[QUOTE=Frugle;27744802]Hello, I'm working on random weapon generator. I have the weapon name and rarity generating somewhat done. Next I will implement the stat generating.
Names are assembled from various words that I store in text files. In the finished version they will be stored in a database.
I calculated that the number of different names it is able to generate is about 13,5 million.
Later I will use this for my rpg I'm planning to do.[/QUOTE]
"Grenade launcher of Shivering Duckling" :v:
I'm wondering what's a good heuristic to use. Manhattan distance has it's limits...
[QUOTE=Frugle;27744802]Hello, I'm working on random weapon generator. I have the weapon name and rarity generating somewhat done. Next I will implement the stat generating.
[img_thumb]http://anyhub.net/file/1EdX-randomwpnnamesv2.png[/img_thumb]
Names are assembled from various words that I store in text files. In the finished version they will be stored in a database.
I calculated that the number of different names it is able to generate is about 13,5 million.
Later I will use this for my rpg I'm planning to do.[/QUOTE]
Borderlands?
Hassan's enchanting submachine gun :v:
And my favourite:
Excited pistol from costa rica :v: :v:
Shaggy Machine Gun of the Armadillo?
Confirmed the offsets were correct, The letters U, R, and D are offset Up, Right, and Down... Except Up and down aren't opposites in this case cause I wasn't thinking of terminology when I made the test image. Up is vertical and Down is lateral.
[img]http://i52.tinypic.com/2l24xc.png[/img]
[QUOTE=DevBug;27744788]I thought that it was OpenGL only, thats good news to be honest. How can I get the IDirect3DDevice?[/QUOTE]
I'm not sure, all I know is that in the examples you select DirectX version ... or OpenGL
Working on a newgrounds audio portal listener for Android. You can browse a list of songs OR type in an id to listen to. I have it working but now I have to write a UI...
[editline]30th January 2011[/editline]
Would anyone mind explaining WHY this is dumb, please?
[QUOTE=limitofinf;27744563]Hey,
I'm slightly confused; would you like to elaborate how those results lead to your conclusion of O(n) lookups?[/QUOTE]
I was about to start explaining, but then I realized I'm an idiot
[editline]30th January 2011[/editline]
Ok, I fixed my test:
[img]http://ahb.me/1Eig[/img]
[code]
#!/usr/bin/env ruby
longests = []
reps = ARGV.shift.to_i
n = ARGV.shift.to_i
reps.times do
h = {}
n.times { |n| h[n.to_s.crypt "zz"] = n.to_s.crypt("zz").reverse }
times = []
n.times do |n|
key = n.to_s.crypt "zz"
start = Time.now.to_f
h[key] = h[key].succ
times.push Time.now.to_f - start
end
longests.push (times.max*1000).round 5
end
puts "Longest average lookup time: #{longests.reduce(:+) / reps}"
[/code]
Can anyone see any major problems?
Finishing my tic-tac-toe game with the ultimate AI. Needs a bit better console interface than there is ATM. Gonna post an executable soon.
Anyone know a good source for royalty-free audio clips?
I'm talking generic video game sound effects....
sfxr is useful for generating your own 8bit-ish sound effects.
[QUOTE=geel9;27745457]Working on a newgrounds audio portal listener for Android. You can browse a list of songs OR type in an id to listen to. I have it working but now I have to write a UI...
[editline]30th January 2011[/editline]
Would anyone mind explaining WHY this is dumb, please?[/QUOTE]
It's the "anti-you bandwagon", just ignore it.
Doing a boolean algebra parser with Karnaugh map minimization for my major computing project. Its a bitch...
[img]http://dl.dropbox.com/u/3715122/BooleanStuff.PNG[/img]
But its almost working. Also I know the GUI is a mess I need to get round to making it look respectable.
[QUOTE=conman420;27749255]Doing a boolean algebra parser with Karnaugh map minimization for my major computing project. Its a bitch...
[img_thumb]http://dl.dropbox.com/u/3715122/BooleanStuff.PNG[/img_thumb]
But its almost working. Also I know the GUI is a mess I need to get round to making it look respectable.[/QUOTE]
I hate boolean algebra so hats of to you for making that.
I have a day to do nothing with...
What can I program?
[QUOTE=Loli;27750376]I have a day to do nothing with...
What can I program?[/QUOTE]
A graphical front-end for Arch Linux's pacman with support for plugins and skins (unless written with GTK+)
[QUOTE=Loli;27750376]I have a day to do nothing with...
What can I program?[/QUOTE]
Write a particle system for your graphical library of choice.
[QUOTE=T3hGamerDK;27750589]A graphical front-end for Arch Linux's pacman with support for plugins and skins (unless written with GTK+)[/QUOTE]
Who the hell would use a graphical front-end for pacman
I promised to release an executable of my tic-tac-toe game with awsome AI. So [url=http://dl.dropbox.com/u/8226262/prg/ttt2.exe]here[/url] it is.
HumanPlayer lets user pick the moves, RandomPlayer picks randomly and AutonomousPlayer is actually trying to make the best moves he can.
[QUOTE=Venice Queen;27746053]
Can anyone see any major problems?[/QUOTE]
Hey,
That certainly looks correct to me now. The results are quite interesting; did you try with 300000 elements?
[editline]30th January 2011[/editline]
On a separate note, my CAS works on my iPod Touch 2G :toot: (through my server, of course :v: no porting involved)
[QUOTE=Jallen;27750786]Write a particle system for your graphical library of choice.[/QUOTE]
Thanks for the idea!
[img]http://data.fuskbugg.se/skalman02/particle.png[/img]
will optimize this and use it as a blood system :)
Oh.. and do anyone know how can i get rid off this? so annoying :(
[img]http://data.fuskbugg.se/skalman02/________ss.png[/img]
Hey,
Just to clarify from before, the 2^N was supposed to look like this:
[img]http://anyhub.net/file/1EIG-better_2_power.png[/img]
Original line is original input, equals line is the evaluation; there was a bug that messed this up before, making both lines the same thing.
[QUOTE=limitofinf;27751814]Hey,
Just to clarify from before, the 2^N was supposed to look like this:
[img_thumb]http://anyhub.net/file/1EIG-better_2_power.png[/img_thumb]
Original line is original input, equals line is the evaluation; there was a bug that messed this up before, making both lines the same thing.[/QUOTE]
Hey,
Would you stop rating yourself. It's not appreciated all that much.
That said, changing your avatar could be a good idea.
Realtime equipotentials using a shader
[img]http://ahb.me/1EIP[/img]
My first GLSL shader!
[editline]30th January 2011[/editline]
The positive source follows my mouse.
[QUOTE=Tortex;27751790]Oh.. and do anyone know how can i get rid off this? so annoying :(
[img_thumb]http://data.fuskbugg.se/skalman02/________ss.png[/img_thumb][/QUOTE]
[img_thumb]http://ahb.me/1EJ4[/img_thumb]
I love Android
[lua]
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<com.games.RoboRelease.GamePanel
android:id="@+id/gamepanel"
android:layout_width="match_parent"
android:layout_height="160dip" />
<TextView android:text="@+id/TextView01" android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content"></TextView>
</LinearLayout>
[/lua]
The RoboRelease.gamepanel is a custom view I made, yet it works perfect in the GUI editor, and in the xml UI resources.
Results in this
[IMG]http://i171.photobucket.com/albums/u281/nekosune1/device2-1.png[/IMG]
[QUOTE=esalaka;27751838]Hey,
Would you stop rating yourself. It's not appreciated all that much.
That said, changing your avatar could be a good idea.[/QUOTE]
Hey,
Thanks for your input :smile:. However, I like Justin Bieber, and I will not change my avatar.
Hey,
If anyone could guide me through installing SFML to VS2010, please add me on SF (lanceeee)
[QUOTE=Awwent;27752162]Hey,
If anyone could guide me through installing SFML to VS2010, please add me on SF (lanceeee)[/QUOTE]
[url]http://www.sfml-dev.org/tutorials/1.6/start-vc.php[/url]
?
And why are you on my ignore list, again?
[QUOTE=robmaister12;27747642]Anyone know a good source for royalty-free audio clips?
I'm talking generic video game sound effects....[/QUOTE]
[url]http://www.drpetter.se/project_sfxr.html[/url]
I've just found a £20 Waterstones voucher I was given ages ago, and I dunno whether to spend it on a book about iOS or a book about Android (I prefer to learn from a book rather than online).
iOS - I own an iPod to test stuff, but the developer program costs $99 if I want to sell. If I learned to use XCode I could also make stuff for Mac which might be cool.
Android - I don't own any android devices to test on, but their Marketplace is cheaper.
I hate Objective C and Java equally, so the language is a non-issue.
Has anyone had experience working with both, and if so which would you recommend? Or has anyone got any other book recommendations?
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