[QUOTE=LieutenantLeo;27720686]In quotes? So like,
cout << x "\n"; ??[/QUOTE]
cout << x << "\n";
or
cout << x << endl;
you need a << before your "\n"
[QUOTE=layla;27720751]you need a << before your "\n"[/QUOTE]
Apparently you don't. I just did it without the << and it worked. Now my problem is that it is on the next line. I meant on the same line, just spaced.
<< " "?
[QUOTE=LieutenantLeo;27720768]Apparently you don't. I just did it without the << and it worked. Now my problem is that it is on the next line. I meant on the same line, just spaced.[/QUOTE]
[img]http://t0.gstatic.com/images?q=tbn:ANd9GcTxd2_DOvxp7tKgdTOTwM2j0TSev5IAjGY65_iikPQGh86OMlcDfw&t=1[/img]
[QUOTE=high;27718932]Well I worked around it by using winspy++ and moving the window to -3,-25(so the borders are off the monitor) which it wasn't letting me with your program.[/QUOTE]
I'll fix this by tomorrow, thanks for telling me :v:
Off to bed now.
[QUOTE=layla;27720837][img_thumb]http://t0.gstatic.com/images?q=tbn:ANd9GcTxd2_DOvxp7tKgdTOTwM2j0TSev5IAjGY65_iikPQGh86OMlcDfw&t=1[/img_thumb][/QUOTE]
Doesn't work like that.
What fucked up keyboard you using?
-snip-
[QUOTE=ZenX2;27720800]<< " "?[/QUOTE]
Yeah, sorry. I figured this out on my own after a while.
[QUOTE=Spoco;27718795]If I coded everything using unsafe code in C#, it would in my opinion pretty much defeat the point of the language. And I still don't believe it would perform as well (prove me wrong!). As I said, you just have to accept that there's a performance difference. C# isn't for performance critical applications. There's enough of benchmarks and whatnot about this. I did say I did this for fun and I still like C#.[/QUOTE]
[i]Everything [/i]is performance critical. Every application made can stand to be a bit faster. The point being regardless of whether C# is actually slower, there are other things to consider.
Some basic shadows.
[img]http://dl.dropbox.com/u/99765/536234.png[/img]
[img]http://dl.dropbox.com/u/99765/536165.png[/img]
And made it look spherical for a laff.
[img]http://dl.dropbox.com/u/99765/362341.png[/img]
wow, that fps is embarrassing. There's something wrong with the creation/usage of arrays in shader, don't know much about it but it's slowing everything down.
[QUOTE=layla;27721742]Some basic shadows.
And made it look spherical for a laff.
wow, that fps is embarrassing. There's something wrong with the creation/usage of arrays in shader, don't know much about it but it's slowing everything down.[/QUOTE]
Sorry, I may be late but are those mountains of blocks hand placed by you or generated in game?
[QUOTE=layla;27721742]
And made it look spherical for a laff.
[img_thumb]http://dl.dropbox.com/u/99765/362341.png[/img_thumb]
[/QUOTE]
Looks trippy.
[QUOTE=xAustechx;27721916]Sorry, I may be late but are those mountains of blocks hand placed by you or generated in game?[/QUOTE]
Bit of perlin noise.
Hey,
[QUOTE=Spoco;27718135]Please, prove that. I will be honestly impressed if you manage to write a program in C# using the A* algorithm that solves that huge maze in under 6 seconds using (at least mostly) safe code! I'll even be impressed if it does it under 10 seconds with only unsafe code. I know JIT compilation has some optimization advantages, but I refuse to believe without proof that it can perform this task as fast as a native application.[/QUOTE]
Challenge accepted; I'll do it. Please provide me with the unsolved image of the maze and exact starting/end coordinates in pixels.
I just finished changing thread list loading so that it occurs on the background. I used this icon as loading animation:
[img]http://dl.dropbox.com/u/2399384/24-1.gif[/img]
When you go to a subforum before the thread list has been loaded, it'll just continue loading. Tomorrow it's time for thread viewing!
[QUOTE=Overv;27722143]I just finished changing thread list loading so that it occurs on the background. I used this icon as loading animation:
[img_thumb]http://dl.dropbox.com/u/2399384/24-1.gif[/img_thumb]
When you go to a subforum before the thread list has been loaded, it'll just continue loading. Tomorrow it's time for thread viewing![/QUOTE]
When I first saw that gif I instinctively thought something was loading.
I just drank a cup of coffee and I feel like doing something productive. Someone recommend me a quick project.
[QUOTE=EarlGreyAllDay;27723300]I just drank a cup of coffee and I feel like doing something productive. Someone recommend me a quick project.[/QUOTE]
Write a command line argument parser. It's quite fun actually. But it really is a quick project.
Write your own file compression format.
[QUOTE=EarlGreyAllDay;27723300]Someone recommend me a quick project.[/QUOTE]
Write a compiler
[QUOTE=DuCT;27723377]Write a command line argument parser. It's quite fun actually. But it really is a quick project.[/QUOTE]
Sounds pretty boring.
[QUOTE=Irtimid;27723432]Write your own file compression format.[/QUOTE]
Interesting, but I wouldn't even where to start with that one. A challenge!
[QUOTE=Venice Queen;27723468]Write a compiler[/QUOTE]
That's a bit much don't you think?
[QUOTE=Venice Queen;27723468]Write a compiler[/QUOTE]
write your own language
How much are Android dev phones on the market? This emulator is slow as shit.
Alright I decided to code a text compressor in C++ (console, no GUI), anyone want to join in and try to best me? :)
[QUOTE=geel9;27723812]How much are Android dev phones on the market? This emulator is slow as shit.[/QUOTE]
[img]http://www.meandroid.co.uk/wp-content/uploads/i-own-a-htc-desire.jpg[/img]
Progress!
[QUOTE=geel9;27723812]This emulator is slow as shit.[/QUOTE]
hvga
[editline]29th January 2011[/editline]
[QUOTE=layla;27721742]Some basic shadows.
[img_thumb]http://dl.dropbox.com/u/99765/536234.png[/img_thumb]
[img_thumb]http://dl.dropbox.com/u/99765/536165.png[/img_thumb][/QUOTE]
implement some vertex color "ao" or whatever.
It doesn't look like much, but this test level was saved to disk and reloaded! HUGE SUCCESS!
[img]http://i55.tinypic.com/1hz9tu.jpg[/img]
how are you storing the level? in a binary format, or XML/JSON/ some other human-readable format?
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