Hey,
[QUOTE=Venice Queen;27684154]Compile Mono yourself then.
It's trivial.[/QUOTE]
You're really dumb, aren't you?
Compiling Mono 2.8 (a behemoth of a library) on a VPS with limited RAM (256MB guaranteed) is impossible because GCC will always run out of virtual memory. You need to set up a CentOS VM install identical to your VPS and then compile Mono on the VM, and then SSH into your VPS and scp the entire install. Then there will be a couple of symbolic links which are missing because of the copy, and you will have to fix them by hand.
But I already did all of that, and it works great.
The issue is compiling xsp and mod_mono and manually setting them up, having to edit several configuration files with plenty of room to fuck something up. Refer to this guide: [url]http://blog.bennyland.com/2010/02/06/serving-asp-net-pages-in-apache-on-centos-5/[/url]
So, no, using ASP.NET is not more plausible than simply fixing shell_exec() considering that running the same command in SSH works properly (so it must be a minor permissions issue or something).
Holyshit PSP2 ( NGP ) has a quadcore CPU and a quadcore GPU :gizz:
Too bad we won't be able to access it, because there's no such thing as homebrew or putting things on devices just for fun, it's all about pirating commercial games.
[QUOTE=Xerios3;27688609]Holyshit PSP2 ( NGP ) has a quadcore CPU and a quadcore GPU :gizz:[/QUOTE]
It's quad core CPU also runs at 2ghz
[url]http://www.arm.com/products/processors/cortex-a/cortex-a9.php?tab=Performance[/url]
Apparently it will also have 3G, which I assume requires a sim. Will PSP's become phones too? This is just the ultimate convergence of devices right now. Computers, phones, cameras and gaming devices are all suddenly accelerating towards each other at a much faster rate than before. This will definitely be interesting.
[QUOTE=Jookia;27688816]Too bad we won't be able to access it, because there's no such thing as homebrew or putting things on devices just for fun, it's all about pirating commercial games.[/QUOTE]
The only reason i even learnt to program was because i cracked my psp.
*sigh*
what do you think the odds that sony will learn are, and let us install unrestricted linux on the thing?
Some of my first real projects were on the PSP..
[media][URL]http://youtube.com/watch?v=7GaDMSTLWfs[/URL][/media]
[media]http://www.youtube.com/watch?v=dwI0GNmu08M[/media]
Very excited to see the new PSP cracked, I loved the old PSP development scene.
[QUOTE=Downsider;27689041]Some of my first real projects were on the PSP..
[media][URL]http://youtube.com/watch?v=7GaDMSTLWfs[/URL][/media]
[media]http://www.youtube.com/watch?v=dwI0GNmu08M[/media]
Very excited to see the new PSP cracked, I loved the old PSP development scene.[/QUOTE]
Holy shit, the first one with the mirrors edge style movement was absolutely amazing!
Yeah. Wasn't very smooth but looked like a lot of fun.
[QUOTE=Maurice;27689276]Yeah. Wasn't very smooth but looked like a lot of fun.[/QUOTE]
Yeah, that's kind of what happens when you can't animate for shit. I had some offers from animators, but the project fell through when the PSP scene kind of died. If the new PSP gets some form of homebrew enabled, I'd start the project back up in a heartbeat.
[QUOTE=Downsider;27689041]Some of my first real projects were on the PSP..
[media][URL]http://youtube.com/watch?v=7GaDMSTLWfs[/URL][/media]
[media]http://www.youtube.com/watch?v=dwI0GNmu08M[/media]
Very excited to see the new PSP cracked, I loved the old PSP development scene.[/QUOTE]
Fuck me, the first game looked better than 80% of most psp games.
Working on recreating my particle sim in android. Using OpenGL ES. Here I've made a load of particle objects, drawn as GL_LINES. Currently they don't move and don't point randomly, you just draw them :buddy:
[img]http://dl.dropbox.com/u/5062494/junk/android_dev_opengl_es.png[/img]
edit:
Just adapted it to use a fixed timestep, now to add particle behaviour...
My python 3.1-based updating platform has been upgraded a bit further.
It now has support for "Install Scripts" (which is very useful when the application or "package" downloaded is source code, then the install script can find compilers and compile it. Simple so far, but it works)
I've also removed all the old projects that still remained in the repo (like an old bash build system I made, and a package containing all my older Python scripts)
Probably among some tiny other bugs that I've squished along the way.
[img]http://dl.dropbox.com/u/5579836/PyUpdater_update.py.png[/img]
If you want to try it out, here's the link: [url]http://dl.dropbox.com/u/5579836/Code/pyUpdater.tar.bz2[/url]
(and for you checksum enthusiasts out there: [url="http://dl.dropbox.com/u/5579836/Code/pyUpdater.tar.bz2.checksum"]sha1[/url]. (No MD5)
[QUOTE=Downsider;27689041]Some of my first real projects were on the PSP..
[media][URL]http://youtube.com/watch?v=7GaDMSTLWfs[/URL][/media]
[media]http://www.youtube.com/watch?v=dwI0GNmu08M[/media]
Very excited to see the new PSP cracked, I loved the old PSP development scene.[/QUOTE]
wait, you're THAT guy?
holy shit.
Working particles :D
[img]http://dl.dropbox.com/u/5062494/junk/android_dev_particles.png[/img]
[QUOTE=Downsider;27689041]Some of my first real projects were on the PSP..
[media][URL]http://youtube.com/watch?v=7GaDMSTLWfs[/URL][/media]
[media]http://www.youtube.com/watch?v=dwI0GNmu08M[/media]
Very excited to see the new PSP cracked, I loved the old PSP development scene.[/QUOTE]
Did you use pure PSP GU functions or did you use the PSP GL wrapper?
I've been working on having a level generated by itself without the need of placing a tile one by one by hand. It still requires a lot of work but here's a video showing game play in a generated level.
I figured why not try to get a few laughs when doing it. Please read the description though, you can see how the system works and even see a list of all the possible talking that can be said.
And please, don't take this offensively, it's all in good fun. : )
[media]
[url]http://www.youtube.com/watch?v=JblNsEBYD4Y[/url]
[/media]
Starring: geel9
[editline]27th January 2011[/editline]
I was disappointed when the npc didn't respond with "Wait, you don't?" to geel9's gamemaker remark
[QUOTE=Jallen;27688248]Are you using OpenGL ES or the android.graphics classes? Either way it's impressive.[/QUOTE]
I'm using OpenGL ES for this, we spent a while looking at both, apparently drawing from a canvas and using OpenGL ES run the same on the emulator, but OpenGL provides much better performance on an actual device. 40-50fps on an HTC Aria, with a 600 MHz Qualcomm MSM 7227. Screen resolution is 320x480. It'll most likely run better on a higher end device, even with a higher resolution.
[QUOTE=robmaister12;27691921]I'm using OpenGL ES for this, we spent a while looking at both, apparently drawing from a canvas and using OpenGL ES run the same on the emulator, but OpenGL provides much better performance on an actual device. 40-50fps on an HTC Aria, with a 600 MHz Qualcomm MSM 7227. Screen resolution is 320x480. It'll most likely run better on a higher end device, even with a higher resolution.[/QUOTE]
That's because OpenGL ES is software based in the emulator.
[QUOTE=xAustechx;27691630]I've been working on having a level generated by itself without the need of placing a tile one by one by hand. It still requires a lot of work but here's a video showing game play in a generated level.
I figured why not try to get a few laughs when doing it. Please read the description though, you can see how the system works and even see a list of all the possible talking that can be said.
And please, don't take this offensively, it's all in good fun. : )
[media]
[url]http://www.youtube.com/watch?v=JblNsEBYD4Y[/url]
[/media][/QUOTE]
wow I'm famous!
[QUOTE=deloc;27690932]wait, you're THAT guy?
holy shit.[/QUOTE]
wut?
[QUOTE=xAustechx;27691630]I've been working on having a level generated by itself without the need of placing a tile one by one by hand. It still requires a lot of work but here's a video showing game play in a generated level.
I figured why not try to get a few laughs when doing it. Please read the description though, you can see how the system works and even see a list of all the possible talking that can be said.
And please, don't take this offensively, it's all in good fun. : )
[media]
[url]http://www.youtube.com/watch?v=JblNsEBYD4Y[/url]
[/media][/QUOTE]
I should totally have had a radius 10x that of all of the other circles and been able to shoot homing rockets out of my ass.
[QUOTE=Downsider;27692504]wut?[/QUOTE]
I assume he means what I was thinking:
I remember those projects when I was looking for some PSP homebrew, they looked waaay better than most other homebrew applications.
[QUOTE=xAustechx;27691630]I've been working on having a level generated by itself without the need of placing a tile one by one by hand. It still requires a lot of work but here's a video showing game play in a generated level.
I figured why not try to get a few laughs when doing it. Please read the description though, you can see how the system works and even see a list of all the possible talking that can be said.
And please, don't take this offensively, it's all in good fun. : )
[media]
[url]http://www.youtube.com/watch?v=JblNsEBYD4Y[/url]
[/media][/QUOTE]
Have you seen my mario cl-
:v:
[QUOTE=Jallen;27692644]I should totally have had a radius 10x that of all of the other circles and been able to shoot homing rockets out of my ass.[/QUOTE]
Why would homing rockets be in your ass? 0.0
[QUOTE=xAustechx;27692714]Why would homing rockets be in your ass? 0.0[/QUOTE]
no u
[QUOTE=xAustechx;27691630]I've been working on having a level generated by itself without the need of placing a tile one by one by hand. It still requires a lot of work but here's a video showing game play in a generated level.
I figured why not try to get a few laughs when doing it. Please read the description though, you can see how the system works and even see a list of all the possible talking that can be said.
And please, don't take this offensively, it's all in good fun. : )
[media]
[url]http://www.youtube.com/watch?v=JblNsEBYD4Y[/url]
[/media][/QUOTE]
Awesome work :D
Am I not famous enough to get in it though? :v:
I feel offended.
btw guys I'm making a mario clone you should check it out
[QUOTE=Dotmister;27692664]I assume he means what I was thinking:
I remember those projects when I was looking for some PSP homebrew, they looked waaay better than most other homebrew applications.[/QUOTE]
yeah pretty much. i don't have a psp though, although i came across it a while ago and found it rather intriguing.
[QUOTE=xAustechx;27692714]Why would homing rockets be in your ass? 0.0[/QUOTE]
Where else would they be?
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