[QUOTE=Maurice;37173327]Well that's silly then.
With scale 1 it looks like this.
[img_thumb]http://i.imgur.com/qdSbT.png[/img_thumb][/QUOTE]
Use hq2x/hq3x (potentially on the assets) then scale it down.
[QUOTE=voodooattack;37173557]Use hq2x/hq3x (potentially on the assets) then scale it down.[/QUOTE]
I don't want filter scaled sprites.
[QUOTE=Maurice;37173632]I don't want filter scaled sprites.[/QUOTE]
[img]https://dl.dropbox.com/u/27714141/mari2x.png[/img]
I don't see why not, you can do it on the fly and ship the hq tiles along with the 1x tiles and make it a per-user option, etc.
Mari0 has built-in hq filtering anyway, doesn't it
I need your opinion, I'm working on some stock control thing for my intern; which do you think is better?
[img]http://www.facepunch.com/fp/ratings/zing.png[/img]:
[img]http://i.imgur.com/3BWUV.png[/img]
[img]http://www.facepunch.com/fp/ratings/winner.png[/img]:
[img]http://i.imgur.com/8tGxK.png[/img]
[QUOTE=COBRAa;37174011]I need your opinion, I'm working on some stock control thing for my intern; which do you think is better?
[/quote]
Just make it dockable! :D
I'd prefer not to use dlls though, people are stupid and will probably delete the dll that the docking libraries come with. I don't really have much experience with docking panels either.
[QUOTE=COBRAa;37174407]I'd prefer not to use dlls though, [B]people are stupid and will probably delete the dll that the docking libraries come with[/B]. I don't really have much experience with docking panels either.[/QUOTE]
Whut? If someone is stupid enought to delete files that come with a program, let alone dll's then they shouldnt be using the program.
You underestimate how dumb people really are.
[QUOTE=COBRAa;37174662]You underestimate how dumb people really are.[/QUOTE]
If people dick around with program files, it's their problem, not yours.
[QUOTE=COBRAa;37174662]You underestimate how dumb people really are.[/QUOTE]Intel announced they will stop manufacturing computer chips today because "too many dumb people would eat them!"
[QUOTE=COBRAa;37174662]You underestimate how dumb people really are.[/QUOTE]
By that logic you shouldn't even release the project, since someone will delete any of the files.
(not trying to say you shouldn't release it, I like the project; it looks nice)
Either way, how is this?
[img]http://i.imgur.com/gAw5u.png[/img]
[QUOTE=COBRAa;37175331]Either way, how is this?
[img]http://i.imgur.com/gAw5u.png[/img][/QUOTE]
looks very winformy
[QUOTE=COBRAa;37175331]Either way, how is this?
[img]http://i.imgur.com/gAw5u.png[/img][/QUOTE]
Needs more bold
[QUOTE=COBRAa;37175331]Either way, how is this?
[IMG]http://i.imgur.com/gAw5u.png[/IMG][/QUOTE]
Don't be afraid of being more ambitious with your graphic design.
Remember that corporate and business users are people too and will appreciate nice aesthetics just as much as consumers.
[URL="http://imgur.com/1gQfO"][IMG]http://i.imgur.com/1gQfOl.jpg[/IMG][/URL]
[URL="http://imgur.com/dkKMI"][IMG]http://i.imgur.com/dkKMIl.jpg[/IMG][/URL]
See here how the use of space-colour and proportion helps steer the users around the interface more effectively. The large blocks of colour are useful tools for capturing gaze and clearly stand out from the background material.
FYI Not a Metro app btw.
[QUOTE=swift and shift;37175465]looks very winformy[/QUOTE]
What's wrong with that?
[editline]11th August 2012[/editline]
Eh, I can't design for shit anyway, so it'll do for me.
[QUOTE=COBRAa;37175815]What's wrong with that?
[editline]11th August 2012[/editline]
Eh, I can't design for shit anyway, so it'll do for me.[/QUOTE]
U-G-L-Y you ain't got no ally-by, you ugly, you ugly!
And usually something that looks a little prettier is easier for the layman to navigate.
[QUOTE=COBRAa;37175815]Eh, I can't design for shit anyway, so it'll do for me.[/QUOTE]
neither can I. But lucky for those of us without VD skill. Huge coloured squares are all the rage right now. (Unless you're Gabe Newell)
Also what are these? (example of similar colour providing no context).
[IMG]http://gyazo.com/151cddba0a3b894df09b21e9792b27ea.png[/IMG]
I just fixed this weird ass bug in my compiler's function calling system: It would only take argument lists with zero or more than one arguments. Absolutely bizarre, took me ages to find out why.
Now on to solve the exact same problem in my function definition system (This one doesn't take argument lists with just one argument, or skips the first when there's more than one).
EDIT: Well, I'm officially done with function definition and calling. Now on to Generics. I'm scared. I feel like I'll be debugging that thing for the next 300 years.
[QUOTE=VGS_Devs;37175897]neither can I. But lucky for those of us without VD skill. Huge coloured squares are all the rage right now. (Unless you're Gabe Newell)
Also what are these? (example of similar colour providing no context).
[IMG]http://gyazo.com/151cddba0a3b894df09b21e9792b27ea.png[/IMG][/QUOTE]
They have tooltips, so it's good.
Also, in order: Rename, increase stock, delete, decrease stock.
Wow time flew by. It has already been 4 weeks at my new job and it has been a blast. Nothing like doing what you love for a living. Only 2 things that I dislike are the hours and the commute. I am working from 11am-7pm, although it usually ends up being 11:20am-7:30/8:00 because its a 44mile 55-70min drive. I should be able to get normal hours once the other developer leaves on the 24th. Hoping to move closer by Oct/Nov. Although no idea where to start looking for apartments. Everything in Cambridge is way outside my budget.
Co-worker sent me [url=http://blogs.msdn.com/b/seliot/archive/2011/04/25/i-don-t-always-test-my-code-but-when-i-do-i-do-it-in-production.aspx]this[/url], which is so true right now. The main large project has like 20 unit tests that do nothing. Which sucks because we just found out today that sqlite doesn't even work anymore. Apparently some of the queries were never updated. Luckily things changed with the newer projects. One project that is no were near the size of the main one has like 180 unit tests.
:dance:
I have calling functions implemented in my machine code interpreter!
Check this out:
[img]http://i.imgur.com/z7O1s.png[/img]
from the following code:
[code]
[BITS 32]
call main
jmp finish
add:
push ebp
mov ebp, esp ;create new stackframe
sub esp, 4 ;allocate space for temp variable
mov eax, [ebp+12] ;copy second variable to eax
add eax, [ebp+8] ;add second and first variable
mov [ebp-4], eax ;move result into allocated space
mov esp, ebp ;release stack frame
pop ebp
ret ;go back to caller
main:
push ebp
mov ebp, esp ;create new stackframe
sub esp, 8 ;create space for 2 variables
mov dword [esp+4], 25
mov dword [esp], 10
call add
mov [ebp-4], eax
mov esp, ebp
pop ebp
ret
finish:
mov ebx, 64
[/code]
I call my main function, which pushes arguments on the stack, calls an add function, which adds the two values together and returns them. After returning to the main function, the main function returns to a jmp instruction which takes it to the finish, where 64 is moved into ebx.
You can see it working in the last stack dump! :smile:
[QUOTE=MadPro119;37160265]I fell like there should be a thread where people can request art for programs and people can come in an do requests. Nothing extremely extensive but something like that would be pretty cool, would give me something to do and some practice.[/QUOTE]
Lets, give this a go.
[url]http://facepunch.com/showthread.php?t=1204549[/url]
trying to use [URL="http://www.opentissue.org/"]OpenTissue[/URL] to generate procedural meshes for something i'm working on
it's all templates in headers like boost and the last coherent cell in my brain just died
I've been spending a little bit of time trying to get my old build system to generate [url=https://github.com/martine/ninja]ninja[/url] build files. There are some things in ninja that I [i]really[/i] like, such as the fairly simple way to add toolchains. But I ran into a weird bug as a result of a typo I had entered. Specifically, the typo was:
[code]
rule cxx
command = /usr/local/bin/clang++ -o ${out} ${cxxflags} -c > ${in}
description = CXX ${out}
build $builddir/output/file.cpp.o: cxx source/file.cpp
[/code]
Now, some of you might recognize that, on posix machines, '>' results in all stdout being pumped into whatever is on the right. In this case, the source file. But that should only happen when you run it through a shell. And who would actually run all commands via the shell? That's dumb. It's like running system("pause"). Except that I found this line within the source:
[cpp]
execl("/bin/sh", "/bin/sh", "-c", command.c_str(), (char *) NULL);
[/cpp]
Goddamnit. :(
[QUOTE=DarkCybo7;37176560][media]http://www.youtube.com/watch?v=khua8r_xYyo[/media][/QUOTE]
Other than being very long for no reason, and hard to see, this was well put together.
[QUOTE=COBRAa;37176562]Also, in order: Rename, increase stock, delete, decrease stock.[/QUOTE]
You should consider using icons instead. Increase and decrease stock I would've guessed, delete maybe, but nobody would have guessed "~" is rename without reading the tooltips.
Using small icons makes the behaviour of the buttons more obvious, and your UI will look more appealing as well.
If you're looking for icons, I can recommend [url=http://www.famfamfam.com/lab/icons/silk/]Silk icons[/url], which are also used throughout Facepunch.
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