• What Are You Working On August 2012
    2,271 replies, posted
[QUOTE=Map in a box;37100041]I love the color choices. You make me feel bad since I can't make good color choices :v: Do release it![/QUOTE] [url=http://marcinignac.com/blog/simplegui/]Neither can I.[/url] :v: I might rewrite it partially to make it work better outside Source. LÖVE would probably be a good testing platform. [editline]6th August 2012[/editline] [QUOTE=amcfaggot;37099103]rated artistic for creativity[/QUOTE] Are you still working with Lua? I remember having a discussion about LuaBind and I think you tested it for HL2SB at some point? Well, I found another helper library for binding C++ classes to userdata. It works really well with the normal C API and you should take a look. [url]https://bitbucket.org/alexames/luawrapper/overview[/url] For example, here's the QAngle bindings using LuaWrapper: [url]http://pastie.org/4398834[/url] Some choices it makes by default can be annoying (uses Angle.new() to create new objects instead of Angle()), but it's really easy to customize to your likings. It also supports inheritance between classes: [cpp]luaW_register<C_BaseEntity>(L, "Entity", nullptr, entity_metatable, nullptr); luaW_register<C_BasePlayer>(L, "Player", nullptr, player_metatable, nullptr); luaW_register<C_BaseCombatWeapon>(L, "Weapon", nullptr, nullptr, nullptr); luaW_extend<C_BasePlayer, C_BaseEntity>(L); luaW_extend<C_BaseCombatWeapon, C_BaseEntity>(L);[/cpp]
[QUOTE=usa;37102007]FlashDevelop can't do art for shit. And I need that. Flash CS6 does everything I need just fine.[/QUOTE] I use the Flash IDE for dealing with art and export the libary as swc and use FlashDevelop for programming.
Layers: [t]http://puu.sh/P6yC[/t]
Taking my university's horrible timetable viewer system... [t]http://i.imgur.com/ZumnA.png[/t] ... and creating an HTTP API for it (jsbeautified for readability): [IMG]http://i.imgur.com/Gk0xd.png[/IMG] with the intention of creating a mobile app (or webapp) for it.
[QUOTE=origamiguy;37103496]Taking my university's horrible timetable viewer system... [t]http://i.imgur.com/ZumnA.png[/t] ... and creating an HTTP API for it (jsbeautified for readability): [IMG]http://i.imgur.com/Gk0xd.png[/IMG] with the intention of creating a mobile app (or webapp) for it.[/QUOTE] [URL="http://ucouldfinish.com/"]Be careful[/URL]
[QUOTE=benjojo;37103700][URL="http://ucouldfinish.com/"]Be careful[/URL][/QUOTE] I'm very aware of that :) I feel it's important to note: that guy was periodically scraping data from their servers (as frequently as 1-minute intervals), while my system is intended to be purely on a user-request basis. I also intend to implement caching on my servers so as to reduce load on the uni's servers even more. However, I do see your concerns, and I will be talking with the higher-ups in the IT department at my uni before I go public with it.
They really should have changed it by now. I'm sure one of the students wouldn't mind doing it :P
[QUOTE=NovembrDobby;37103755]They really should have changed it by now. I'm sure one of the students wouldn't mind doing it :P[/QUOTE] Students wanting to do it isn't a problem; there's one right here :) The problem is the higher-ups allowing it.
People don't like to have their egos hurt. Even when you are improving a service.
In highschool somebody ones made a app for viewing the timetable on iOS and the school pushed it a lot and it costed like 50 cents or something in the store. And then 10 days late a friend of mine made a free version and they told him to take off the store or get suspended.
[QUOTE=OldFusion;37104283]In highschool somebody ones made a app for viewing the timetable on iOS and the school pushed it a lot and it costed like 50 cents or something in the store. And then 10 days late a friend of mine made a free version and they told him to take off the store or get suspended.[/QUOTE] Isn't there some sort of legal action he could take if they did suspend him? That is not right at all.
most places have the right to do it, unfortunately for his case
Ziks for the drawing window would you be able to draw the image in a 3x3 frame with a grid so you can make tiled images easier?
[QUOTE=Sartek;37104727]Ziks for the drawing window would you be able to draw the image in a 3x3 frame with a grid so you can make tiled images easier?[/QUOTE] Sure, I'll do that next. I had intended to do something like that so you can draw things that cross the tile edge without moving to the other side of the image.
[QUOTE=OldFusion;37104283]In highschool somebody ones made a app for viewing the timetable on iOS and the school pushed it a lot and it costed like 50 cents or something in the store. And then 10 days late a friend of mine made a free version and they told him to take off the store or get suspended.[/QUOTE] And this is how a monopoly starts through government intervention.
[QUOTE=Jack Trades;37101451]I'd say that 'tedious' is a better word to describe GUI programming.[/QUOTE] Maybe it's just hard to me because I haven't done much of it, and I'm not too sure with many of the design choices that need to be made. I'm mainly following the typical "play button -> world selection -> level selection" style that most games do, with some basic transitions in between.
[QUOTE=Ziks;37104786]Sure, I'll do that next. I had intended to do something like that so you can draw things that cross the tile edge without moving to the other side of the image.[/QUOTE] Infinite tiling?
[QUOTE=Ziks;37103473]Layers: [t]http://puu.sh/P6yC[/t][/QUOTE] have you released anything yet? Mind checking it with the mono tool to see if its compatible? or giving a debug build to check it myself ;)
[QUOTE=Darwin226;37096273]Can I ask CSS related questions here? WebDev is kind of slow.[/QUOTE] IMO there's so much overlap, Programming and Web Development sections should merge. I don't know why they were even split off in the first place.
[QUOTE=SteveUK;37106502]IMO there's so much overlap, Programming and Web Development sections should merge. I don't know why they were even split off in the first place.[/QUOTE] Probably because design is usually the opposite of programming :P
[QUOTE=Darwin226;37106646]Probably because design is usually the opposite of programming :P[/QUOTE] UI designs are posted here but people don't call them out on being designs, not programming.
[img_thumb]http://www.leet.cc/0weewoo.png[/img_thumb] Finally got around to implementing OpenGL contexts in Windows.
[QUOTE=Darwin226;37106646]Probably because design is usually the opposite of programming :P[/QUOTE] Web development isn't just design, just like programming an application with a GUI isn't.
[QUOTE=SteveUK;37106967]Web development isn't just design, just like programming an application with a GUI isn't.[/QUOTE] most of webdev's content is design people who write back end stuff post it here and there without issue, because it's both programming and web development design alone is not programming
[QUOTE=Mordi;37101577]User Interface is the most fun part of [del]game design and programming[/del]. :dance:[/QUOTE] using Photoshop
So I managed to add a tray icon... [img]http://imgbud.co.uk/images/a96ffb.jpg[/img] ...but it's practically useless as it's only a note pad :v:
[QUOTE=ConTron123;37107376]So I managed to add a tray icon... [img]http://imgbud.co.uk/images/a96ffb.jpg[/img] ...but it's practically useless as it's only a note pad :v:[/QUOTE] How about adding a 'recently opened' section to it, if you're going to use the tray icon? Or maybe allow the user to add stuff to it? If you keep it, make sure to keep it togglable.
I wouldn't mind webdev/programming being merged, it'd allow for more content for me to view without finding my way to both threads. Have a "WebDev Design" thread and the plain old waywo for those making flashy javascript stuff.
the webdev waywo is way more chill than this thread, and i definitely wouldn't want to see that atomosphere thrown away the programmers and webdevs hang out in separate places on steam and on skype, it's just how things are
[QUOTE=Richy19;37106307]have you released anything yet? Mind checking it with the mono tool to see if its compatible? or giving a debug build to check it myself ;)[/QUOTE] [QUOTE]MoMA was unable to find any potential issues in this application.[/QUOTE] I'll release a build soon, but the source is [url=https://github.com/Metapyziks/Spryt]here[/url] if you can somehow build it on Linux from a VS2010 project.
Sorry, you need to Log In to post a reply to this thread.