• What Are You Working On August 2012
    2,271 replies, posted
Made a trailer for my game: [media]http://www.youtube.com/watch?v=rS1ov7uMCHo[/media] Edit: Reuploaded for better quality
[QUOTE=icantread49;37136125]Either don't compile developer features into end-user builds, or just deal with end-users figuring out how to use the developer features. A lot of games don't really care if they leave in the developer features, leading to "cheats".[/QUOTE] Except that I'm making a multiplayer game and even though I might not care about users using developer features, other users will surely do. I'll see if it's possible to not to compile certain parts of the code at all though. [editline]8th August 2012[/editline] [QUOTE=chimitos;37138358]I always just have a dev_mode Boolean.[/QUOTE] Yeah, just like VGS_Devs said, it's trivial to enable it with something like Cheat Engine and in a multiplayer game, that would be quite catastrophic.
[QUOTE=mkp;37139335]some html5 canvas related projects: my first try on [URL="http://rndm.de/lab/iso/"]randomly generated worlds[/URL] (works in ff, chrome & opera): [IMG]http://i.imgur.com/OPRLM.png[/IMG] created with perlin noise and is layer separated. (try to change the value of the input field [ff has no input=range :(]) [/QUOTE] The isometric world generation is cool but the textures are eye-bleedingly noisy.
[QUOTE=Jack Trades;37140117]Except that I'm making a multiplayer game and even though I might not care about users using developer features, other users will surely do. I'll see if it's possible to not to compile certain parts of the code at all though. [editline]8th August 2012[/editline] Yeah, just like VGS_Devs said, it's trivial to enable it with something like Cheat Engine and in a multiplayer game, that would be quite catastrophic.[/QUOTE] dev_mode ifdef
[img]http://img401.imageshack.us/img401/5002/screenshot101q.png[/img] And here a zoomed out version of almost the entire map. (Actual map size is 1000 x 1500) [img]http://img21.imageshack.us/img21/9821/larger.png[/img]
I'm thinking about making a smartphone game. I have two ideas, both similar, what's better: A) A somewhat tactical game where you use a fleet or ships to fight an enemy fleet in different scenarios and such. Probably slightly similar to what sebixxx has above. B) Another tactical game but based in space, with more customization of your spaceship and all that good stuff.
[QUOTE=Jack Trades;37140117] Yeah, just like VGS_Devs said, it's trivial to enable it with something like Cheat Engine and in a multiplayer game, that would be quite catastrophic.[/QUOTE] Not if your server is competent.
[QUOTE=Jack Trades;37140117]I'll see if it's possible to not to compile certain parts of the code at all though.[/QUOTE] Wouldn't that just mean the vanilla client can't cheat but any other custom client could? Surely cheating should be allowed only if the server allows it.
[QUOTE=chaz13;37140438]I'm thinking about making a smartphone game. I have two ideas, both similar, what's better: A) A somewhat tactical game where you use a fleet or ships to fight an enemy fleet in different scenarios and such. Probably slightly similar to what sebixxx has above. B) Another tactical game but based in space, with more customization of your spaceship and all that good stuff.[/QUOTE] Personally, I'd prefer B. I've seen a few games like both ideas already, but none with real ship customization.
[img]https://dl.dropbox.com/u/99765/fb237762.png[/img] nothing crazy but can attach objects to bones now
Fixed an issue with my .tga to asm converter, next up will be boosting the rendering resolution from 120x100 to 256x240 (will probably take ages) [img]http://img254.imageshack.us/img254/9937/capturehik.png[/img]
[QUOTE=WeltEnSTurm;37109815][video=youtube;Hcjl1Z-yYqU]http://www.youtube.com/watch?v=Hcjl1Z-yYqU[/video][/QUOTE] Apparently posting videos without description is no good, so: I created a GUI system in C++, managed to get font rentering with OpenGL 3.3 up and running, wrote some object oriented socket wrappers and to test all this (along with a nice login/chat transition) I created a simple chat. Libraries used are GLSL and freetype (which could need some hinting at small font sizes, anybody got tips?). "localhost" as IP makes it look for a server, if it doesn't find one in half a second it creates its own. So pretty simple to create your own chat room. Needs port forwarding though if you want other people to join you, I might look into UPNP. On destruction the GUI element which contains both login and chat seems to delete its children twice, that's why it crashes when closing.
I'm helping my grandfather fix up some of his art programs They're all in VB6, but they're really cool [editline]8th August 2012[/editline] The first thing I've done is figuring out the cartesian coordinates of a number in an Ulam Spial
I was annoyed by Jail Base's annoying yet easy-to-remove watermarks and wanted to see how hard it would be to remove them automatically. Before/After [img_thumb]http://puu.sh/PTSV[/img_thumb][img_thumb]http://puu.sh/PTUE[/img_thumb] [img_thumb]http://puu.sh/PTVk[/img_thumb][img_thumb]http://puu.sh/PTVH[/img_thumb] I'm very satisfied, especially since this works without any human intervention at all. Now if I wasn't lazy I'd make a web service and a script to automatically replace every jail base hotlink with the fixed image.
[QUOTE=Robber;37143122]I was annoyed by Jail Base's annoying yet easy-to-remove watermarks and wanted to see how hard it would be to remove them automatically. Before/After I'm very satisfied, especially since this works without any human intervention at all. Now if I wasn't lazy I'd make a web service and a script to automatically replace every jail base hotlink with the fixed image.[/QUOTE] I've always wondered about removing watermarks, good job. One small issue, your removal algorithm seems to extend past the end of the image and onto the text below, leading to some artefacts.
So, I've done some programming in Matlab (for uni stuff mostly), but seeing as it's awful for just messing about with, and I've actually really enjoyed programming, I've now started learning C. I've had a rather decent book on it for a while anyway, just never got round to reading it. Not very far on, but far enough to have been able to horribly butcher together some example C++ code from various places in visual C++ express to quickly make a program that prints fullstops to the command line while a button on the xbox 360 controller is pressed :v: [img]http://i.imgur.com/bRYis.png[/img] So yeah, while this reeeaaally doesn't look like much (especially compared to what's normally posted in this thread), it's still a success to me!
Playing music from Google music using python on my raspberry pi, eventually it will have a web front end and look nice [IMG]http://i.imgur.com/lDWNd.png[/IMG]
[QUOTE=Mr. Kobayashi;37143630]Playing music from Google music using python on my raspberry pi, eventually it will have a web front end and look nice [IMG]http://i.imgur.com/lDWNd.png[/IMG][/QUOTE] Your raspberry must have a pretty weak bladder.
[QUOTE=laylay;37141191]Wouldn't that just mean the vanilla client can't cheat but any other custom client could? Surely cheating should be allowed only if the server allows it.[/QUOTE] I'm doing a non-authorative networking on this one but I'm planning to set some basic checks in play. So theoretically, players can cheat but the player hosting the game will do checks occasionally if what players are doing is impossible or not.
[QUOTE=Jack Trades;37146242]I'm doing a non-authorative networking on this one but I'm planning to set some basic checks in play. So theoretically, players can cheat but the player hosting the game will do checks occasionally if what players are doing is impossible or not.[/QUOTE] Why would you want that ? I should be allowed to cheat in a game I host that I'm playing with friends.
[QUOTE=Sebixxx;37134778][video=youtube;mU3Ip1yJzwE]http://www.youtube.com/watch?v=mU3Ip1yJzwE[/video][/QUOTE] My only complaint is they try to sail into an island (trying to go in a straight line to destination), but if the ships were real they'd see the island ahead of them and chart around. It'd be neat if ships far-off from the target headed in a straight line and then navigate around an island (as it is now), but if there is an island close to you you just start by charting around the island instead of running into it first.
[img]https://dl.dropbox.com/u/99765/screenshot_090812_093857.png[/img] We need an artist to make us hats, lots of hats.
[QUOTE=laylay;37147864][img]https://dl.dropbox.com/u/99765/screenshot_090812_093857.png[/img] We need an artist to make us hats, lots of hats.[/QUOTE] [email]robin@valvesoftware.com[/email] This guy is very experienced in this area I've heard.
In programming unrelated news: [img]http://i.imgur.com/2foRk.jpg[/img] [img]http://i.imgur.com/Snzqk.jpg[/img] Yay.
[QUOTE=Maurice;37148680]In programming unrelated news: [img]http://i.imgur.com/2foRk.jpg[/img] [img]http://i.imgur.com/Snzqk.jpg[/img] Yay.[/QUOTE] That's great! Who's organizing everything for you? Gamescom or do you need to do stuff yourself?
[QUOTE=laylay;37142140][img]https://dl.dropbox.com/u/99765/fb237762.png[/img] nothing crazy but can attach objects to bones now[/QUOTE] I find the hardest part of building a nice animation system like that is coming to terms with the fact I am really not an animator. That and finding animators who can really make a system like that shine is really hard!
[QUOTE=Darwin226;37149011]That's great! Who's organizing everything for you? Gamescom or do you need to do stuff yourself?[/QUOTE] We get Tables, Chairs and a wall. The rest is our responsibility. [editline].[/editline] Oh, also power outlets.
Is there a good valve FGD parser out there? C++
So I'm releasing my android game tonight at midnight, UK time. I'm going to make a GGD thread for it, and link it here too. Hopefully I'll get a few sales and I'll actually have my first commercial game out. :) Maybe even turn a profit :P
[QUOTE=TM Gmod;37149992]So I'm releasing my android game tonight at midnight, UK time. I'm going to make a GGD thread for it, and link it here too. Hopefully I'll get a few sales and I'll actually have my first commercial game out. :) Maybe even turn a profit :P[/QUOTE] Wish you good luck :)
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