[QUOTE=Chris220;27706458]It's easy to get working, especially so if you use Eclipse and the Android Eclipse plugin.
[url]http://developer.android.com/guide/tutorials/hello-world.html[/url]
Follow every step in that.[/QUOTE]
Have any of you got it working with netbeans?
[QUOTE=Icedshot;27714408]In soviet vegas, jetpack party medieval hovercraft YOU!
..that doesnt make any sense
Started screwing around with mercurial, anyone had any particularly poor experiences with it?[/QUOTE]
I hear it's easier to use than git, but it's slower than it. Not that it [B]matters[/B], since the commit speed for mercurial is like... A couple of seconds. Tops.
Probably just fine. I'd still rather use git for reasons that don't make any sense.
[QUOTE=Dj-J3;27637836][img_thumb]http://i52.tinypic.com/25fk3rt.png[/img_thumb]
- Saves all the settings automatically.
- A few minor changes in design.
- Alphabetic order.
- Settings are now saved in appdata instead of the exe's location.
Download: [url=http://filesmelt.com/dl/Border_Remover1.exe]Here[/url]
Tell me if i should stop spamming this. :unsmith:[/QUOTE]
It shows my monitor as 1680x1020 when it should be 1680x1050 and it is causing it to cut off the bottom :(
[QUOTE=high;27714651]It shows my monitor as [b]1680x1020[/b] when it should be [b]1680x1020[/b] and it is causing it to cut off the bottom :([/QUOTE]
What?
Time for a little demo of what I've been working on.
[hd]http://www.youtube.com/watch?v=Hqh8MogwiNE[/hd]
[QUOTE=Overv;27714754]Time for a little demo of what I've been working on.
[hd]http://www.youtube.com/watch?v=Hqh8MogwiNE[/hd][/QUOTE]
looks sexy as fuck
The popover with "loading threads" is a bit irritating though, could you just have a spinner where the threads are going to be?
[QUOTE=CarlBooth;27714802]looks sexy as fuck
The popover with "loading threads" is a bit irritating though, could you just have a spinner where the threads are going to be?[/QUOTE]
Yeah, probably. I gave loading threads without the popup a try and it worked pretty well. I just need to find a good way to show that it's loading something.
I just wrote a wrapper for CriticalSections so I can update in one thread and render in another. I just need to separate this from polling...
[cpp]
std::queue<unsigned int>* pEventQueue = m_pCriticalEventQueue->GetResource();
while(!pEventQueue->empty()) { // Handle messages
switch(pEventQueue->front()) {
case Editor::Window::Closed: {
return false;
} break;
}
pEventQueue->pop();
}
m_pCriticalEventQueue->FreeResource();
[/cpp]
[QUOTE=high;27714651]It shows my monitor as 1680x1020 when it should be 1680x1050 and it is causing it to cut off the bottom :([/QUOTE]
It doesn't include the taskbar, so that's probably why.
You should be able to write 1680x1050 as size and select top left corner as where to put it.
What game are you trying this in?
[QUOTE=Spoco;27688421]I rewrote my C# A* maze solver in C++ for fun to see how much faster I could make it. It solves [URL=http://dl.dropbox.com/u/11782997/output_hugefuckingmaze.png]this fucking huge maze[/URL] in about 5.1 - 5.3 seconds down from ~18 seconds in the C# version. C++ time doesn't include the initial memory allocations or deallocation of the crapfuckload of nodes on the closed list after it's done. I wonder if I can still make it faster.. I need to profile my code.
Also, it allocates nearly 1 GB of memory while solving that.[/QUOTE]
I know this is a few pages, but stop trying to make C# look bad because you wrote some shit code then spent hours on the C++ version.
Thinking about it I am going to dispatch my events on a low priority thread and stop pushing onto the queue when the window isn't active so the update thread can do what ever (baking textures?) but have a pseudo-suspended input thread (which I would adapt for networking).
Hey,
Just a general tip: multi-thread simultaneous work tasks, not separate engine components.
[QUOTE=limitofinf;27715656]Hey,
Just a general tip: multi-thread simultaneous work tasks, not separate engine components.[/QUOTE]
What if these separate engine components just accidentally happen to [B]be[/B] simultaneous work tasks?
It's not as if they usually are, anyway. I mean, nobody wants to read input or do networking while rendering, right?
[QUOTE=Richy19;27714485]Have any of you got it working with netbeans?[/QUOTE]
No point, eclipse has the addon and all of the resources assume eclipse. It would be a bad idea to try and start with another ide imo.
[QUOTE=Jallen;27715913]No point, eclipse has the addon and all of the resources assume eclipse. It would be a bad idea to try and start with another ide imo.[/QUOTE]
Managed to get it working, but now the AVD window wont close
[QUOTE=AngryChairR;27715292]I know this is a few pages, but stop trying to make C# look bad because you wrote some shit code then spent hours on the C++ version.[/QUOTE]
What? I'm not trying to make C# look bad, I think C# is great. And I spent at least an equal amount of time on both. Sure, I could've done the C# version better, but I would've had to use more unsafe code (I already did for accessing the image faster) and write all the underlying containers myself. Still you just have to accept that there's a performance difference between an interpreted language and a native one.
[QUOTE=esalaka;27715703]What if these separate engine components just accidentally happen to [B]be[/B] simultaneous work tasks?
It's not as if they usually are, anyway. I mean, nobody wants to read input or do networking while rendering, right?[/QUOTE]
Sorry if I wans't clear: I'm creating a simple cross-platform engine for the XBox and Windows, my editor will create a server that it and the console will connect to. This will allow me to edit the map and have it update in real time (with obvious constraints). In short: I'll have the editor act as the server in the client server model and that is why I need networking on another thread.
[QUOTE=Irtimid;27713759]What's wrong with it? 0/1 = 0, 1/0 = undefined (or infinity), 0/0 = indeterminate.[/QUOTE]
What happend whit the good old Error DevideByZero, 1/1/0 = 0, same like 0/1/0 = 0 how would this even work
[QUOTE=Dj-J3;27637836][img_thumb]http://i52.tinypic.com/25fk3rt.png[/img_thumb]
- Saves all the settings automatically.
- A few minor changes in design.
- Alphabetic order.
- Settings are now saved in appdata instead of the exe's location.
Download: [url=http://filesmelt.com/dl/Border_Remover1.exe]Here[/url]
Tell me if i should stop spamming this. :unsmith:[/QUOTE]
My monitor is 1280*1024 it says 1280*984 and it shows no windows open
edit: fixed the no windows open
[QUOTE=Dj-J3;27715282]It doesn't include the taskbar, so that's probably why.
You should be able to write 1680x1050 as size and select top left corner as where to put it.
What game are you trying this in?[/QUOTE]
I tried that and it still cutoff the bottom. Trying it with bioshock as fullscreen doesnt work for me :(
[QUOTE=T3hGamerDK;27710905]Because 2^512 is not an actual number, so I would assume that it's going to calculate the final result.[/QUOTE]
That is the stupidest thing I've heard in a while...
[QUOTE=Jookia;27713343]Numpad is the best movement thing for things.[/QUOTE]
Agreed. I can't play roguelikes unless they have numpad controls.
Edit: Unless I'm forced to due to laptop or whatever. But then I use arrow keys + top numbers for diagonals. I got used to it really quick.
Hey,
[QUOTE=Spoco;27716101][...]there's a performance difference between an interpreted language and a native one.[/QUOTE]
Just to clarify, there is nothing native about C++, and C# is not interpreted.
[QUOTE=Jallen;27713589]Finished my Android sandbox game this morning, here's a video I just made.
[media]http://www.youtube.com/watch?v=ceASwmgIARE[/media]
I'll be getting it on the market ASAP.[/QUOTE]
Any ideas on when it'll be available?
[QUOTE=limitofinf;27716996]Hey,
Just to clarify, there is nothing native about C++, and C# is not interpreted.[/QUOTE]
Sorry, I was referring to C++ being compiled to assembly and C# being compiled to bytecode.
Well I decided to jump on the Android fad.
I've got 2.3 SDK working in Eclipse and I managed to compile an empty android project and run it in the emulator. Android seemed to take a long time to boot (about 2 minutes) though.
Now to read some hello world tutorials. My only experience in Java is using BlueJay at college to learn OOP.
[QUOTE=high;27716787]I tried that and it still cutoff the bottom. Trying it with bioshock as fullscreen doesnt work for me :([/QUOTE]
I've found out that using automatic window size won't always work when trying to fill the whole screen(don't know why really), thus, taskbar will be drawn on top.
Are you doing this with automatic window size or manual?
[QUOTE=CarlBooth;27717165]Well I decided to jump on the Android fad.
I've got 2.3 SDK working in Eclipse and I managed to compile an empty android project and run it in the emulator. Android seemed to take a long time to boot (about 2 minutes) though.
Now to read some hello world tutorials. My only experience in Java is using BlueJay at college to learn OOP.[/QUOTE]
Don't close the emulator. Run the app again and it'll upload the new version without closing and opening.
[QUOTE=_Undefined;27717211]Don't close the emulator. Run the app again and it'll upload the new version without closing and opening.[/QUOTE]
Yeah, I realise. I just meant the first time the emulator opened. iOS and WP7 boot in < 20 secs.
Testing out Overv's FP app on my Nexus One...
[img]http://i54.tinypic.com/2czohev.jpg[/img]
Those areas that look blurry are only because the device screenshot is so huge, its actually quite clear on screen.
Sorry, you need to Log In to post a reply to this thread.