[quote=robmaister12;27724556]how are you storing the level? In a binary format, or xml/json/ some other human-readable format?[/quote]
xml
[QUOTE=Dj-J3;27721263]I'll fix this by tomorrow, thanks for telling me :v:
Off to bed now.[/QUOTE]
There, it's been fixed.
[url]http://filesmelt.com/dl/Border_Remover2.exe[/url]
[QUOTE=limitofinf;27722048]Hey,
Challenge accepted; I'll do it. Please provide me with the unsolved image of the maze and exact starting/end coordinates in pixels.[/QUOTE]
[URL=http://dl.dropbox.com/u/11782997/test.png]Here you go![/URL]
Starting point (x, y): 1, 1
Ending point: 5767, 5767
[QUOTE=geel9;27723812]How much are Android dev phones on the market? This emulator is slow as shit.[/QUOTE]
Why do you need one?
You can develop just fine on a normal device, the developer devices are if you want a sim-free/unlocked device to use.
Incidentally, I bought my HTC Desire sim-free anyway, so I'm all good :v:
Yes, developer devices are for Android developers, not app developers.
[QUOTE=Overv;27722143]I just finished changing thread list loading so that it occurs on the background. I used this icon as loading animation:
[img_thumb]http://dl.dropbox.com/u/2399384/24-1.gif[/img_thumb]
When you go to a subforum before the thread list has been loaded, it'll just continue loading. Tomorrow it's time for thread viewing![/QUOTE]
Doesn't Android have an integrated loading animation that looks very similar to this? It would probably be better to use that one since some themes change it and it would look weird if your loading animation was the only one that wasn't themed.
I'm not sure how to use it, but Facebook and YouTube are using it.
[url]http://market.android.com/support/bin/answer.py?answer=112622[/url]
[quote]For applications that you choose to sell in Android Market, the transaction fee is equivalent to 30% of the application price. For example, if you sell your application at a price of $10.00, the fee will be $3.00, and you will receive $7.00 in payment.[/quote]
And as well as that, you need to spend $25 on the market registration!
How is that acceptable? They are running a monopoly ffs. 30% is absolutely ridiculous, yet they [I]know[/I] that to get an app to sell well it needs to be on market. Terrible.
[QUOTE=Jallen;27727381][url]http://market.android.com/support/bin/answer.py?answer=112622[/url]
And as well as that, you need to spend $25 on the market registration!
How is that acceptable? They are running a monopoly ffs. 30% is absolutely ridiculous, yet they [I]know[/I] that to get an app to sell well it needs to be on market. Terrible.[/QUOTE]
Gif .apk
[img]http://i53.tinypic.com/bfkho1.png[/img]
Implemented auto updating.
[url]http://filesmelt.com/dl/Border_Remover3.exe[/url]
[QUOTE=Spoco;27726991][URL=http://dl.dropbox.com/u/11782997/test.png]Here you go![/URL]
Starting point (x, y): 1, 1
Ending point: 5767, 5767[/QUOTE]
I've downloaded that exact maze before from some website that claimed it was the largest maze in the world. I eventually decided to write a program to solve it (like a year or 2 or 3 after I downloaded it). I didn't use any fancy pathfinding algorithms though. It simply traversed the maze, filling in dead ends as it found them, until only the correct path was left. It was also updating the screen with every change, so it took a whole lot longer to solve. Speed wasn't my goal though, I just wanted to watch while it got solved.
[B]GraviSparks is now available on Android Market![/B]
Just search for "gravispark"
[media]http://www.youtube.com/watch?v=ceASwmgIARE[/media]
This is awesome. :buddy:
[QUOTE=LieutenantLeo;27720613]I need some help with C++.
[img_thumb]http://img402.imageshack.us/img402/1791/problemnw.png[/img_thumb]
How do I stop those variables from going right next to each other, I would like to have those variables separated.[/QUOTE]
You really should use a more recent IDE, though. Visual Studio or maybe Code::blocks.
Jallen which tablet have you got?
[QUOTE=CarlBooth;27727957]Jallen which tablet have you got?[/QUOTE]
Samsung Galaxy Tab. It's nice.
Want to buy trial version! :saddowns:
[QUOTE=Jallen;27727914][B]GraviSparks is now available on Android Market![/B]
Just search for "gravispark"[/QUOTE]
I know you have every right to charge 100€ for it if you feel like it, but isn't 1.70€ a bit much when it takes a few hours tops to create an exact clone?
[QUOTE=Robber;27728021]I know you have every right to charge 100€ for it if you feel like it, but isn't 1.70€ a bit much when it takes a few hours tops to create an exact clone?[/QUOTE]
I get £1 for every copy, for £1 you could buy 3 packs of crisps (potato chips) in the UK.
For £1.45 you wouldn't even be able to buy a burger and fries from mcdonalds, and my app lasts a lot longer than that.
At a normal office job you may make £10 an hour. That means it would take you 8 and a half minutes to earn the amount required to buy the app. That's 1/56th or so of a 9-5 day.
[QUOTE=Jallen;27728050]I get £1 for every copy, for £1 you could buy 3 packs of crisps (potato chips) in the UK.
For £1.45 you wouldn't even be able to buy a burger and fries from mcdonalds, and my app lasts a lot longer than that.
At a normal office job you may make £10 an hour. That means it would take you 8 and a half minutes to earn the amount required to buy the app. That's 1/56th or so of a 9-5 day.[/QUOTE]
If I'd buy 2 cheese burgers for the price of your app I would probably eat them longer than I'd play Gravispark. It's a nice demo to test how many sparks your phone can render without stuttering, but that's kind of it.
Ballpoint pens can easily cost 10-50€
[QUOTE=Jallen;27727914][B]GraviSparks is now available on Android Market![/B]
Just search for "gravispark"
[media]http://www.youtube.com/watch?v=ceASwmgIARE[/media]
This is awesome. :buddy:[/QUOTE]
Are you going to be updating this or leaving it as it is?
[media]http://www.youtube.com/watch?v=yxozGuJaOMY[/media]
It's not as polished as Jallen's and doesn't run on Android, but I think it proves my point that it took 37 minutes to make it from scratch.
Why don't you make it work on Android and charge less than 1.70€ for it? Surely that's easy money for you.
[QUOTE=ThePuska;27728618]Why don't you make it work on Android and charge less than 1.70€ for it? Surely that's easy money for you.[/QUOTE]
Because it's Jallen's idea and I don't want to be dick.
I optimized my C++ A* app a bit by switching heuristics and fixing some other stuff and got the big maze solved in around 4,7 seconds. Also tried removing support for diagonal movement (since there isn't any room for that in the maze) and used the Manhattan method. By doing that it got down to ~4,2 seconds.
How are you guys doing the drawing with android?
Using openGL?
[editline]29th January 2011[/editline]
Also my keyboard seems to be typing in japanesse or something
Hey,
[QUOTE=Spoco;27726991][URL=http://dl.dropbox.com/u/11782997/test.png]Here you go![/URL]
Starting point (x, y): 1, 1
Ending point: 5767, 5767[/QUOTE]
Thank you. Please standby as I attempt to beat your challenge, or fail with grace.
One final question: what hardware are you running your solution on? Times are, of course, relative to the hardware.
[b]Edit:[/b] And another: what, exactly, are you timing? Are you timing loading the image? What about creating the solution image? What about locking the image data for processing? I think that to gain the best measuring conditions, we should only time the pathfinding itself. There will always be fluctuations in timing the image loading and such due to hard drive and image library differences.
[QUOTE=Robber;27728498][media]http://www.youtube.com/watch?v=yxozGuJaOMY[/media]
It's not as polished as Jallen's and doesn't run on Android, but I think it proves my point that it took 37 minutes to make it from scratch.[/QUOTE]
I know the concept is simple. The idea wasn't to make a technically complicated program, it was to make something that people would want. When I go to get software or games I don't think "How hard was this for them to develop and how complicated is it?", I think "How useful will this be to me or will I enjoy using it?"
Angry birds is ridiculously successful, but it's not exactly a demonstration of the most awesome programming and technology available to android. It's successful because it's simple and fun.
GraviSparks was my first app on android so it took about 8 or so hours getting all of the development environment set up, learning about the SDK, testing, learning about getting it to run on my device, making icons, editing the manifest, compiling it for release, digitally signing it, applying to the google market and the merchant services, getting the app up there etc. It wasn't as simple as just whipping something up using a language and API I'm familiar with. But still, what the user gets is the important thing, not what it took to make it IMO.
-snip-
My apologies, this was incorrect. The challenge is still on.
[QUOTE=Jallen;27729982]I know the concept is simple. The idea wasn't to make a technically complicated program, it was to make something that people would want. When I go to get software or games I don't think "How hard was this for them to develop and how complicated is it?", I think "How useful will this be to me or will I enjoy using it?"
Angry birds is ridiculously successful, but it's not exactly a demonstration of the most awesome programming and technology available to android. It's successful because it's simple and fun.
GraviSparks was my first app on android so it took about 8 or so hours getting all of the development environment set up, learning about the SDK, testing, learning about getting it to run on my device, making icons, editing the manifest, compiling it for release, digitally signing it, applying to the google market and the merchant services, getting the app up there etc. It wasn't as simple as just whipping something up using a language and API I'm familiar with. But still, what the user gets is the important thing, not what it took to make it IMO.[/QUOTE]
[url=http://www.nullular.com/grapher/main.php]Now you've hit the big time, you can be condescending to your users when they ask for features and we can all sit back and watch turb develop them anyway, all while you wait for your mum to set up your company.[/url]
:buddy:
[QUOTE=CarlBooth;27730176][URL="http://www.nullular.com/grapher/main.php[/URL"]Now you've hit the big time, you can be condescending to your users when they ask for features and we can all sit back and watch turb develop them anyway, all while you wait for your mum to set up your company.[/URL][/QUOTE]
Ugh. I can't take egomaniacs, even if they are successful. Especially Kanye West and Mr. "40 case switch statements instead of a map" Grapher.
He didn't even use switch, it was a shit load of else if statements for each one of the grapher commands.
[editline]0[/editline]
Found it!
[img]http://ahb.me/jsu[/img]
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