• What Are You Working On August 2012
    2,271 replies, posted
Made this, saw the source was a pile of shit, made it again. [vid]http://dl.dropbox.com/u/1214919/love%202012-08-07%2013-58-11-21.webmvp8.webm[/vid]
[QUOTE=TM Gmod;37115059] Good news , Everyone! :D I implemented customisation into my game and the sounds are done :D[/QUOTE] THE BACKGROUND! Why! I cannot play this :/ [editline]7th August 2012[/editline] [QUOTE=Sonic96PL;37118538]Stuff[/QUOTE] Great! Now I can stop play that stupid game and save my keyboard! [editline]7th August 2012[/editline] [QUOTE=benji2015;37117542]I made a quick weapon randomizer, inspired by [url=http://playstarbound.com/wp-content/uploads/2012/08/testsssgif1.gif]this[/url]. Right now it only generates rocket launchers: Not too hard to code, but the art was fun to make and I think that most of the results look good.[/QUOTE] Make a game using this now! I would play it, it already looks amazing.
Just implemented a rudimentary version of the stack in my x86 machine code interpreter! :D [img]https://dl.dropbox.com/u/5658091/machine_code_4.PNG[/img] The code run was this: [code][BITS 32] push 128 mov eax, 0 jmp main main: add eax, 1 cmp eax, 2 je finish jmp main finish: pop ebx[/code]
[QUOTE=TM Gmod;37118994]My brain, 2 Axes, and constrained rigidbodies to 2 dimensional movement. Also, orthographic camera + layers of 2D planes with textures on them, alpha'd. [img]http://i.imgur.com/Wb5HM.png[/img][/QUOTE] I feel like making a 2.5d game now...
[QUOTE=AlienCat;37121003]Make a game using this now! I would play it, it already looks amazing.[/QUOTE] [url]www.playstarbound.com[/url]
[img]http://puu.sh/Pu8l[/img] Tiled editing, as suggested. Pencil, box drawing and fill work with it, but I haven't got the selection tools working 100% of the time.
I finished my ~ATH compiler! [img]https://dl.dropbox.com/u/5013896/forum/Facepunch/Programming WAYWO/8.2012/Threading.~ATH.png[/img] written as [code] bifurcate THIS[#FF0000THIS, #0000FFTHIS]; #000000 import process calc; #FF0000 ~ATH(#000000calc){ #0000FF ~ATH(!#000000calc){ #FF0000 }EXECUTE(NULL); #0000FF }EXECUTE(NULL); [#FF0000THIS, #0000FFTHIS].DIE();[/code] compiles to [URL="https://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/8.2012/Threading.%7EATH.exe"]Threading.~ATH.exe[/URL]. The import statement is emitted to both threads. (Names are global so this isn't recommended. [I]process[/I] is static so it makes no difference in this case.) Line colours are optional if they are the same as the parent thread or black in the main thread. Nesting should be possible if the line colours are separated by white space. Identifiers default to the colour of the surrounding statement.
[QUOTE=AlienCat;37121003]THE BACKGROUND! Why! I cannot play this :/ .[/QUOTE] Quite a few people are mentioning the background and i want to poll people and see what the general consensus is. Is the background in my game up there ^ : Agree = Fine. Disagree = Stupid Funny = causes seizures Winner = perfect as it is Zing = fine, just choose different colours for it to cycle through Useful = Use different shapes in the backgroud/larger cubes Programming king = less violent pulses please! optimistic = I am epileptic and fuck your background Artistic = self explanatory Late = I dont care about your background
[QUOTE=TM Gmod;37123130]Quite a few people are mentioning the background and i want to poll people and see what the general consensus is. Is the background in my game up there ^ : Agree = Fine. Disagree = Stupid Funny = causes seizures Winner = perfect as it is Zing = fine, just choose different colours for it to cycle through Useful = Use different shapes in the backgroud/larger cubes Programming king = less violent pulses please! optimistic = I am epileptic and fuck your background Artistic = self explanatory Late = I dont care about your background[/QUOTE] I vote for making them blend a bit so it seems a bit less "jerky".
[QUOTE=ECrownofFire;37123208]I vote for making them blend a bit so it seems a bit less "jerky".[/QUOTE] i'll see what I can do. iTween is a bit hard to work with. :/ [editline]7th August 2012[/editline] [vid]http://puu.sh/Pvfx[/vid] better or worse?
[QUOTE] [editline]7th August 2012[/editline] [vid]http://puu.sh/Pvfx[/vid] better or worse?[/QUOTE] Ohhhh...Unity :D
Anybody know of a good OpenGL library like freeglut or SFML but lower level than SFML and lets me control window styles like SFML?
[QUOTE=ECrownofFire;37124459]Anybody know of a good OpenGL library like freeglut or SFML but lower level than SFML and lets me control window styles like SFML?[/QUOTE] Couldn't you use Overv's OOGL? It's pretty much just OpenGL wrapped in Objects.
[QUOTE=TM Gmod;37123421]i'll see what I can do. iTween is a bit hard to work with. :/ [editline]7th August 2012[/editline] [vid]http://puu.sh/Pvfx[/vid] better or worse?[/QUOTE] The collisions between the hammers and the ball seem to miss or be very spongey sometimes, or is that just an artifact on the video?
[QUOTE=TM Gmod;37123421]i'll see what I can do. iTween is a bit hard to work with. :/ [editline]7th August 2012[/editline] [vid]http://puu.sh/Pvfx[/vid] better or worse?[/QUOTE] How does this work on an actual Android device? I'd imagine having 2 joysticks and 4 buttons for the hammer motors would clutter the screen too much.
[QUOTE=ECrownofFire;37124459]Anybody know of a good OpenGL library like freeglut or SFML but lower level than SFML and lets me control window styles like SFML?[/QUOTE] You can use SFML with raw OpenGL commands.
[URL="https://bitbucket.org/Tamschi/ath/overview"]~ATH on Bitbucket[/URL] Loops are limited to ten times a second. Compile with NODELAY if you want compiled programs to burn through electricity like crazy.
I decided to scrap the tray icon (for now), because as I said previously, it is practically useless (and I'm not good enough to add a 'Recently Opened' feature either :v:) I did manage to add a really simple (but it might be useful) feature, which is opening multiple windows. [img]http://imgbud.co.uk/images/a8f454.jpg[/img] One interesting bug (you could call it a feature) is that the settings window is individual to the notepad window. The picture shows the best example, where one window has word-wrapping, and the other one doesn't.
So know that game I posted a few pages back? Yeah, I pushed myself to work faster, and released it: [URL="http://www.kongregate.com/games/jonnopon3000/snake-invaders"]http://www.kongregate.com/games/jonnopon3000/snake-invaders[/URL] I'm able and happy to fix any bugs people find or change some things based on opinions that are widely held, so I always love feedback of any nature :) Gonna be making some videos on the game tomorrow, but tonight I get to sleep at a normal time for the first time since I started this project 44 days ago. I work better at night, ok? :L
[QUOTE=ConTron123;37126677]One interesting bug (you could call it a feature) is that the settings window is individual to the notepad window.[/QUOTE] Maybe you could make an "Apply to all" button there?
[QUOTE=esalaka;37127142]Maybe you could make an "Apply to all" button there?[/QUOTE] [img]http://imgbud.co.uk/images/fb8ebc.jpg[/img] Done!
[QUOTE=ConTron123;37127459][t]http://imgbud.co.uk/images/fb8ebc.jpg[/t] Done![/QUOTE] i'm probably being picky, but shouldn't there be an 'OK' button too? "Apply" usually applies changes without closing the window, while "OK" applies changes [i]and[/i] closes the window.
[QUOTE=Quark:;37127589]i'm probably being picky, but shouldn't there be an 'OK' button too? "Apply" usually applies changes without closing the window, while "OK" applies changes [i]and[/i] closes the window.[/QUOTE] Y'know When you have the choice between two ways of applying, you probably need to close the window yourself.
[img]http://img209.imageshack.us/img209/9114/dota2captainsmodebansea.png[/img]
[QUOTE=Chris220;37125895]The collisions between the hammers and the ball seem to miss or be very spongey sometimes, or is that just an artifact on the video?[/QUOTE] Yes they do, it started a build or two ago, it's weird, has no logical reason. Heisenbug. Totally stumped about how to fix it. [editline]7th August 2012[/editline] [QUOTE=Darkwater124;37126294]How does this work on an actual Android device? I'd imagine having 2 joysticks and 4 buttons for the hammer motors would clutter the screen too much.[/QUOTE] No 4 buttons, 2 joysticks for 2 player 1 joystick per player, spin direction is predefined for players, and it's double tap on the joystick to turn it on when you are still.
General question for you guys, when ever you type in an opening brace, do you also add the closing brace right then and there (and add the code inside that) or do you add the code then the finishing brace? Same for parentheses, I'm curious.
[QUOTE=DoctorSalt;37128884]General question for you guys, when ever you type in an opening brace, do you also add the closing brace right then and there (and add the code inside that) or do you add the code then the finishing brace? Same for parentheses, I'm curious.[/QUOTE] I do that automatically, yeah. Sublime does it for me if I'm using that at the time, too.
WOOOOO! I just put $300 down on the [url=http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game]Occulus Rift kickstarter[/url] for a devkit. They ship in December, so I'll work on integrating my game into it over winter break. Also I just looked up different blend modes (like the ones that Photoshop/GIMP have) and implemented them into my HeightMap class. Now instead of using only a Multiply blend, I'm using a Screen blend, which tends to create larger plains (also I'm scaling the heightmaps so that there's a 75%/25% influence on the final heightmap from the diamond-square and worley noise respectively). Just going to keep on messing with it until I get something that completely hides the Worley noise artifacts, and mess with the Worley noise generator to make sure that the randomly chosen points are more evenly spaced so that I can create an actual coastline instead of having the small chance of a mountain on one edge of the world. [URL=http://i.imgur.com/HxeHY.jpg][IMG]http://i.imgur.com/HxeHYl.jpg[/IMG][/URL]
[QUOTE=DoctorSalt;37128884]General question for you guys, when ever you type in an opening brace, do you also add the closing brace right then and there (and add the code inside that) or do you add the code then the finishing brace? Same for parentheses, I'm curious.[/QUOTE] When I'm coding in Eclipse, it has a habit of inserting the closing brace/parenthesis automatically, which is lovely. I expect that if I were to code in plaintext, I'd add the close first, simply because I'm used to having a full statement before putting code in it.
-snip- no i didn't
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