[QUOTE=mmavipc;27734803][code]See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at Border_Remover.FileSystem.Init()
at Border_Remover.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Border Remover
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Maverick/Downloads/Border_Remover3.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
[/code]
[editline]29th January 2011[/editline]
what happened to null anyway?[/QUOTE]
[url]http://filesmelt.com/dl/Border_Remover4.exe[/url]
Should be fixed.
[QUOTE=Dj-J3;27737105][url]http://filesmelt.com/dl/Border_Remover4.exe[/url]
Should be fixed.[/QUOTE]
[IMG]http://i54.tinypic.com/2vv8eo3.png[/IMG]
[QUOTE=mmavipc;27737393][img_thumb]http://i54.tinypic.com/2vv8eo3.png[/img_thumb][/QUOTE]
Taskbar is 40px high.
^What he said.
Also, those values don't affect anything, it's just so that it's easier to know which monitor is which if you have multiple monitors.
[QUOTE=iNova;27736635]Hey,
Depends if you've had any programming experience before.
[editline]29th January 2011[/editline]
damnit ninja'd by the person I was mocking :frown:[/QUOTE]
Hey,
I've developed plenty of applications using PHP and some games in XNA (C#).
[QUOTE=Rocket;27737819]lol php sux they dont even have alert lol![/QUOTE]
Hey,
I forgot to mention javascript as well
[QUOTE=Rocket;27737819]lol php sux they dont even have alert lol![/QUOTE]
[QUOTE=Rocket;27737855]and ur a troll! lol![/QUOTE]
Please stop this.
Anyone know which part of the screen MotionEvent.getX() considers (0,0)? Once I figure it out, I'll have multitouch working on my game.
Then I have to debug color interpolation (it always passes right through the goal color and goes to pitch black) and finish a tileset animation class I stared a few days ago. Hoping I can get all that done this weekend, it'll give me next week to think about how I'm going to get puzzles (not the in-level ones, seperate ones) rendered and have it return a boolean for whether or not the puzzle was solved correctly/in time.
[editline]29th January 2011[/editline]
multitouch working, I'm not sure which side is which, but getting the center of the screen to be at (0,0) requires you to do this:
x: event.getX() - screenWidth / 2
y: screenHeight / 2 - event.getY()
oh yeah, and touch events are now stored as vectors now :v:
I just installed the Xbox Development Kit so I can start writing the graphics and networking part of my engine and found some pretty interesting stuff.
The Nullsquared thing made me remember this song
[media]http://www.youtube.com/watch?v=oWNS5HLzu4A[/media]
[QUOTE=robmaister12;27738011]Anyone know which part of the screen MotionEvent.getX() considers (0,0)? Once I figure it out, I'll have multitouch working on my game.
Then I have to debug color interpolation (it always passes right through the goal color and goes to pitch black) and finish a tileset animation class I stared a few days ago. Hoping I can get all that done this weekend, it'll give me next week to think about how I'm going to get puzzles (not the in-level ones, seperate ones) rendered and have it return a boolean for whether or not the puzzle was solved correctly/in time.
[editline]29th January 2011[/editline]
multitouch working, I'm not sure which side is which, but getting the center of the screen to be at (0,0) requires you to do this:
x: event.getX() - screenWidth / 2
y: screenHeight / 2 - event.getY()
oh yeah, and touch events are now stored as vectors now :v:[/QUOTE]
I'm 99% sure it counts the top-left corner of the screen as (0, 0)
[QUOTE=Awwent;27737739]Hey,
I've developed plenty of applications using PHP and some games in XNA (C#).[/QUOTE]
If you've worked with XNA the leap to C++ game development using SFML won't be near as hard as for a beginner. Go for it :buddy:.
Changed my mind
[QUOTE=CarlBooth;27736365]lol, my [url=http://www.facepunch.com/threads/829486-What-are-you-working-on-V4-(HTML-ISN-T-PROGRAMMING)?p=18267162&viewfull=1#post18267162]first post in WAYWO[/url] was telling nullsquared to stop arguing, all the way back in V4.
:britain:[/QUOTE]
Ahh, the good old 'anti-me bandwagon'
[editline]30th January 2011[/editline]
awgop shiwiniwan
[QUOTE=iNova;27739796]If you've worked with XNA the leap to C++ game development using SFML won't be near as hard as for a beginner. Go for it :buddy:.[/QUOTE]
I tried SFML but I can't get it to work with Visual Studio 2010. The tutorials are for 2008 and one necessary function is deprecated in 2010. I tried code::blocks too but I was just confused and I prefer VS.
[QUOTE=Overv;27739963]I think I'm going to charge 1 euro for my Facepunch app after all. It's not a lot of money and it's more than enough for me to fund the developing costs for Android. Fair enough?[/QUOTE]
*shrugs* I'll buy it.
I've decided to not charge anything for it after all. It's more trouble than it's worth anyway.
Kicking hexxeh's ass is already enough of a reward for making the app.
pagefix 70
I think Nullsquared wasn't actually that bad of a programmer. His huge if-else-if block may have actually been due to the decompiler, if I recall, and not actually what he wrote.
[editline]30th January 2011[/editline]
He was just an asshole.
[QUOTE=geel9;27741868]I think Nullsquared wasn't actually that bad of a programmer. His huge if-else-if block may have actually been due to the decompiler, if I recall, and not actually what he wrote.[/QUOTE]
Nope
He was so far up his own ass.
This might be way out there... but what was Nullsquared working on when he left?
A computer algebra system.
And now there's someone else working on one of these... and he's got these weird typing habits, that seem almost fake.
[QUOTE=Jawalt;27741977]This might be way out there... but what was Nullsquared working on when he left?
A computer algebra system.
And now there's someone else working on one of these... and he's got these weird typing habits, that seem almost fake.[/QUOTE]
Even though, judging from his grapher and Portalized, Null works slowly, he doesn't work THAT slowly.
A CAS is not something you whip up in a weekend.
[QUOTE=geel9;27741868]I think Nullsquared wasn't actually that bad of a programmer. His huge if-else-if block may have actually been due to the decompiler, if I recall, and not actually what he wrote.
[editline]30th January 2011[/editline]
He was just an asshole.[/QUOTE]
.NET has case's in the actual bytecode I believe, so a decompiler would always do cases.
[editline]30th January 2011[/editline]
[url]http://www.ecma-international.org/publications/standards/Ecma-335.htm[/url] MSIL contains a switch bytecode, meaning compilers would if it was used, have decompiled it to a switch, not an if then.
[QUOTE=nekosune;27742107].NET has case's in the actual bytecode I believe, so a decompiler would always do cases.[/QUOTE]
And a map<string, type>, which would be the best solution is a datatype rather than a branching construct anyway. Then again, it does seem like some of the most productive coders don't have a particularly brilliant style. Notch for example: his code is at the "just about works" level, but that's all it needs to do, and from it he's got bloody rich.
[QUOTE=TheBoff;27742297]And a map<string, type>, which would be the best solution is a datatype rather than a branching construct anyway. Then again, it does seem like some of the most productive coders don't have a particularly brilliant style. Notch for example: his code is at the "just about works" level, but that's all it needs to do, and from it he's got bloody rich.[/QUOTE]
I was not saying his coding was good, just that it was NOT the decompiler turning a switch into a if then else mess.
[QUOTE=nekosune;27742107].NET has case's in the actual bytecode I believe, so a decompiler would always do cases.
[editline]30th January 2011[/editline]
[url]http://www.ecma-international.org/publications/standards/Ecma-335.htm[/url] MSIL contains a switch bytecode, meaning compilers would if it was used, have decompiled it to a switch, not an if then.[/QUOTE]
Actually in the case of strings C# uses a dictionary or if statements not the switch opcode.
[QUOTE=high;27742370]Actually in the case of strings C# uses a dictionary not the switch opcode.[/QUOTE]
it does? okay did not know that thankyou.
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