the source code of my game? :colbert: [sp]I'm kidding, I know you use actual coding[/sp][/QUOTE] Im sorry, what? Ive never bugged you for your SC (infact i dont think i have ever spoken to you :S )
[QUOTE=Richy19;27675785]Im sorry, what? Ive never bugged you for your SC[/QUOTE] Haha, no.
Are we picking on Richy now? [img]http://filesmelt.com/dl/totallyrealpm1.png[/img]
Hey, This image was generated on a CentOS virtual machine via Mono as such: [code] /opt/mono/bin/mono cas3.exe expr='sin(x^2+a/b)/c' file=test.png [/code] [img]http://anyhub.net/file/1BPV-test.png[/img] Now I'm working on copying my virtual machine's Mono installation over to my server; I would've compiled Mono on my server to begin with, but GCC always runs out of memory on it.
Found the answer for my problem, I can't use std::string in a lib that was compiled in releasemode if the project that's using the lib is in debug mode :O So should I use 1 release and 1 debug lib?
[QUOTE=Richy19;27675785]Im sorry, what? Ive never bugged you for your SC (infact i dont think i have ever spoken to you :S )[/QUOTE] Left 4 Dead 1.5 sound familiar?
turb_/1 of your 100 alts, what exactly do you use for parsing in C#?
[QUOTE=iNova;27676398]Left 4 Dead 1.5 sound familiar?[/QUOTE] I asked about it once as i recall and i would hardly call that bugging him [editline]26th January 2011[/editline] [QUOTE=Maurice;27676191]Are we picking on Richy now? [img_thumb]http://filesmelt.com/dl/totallyrealpm1.png[/img_thumb][/QUOTE] :sad:
What we need is some website where programmers meet artists. You could like state your project, profit/non-profit, what kind of artist(s) you need (Music, sound, 3D art, 2D art) and of course the same for the artist people. And then there could be like monthly challenges where you get paired with random people (what a terrible idea) and project pages like moddb. Though the whole thing would probably fall apart if there isn't a balance.
[IMG]http://img411.imageshack.us/img411/5818/bustedz.png[/IMG] You've asked me twice, I cannot find the other PM, since I sometimes delete some of my PMs. And you've also asked iNova. Not calling you a bad guy or trying to be mean :v:
[QUOTE=Maurice;27676865]What we need is some website where programmers meet artists. You could like state your project, profit/non-profit, what kind of artist(s) you need (Music, sound, 3D art, 2D art) and of course the same for the artist people. And then there could be like monthly challenges where you get paired with random people (what a terrible idea) and project pages like moddb. Though the whole thing would probably fall apart if there isn't a balance.[/QUOTE] Kind of like [url=flashgameart.com]FlashGameArt[/url]
[QUOTE=The Inzuki;27676885][img_thumb]http://img411.imageshack.us/img411/5818/bustedz.png[/img_thumb] You've asked me twice, I cannot find the other PM, since I sometimes delete some of my PMs. And you've also asked iNova.[/QUOTE] I asked iNova how you did specific things Anyway lets leave it at, im a cunt that cant use a programming language unless its with the aid of game maker and... Any other cra you guys want. Happy? Cool
[QUOTE=Richy19;27676960]I asked iNova how you did specific things Anyway lets leave it at, im a cunt that cant use a programming language unless its with the aid of game maker and... Any other cra you guys want. Happy? Cool[/QUOTE] Wait you use gamemaker?
[QUOTE=geel9;27676982]Wait you use gamemaker?[/QUOTE] Wait, you don't?
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