[QUOTE=horsedrowner;37179331]If you're looking for icons, I can recommend [url=http://www.famfamfam.com/lab/icons/silk/]Silk icons[/url], which are also used throughout Facepunch.[/QUOTE]
[url=http://p.yusukekamiyamane.com/]Fugue[/url] icons have the advantage of not being overused (yet)
I need FP's input on this one:
[img]http://imgbud.co.uk/images/09bbc1.jpg[/img]
or
[img]http://imgbud.co.uk/images/a433a9.jpg[/img]
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] for the first one
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] for the second one
[QUOTE=ConTron123;37180372]I need FP's input on this one:
[img]http://imgbud.co.uk/images/09bbc1.jpg[/img]
or
[img]http://imgbud.co.uk/images/a433a9.jpg[/img]
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] for the first one
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] for the second one[/QUOTE]
I'd say the encrypt/decrypt icons don't add a lot, since they look so similar. However, the first one does look more appealing.
Also, add a "..." after the Browse button. It's common to do so; it indicates that it requires user input when you press it.
[editline].[/editline]
Also nitpicking, but the textboxes look a little too tall, and the labels in front of the textboxes should have a mnemonic too.
Right align those labels
[QUOTE=ConTron123;37180372]I need FP's input on this one:
[img]http://imgbud.co.uk/images/09bbc1.jpg[/img]
or
[img]http://imgbud.co.uk/images/a433a9.jpg[/img]
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] for the first one
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] for the second one[/QUOTE]
Switch places with "Decrypt" and "Encrypt" and it's perfect.
[QUOTE=COBRAa;37175331]Either way, how is this?
[img]http://i.imgur.com/gAw5u.png[/img][/QUOTE]
Reminds me of this, [i]which is not a good thing[/i].
[t]http://rodgersnotes.files.wordpress.com/2010/10/simplicity.png[/t]
[QUOTE=horsedrowner;37180406]I'd say the encrypt/decrypt icons don't add a lot, since they look so similar. However, the first one does look more appealing.
Also, add a "..." after the Browse button. It's common to do so; it indicates that it requires user input when you press it.
[editline].[/editline]
Also nitpicking, but the textboxes look a little too tall, and the labels in front of the textboxes should have a mnemonic too.[/QUOTE]
Thanks for your input!
[img]http://imgbud.co.uk/images/ad4219.jpg[/img]
Any better?
[img]http://img194.imageshack.us/img194/7485/noobct.png[/img]
My first app with Glut
i have no fucking idea on what the fuck is going on :v:
[QUOTE=ConTron123;37181055]Thanks for your input!
[img]http://imgbud.co.uk/images/ad4219.jpg[/img]
Any better?[/QUOTE]
You're welcome... :(
[QUOTE=chimitos;37178561]Other than being very long for no reason, and hard to see, this was well put together.[/QUOTE]
Long and dark is what I do.
Your textboxes are still too tall.
[QUOTE=Gran PC;37181280]Your textboxes are still too tall.[/QUOTE]
According to the Windows 7 UX guidelines, they should be 23px tall.
[url]http://msdn.microsoft.com/en-us/library/windows/desktop/aa511494.aspx#sizing[/url]
These are 25px tall.
[QUOTE=horsedrowner;37179331]You should consider using icons instead. Increase and decrease stock I would've guessed, delete maybe, but nobody would have guessed "~" is rename without reading the tooltips.
Using small icons makes the behaviour of the buttons more obvious, and your UI will look more appealing as well.
If you're looking for icons, I can recommend [url=http://www.famfamfam.com/lab/icons/silk/]Silk icons[/url], which are also used throughout Facepunch.[/QUOTE]
[vid]http://xiatek.org/c0bra/stockcontroller1.webm[/vid]
?
[QUOTE=swift and shift;37179666][url=http://p.yusukekamiyamane.com/]Fugue[/url] icons have the advantage of not being overused (yet)[/QUOTE]
WAYWO: V-Before it was too mainstream.
[QUOTE=COBRAa;37182466]i'm soerry socram oplz forfguve me[/QUOTE]
I really hate it when there's a steam message sound in a video. I was confused for a full 5 seconds.
Why don't you guys keep quoting that giant video.
Also, does anyone have any sort of article or anything like that for storing large level formats in a similar vain to Terraria? I know a lot of your guys were working on similar type games and I'm curious what the best way to store the world is.
[QUOTE=COBRAa;37182466][vid]http://xiatek.org/c0bra/stockcontroller1.webm[/vid]
?[/QUOTE]
You need to add more colour to the item titles and possibly tone back the colours on those "Stock: 0 Ordered: 5" things. On my monitor the orange is very hard to read.
Also are you using WPF for this or winforms?
And is there no way you can somehow split whatever two workflows you're catering too onto two pages? still seems a little too cluttered. Good improvement though!
[QUOTE]Also, does anyone have any sort of article or anything like that for storing large level formats in a similar vain to Terraria? I know a lot of your guys were working on similar type games and I'm curious what the best way to store the world is.[/QUOTE]
An SQL database? let it deal with all the IO stuff for you, and it will optimise automatically so patches visited a lot will be automatically faster to load?
[QUOTE=VGS_Devs;37184683]An SQL database? let it deal with all the IO stuff for you, and it will optimise automatically so patches visited a lot will be automatically faster to load?[/QUOTE]
A database, to me, seems a bit overkill for something that really just needs a data structure that allows you to search blocks based on their location. (Ideally, blocks close to each other would be close to each other in the level format, as well. Chunking sounds like a smart idea but IDK how to implement it.)
I would use [url=http://www.fileformat.info/mirror/egff/ch09_03.htm]Run Length Encoding (RLE)[/url].
[editline]11th August 2012[/editline]
Store block ids and run length encode identical consecutive ids.
[QUOTE=esalaka;37184993]A database, to me, seems a bit overkill for something that really just needs a data structure that allows you to search blocks based on their location. (Ideally, blocks close to each other would be close to each other in the level format, as well. Chunking sounds like a smart idea but IDK how to implement it.)[/QUOTE]
I think he was just trying to be clever. There's no other reason to recommend a database for something so simple. What exactly is wrong with just saving your flat array of data? You're hardly going to run out of disk space any time soon for something like Terraria. Even if you did, you can always just compress it or do something else.
[QUOTE=Larikang;37155952]Explosions! They're sort of volumetricish.
[vid]https://dl.dropbox.com/u/1548814/tanks.webm[/vid][/QUOTE]
Kind of looks like my game:
[img]http://puu.sh/QN2A[/img]
Decided to remake my project Forgotten Voxels because I hadn't got anything to do.
First up is a component based GUI system
[vid]https://dl.dropbox.com/u/41041550/buttons.webm[/vid]
What you see is me adding a lot of button components to the GUI when I press F5
Creating generics works fine. Now, time to test the specialization system.
Todo:
* Finish specializations
* Macro system
* JIT system/In-program REPL
* The Standard Library
working on a program which downloads images from Flickr, relating to your specified keyword and then uses those images to make a mosaic of another image.
Python/Flickr API's are fun.
I'm working on a recreation of Hard time in Source with some other guys from FP. I'm extracting game dialogue from the code, and besides the awfulness of BASIC, I noticed one other thing: He used If/Elseif/Else statements for the ENTIRE dialogue sequence.
[code];6. REMINDED ABOUT DINNER TIME
If gamPromo=6
If promoTim>25 And promoTim<325
Speak(cyc,2)
Outline("Hey, "+CellName$(pChar(v))+", didn't you hear the bell? Dinner",rX#(400),rY#(520),30,30,30,250,250,250)
Outline("is served! Go and get something to eat...",rX#(400),rY#(560),30,30,30,250,250,250)
EndIf
If promoTim>325 And promoTim<9975 Then promoTim=9975 : promoUsed(gamPromo)=1
EndIf[/code]
INSPIRATION FOR THE INTERACTIVE GENERATION
After countless delays and procrastination the open.gl chapter on depth and stencil testing is now [url=http://open.gl/depthstencils][b]available[/b][/url].
Additionally, I couldn't just let Geel9 get away with his app, so I've decided to officially start a war.
[img]https://dl.dropbox.com/u/2399384/fp.png[/img]
These two screenshots are from the current preview build of the app. The action bar is fully backwards-compatible with pre-ICS platforms. The app makes use of a proprietary HTTPS-only API, but uses the regular Facepunch to log in. That means that the MD5 hash of the password never reaches my server, only the Facepunch session. Along with this login request, all calls from the API server itself to Facepunch are also done with HTTPS thanks to Garry.
Feedback on the layout and/or functionality is more than welcome.
[QUOTE=Overv;37190254]After countless delays and procrastination the open.gl chapter on depth and stencil testing is now [url=http://open.gl/depthstencils][b]available[/b][/url].
Additionally, I couldn't just let Geel9 get away with his app, so I've decided to officially start a war.
[img]https://dl.dropbox.com/u/2399384/fp.png[/img]
These two screenshots are from the current preview build of the app. The action bar is fully backwards-compatible with pre-ICS platforms. The app makes use of a proprietary HTTPS-only API, but uses the regular Facepunch to log in. That means that the MD5 hash of the password never reaches my server, only the Facepunch session. Along with this login request, all calls from the API server itself to Facepunch are also done with HTTPS thanks to Garry.
Feedback on the layout and/or functionality is more than welcome.[/QUOTE]
Oh my god, please finish this. And can you test it on Android 2.2? Geel's app does not work fully with 2.2, and he hasn't responded to my requests to release his latest source code.
So, long story short, after Phyzicle totally let me down, I've been working on this cool new idea for a touch-screen game. Unfortunately, I might not be able to finish it due to time constraints.
Either way, I'm curious to see what you guys think of it. Perhaps if there's any interest, I'll make some time for it.
[img]http://www.facepunch.com/fp/ratings/winner.png[/img] - make time for it!
[img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] - eh
[vid]http://puu.sh/QSSO[/vid]
What do you guys think?
[QUOTE=Overv;37190254]After countless delays and procrastination the open.gl chapter on depth and stencil testing is now [url=http://open.gl/depthstencils][b]available[/b][/url].
Additionally, I couldn't just let Geel9 get away with his app, so I've decided to officially start a war.
[img]https://dl.dropbox.com/u/2399384/fp.png[/img]
These two screenshots are from the current preview build of the app. The action bar is fully backwards-compatible with pre-ICS platforms. The app makes use of a proprietary HTTPS-only API, but uses the regular Facepunch to log in. That means that the MD5 hash of the password never reaches my server, only the Facepunch session. Along with this login request, all calls from the API server itself to Facepunch are also done with HTTPS thanks to Garry.
Feedback on the layout and/or functionality is more than welcome.[/QUOTE]
I guess I'll remove my app now that there's going to be a better version.
Good luck.
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